Garry's Mod

Garry's Mod

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MassEffect 3 Replace for HL2
   
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Content Type: Addon
Taggar: misc, reskin
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3.478 MB
25 okt, 2012 @ 16:10
10 maj, 2013 @ 15:08
6 ändringsnotiser ( visa )

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MassEffect 3 Replace for HL2

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THIS DOES NO LONGER SEEM TO WORK SINCE THE NEW VIEWMODELS!

This is a pack of Mass Effect 3 Weapons including the Predator Pistol (Pistol), Carnifex Heavy Pistol (.357 Revolver), Avenger Assault Rifle (SMG1), Geth Assault Rifle (AR2), Graal Spike Thrower (Crossbow), Scimitar (Shotgun) replacing the original HL2 models.
It includes World models. But the Crossbow and the 357 Worldmodels don't seem to work.
THESE WEAPONS ARE NO NEW SWEPS, THEY REPLACE THE HALF LIFE 2 / STANDART WEAPONS' MODEL!

The models are from Mass Effect 3, ported by Haxxer. -- I only made them work as weapons!
These models were my first attempts of making weapons with view and world models!

Known bugs: The Scimitar shotgun does seem to take a longer time after a shot. This does not apply to servers (not having the weapons). - FIXED!
No idea why, NPCs won't shoot with some weapons equipped.
For some people (They don't seem they want to answer), models won't appear after installing and/or uninstalling this mod. Below are some possible fixes regarding this:

Some fixes:
The models won't show up!?:
Make sure there are no files called 'v_357', 'v_pistol', 'v_smg1', 'v_shotgun', 'v_crossbow', 'v_irifle', 'w_pistol', 'w_smg1', 'w_shotgun', 'w_irifle' in your 'garrysmod/models/weapons' folder.

I unsubscribed, but it's still there!:
First: Restart your Garry's Mod, If you haven't already.
If that didn't work:

You could try deleting a file called 'masseffect_3_replace_for_hl2_104664686.gma' in your Garry's Mod folder which is located at 'YourPathToSteam\SteamApps\YourAccountName\garrysmod\garrysmod\addons\'.
I don't know if that works, but it should redownload the addon and probably fix the problem.

There's no guarantee the above fixes will work, since I never tried / never had the problem. People having the problem also never answered if it worked or not.
137 kommentarer
Betoniara 20 aug, 2024 @ 13:56 
If you want NPCs to be able to use these weapons, you should:

1. Decompile the original w_model.
2. Decompile the reskinned w_model.
3. Replace the reskinned model's animations with the original's animations.
4. Recompile the reskinned model.

You will need tools like:

GWTool: To access the reskinned model in a .gma file.
Crowbar: To compile/decompile models.
GCFScape: To access the original weapon models.
spyro the dragon 26 okt, 2019 @ 16:53 
no more severs! single player!
spyro the dragon 13 sep, 2019 @ 23:45 
i wish you whuold fix this and be brave such a great mod..ruined
Danizimo 2 feb, 2019 @ 10:32 
(Can we hit 5000 likes?)
Danizimo 2 feb, 2019 @ 10:31 
Damn, this is so sad. Great addon though.
Grant Ward 24 feb, 2018 @ 1:26 
He said in the DESCRIPTION that he has no idea why npc's are not shooting with some of the weapons
LongerBlade 23 feb, 2018 @ 8:14 
Why NPC can't shoot?
Grant Ward 7 feb, 2017 @ 3:38 
Oh np! im already happy we got some ME weapons in the workshop :P
Franzitrone  [skapare] 7 feb, 2017 @ 0:49 
Probably not. As far as I know, I have lost the source files of these weapons. And I also no longer use and have the required 3D-Modelling Software to create models for Source games. Sorry.
Grant Ward 6 feb, 2017 @ 16:46 
Will you make more weapons? i just noticed how the last comment is 2012 wow