安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This mod has also been included in the warband compilation, which is working: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3166112259&tscn=1715598548
Similar to Cataph's issue. I find myself unable to address his issue with the mod at the moment. I need to reference his units in a certain table so that they may appear and work with the Warband system, but this also (as Cataph elucidated) causes an unintended side-effect, being OP garrisons for the Southern Realm.
I will endeavor to resolve these issues as long as people are subscribed. It is unclear how long these two fixes will take.
sorry to say this but until Last of the Romans can address it, I recommend against using this submod as is. It tosses all units shown in the upgrade tree in every other TEB faction's roster, making recruitable rosters and garrisons much larger than they should be, which screws over the intended mod design and balance.
From what I gathered this is unintended.
If you can edit the mod locally, open the mod in RPFM and delete the folder units_to_groupings_military_permissions_tables. You'll have holes in the upgrade trees but I expect they'll need to be redesigned anyway.