安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
i've been trying to figure that out.
Right now its presented like "Oh yeah heres this idk enjoy or whatever" when it should be more like hes shoving the case into your face, demanding your attention. A dutch camera angle (look it up) will help out with that feeling.
The background:
- Feels rather bland. No context to whats going on and where hes at. You could try dressing up the set to look like a bar or some seedy poker lounge. Really make the place look like the type of place a sunglassed skeleton would posture a suitcase towards you.
The camera:
- Play around with the angle and position. RIght now it feels like the camera is level and at head height. Maybe rotate it a bit so that the suitcase is being presented at an angle.
The skeleton:
- Hes centered right now and the whole composition feels way too balanced right now. You can have him off to the side, looking at the camera from behind the case
- Have his other hand do something than being idle. He could be holding his sunglasses down slightly, peering at you with his empty sockets
like this?
*note i posted this right after you commented
Using Reply of the Zaporozhian Cossacks [upload.wikimedia.org] as an example, you can see how all the men around the writer serve to funnel the viewers gaze onto the writer himself. He stands out through his black clothing contrasting the Kossacks more lighter garbs.