Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом










for me it says the usual 5 sec like in original better sieges. Not that i am complaining but it might be a bug....or a mod conflict, though i dont know what could be the issue
Minotaurs, Taurox, Doombull, Gorebull, can now climb walls! Complete with animations!
Now only 1 Bloated Corpse is needed to destroy a wall segment.
Or what should feel like one at least! A lot of this mod wasn't doing anything when interacting with The End Times and I never noticed. Now it is.
New changes:
○ Bloated Corpses can now attack walls! (And do WAY more damage to them and gates). 2 bloated corpses will take down a segment. One alone can hit troops standing on the wall edge. I also updated the AI rules so that it knows it can use Bloated Corpses this way.
○ Dwarven Miners & Warp-Grinders do increased damage to buildings. Miners' "Good against gates" attribute actually means something now!
○ AI defender garrisons (not defending armies) now get +10 Leadership
And... I enabled "1st person view" [press Insert] for Bloated Corpses. So if you ever wanted to watch them body-slam and ka-boom their enemies from a cinematic ground angle, now you can. Cheers!
-the description