Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
for me it says the usual 5 sec like in original better sieges. Not that i am complaining but it might be a bug....or a mod conflict, though i dont know what could be the issue
Minotaurs, Taurox, Doombull, Gorebull, can now climb walls! Complete with animations!
Now only 1 Bloated Corpse is needed to destroy a wall segment.
Or what should feel like one at least! A lot of this mod wasn't doing anything when interacting with The End Times and I never noticed. Now it is.
New changes:
○ Bloated Corpses can now attack walls! (And do WAY more damage to them and gates). 2 bloated corpses will take down a segment. One alone can hit troops standing on the wall edge. I also updated the AI rules so that it knows it can use Bloated Corpses this way.
○ Dwarven Miners & Warp-Grinders do increased damage to buildings. Miners' "Good against gates" attribute actually means something now!
○ AI defender garrisons (not defending armies) now get +10 Leadership
And... I enabled "1st person view" [press Insert] for Bloated Corpses. So if you ever wanted to watch them body-slam and ka-boom their enemies from a cinematic ground angle, now you can. Cheers!
-the description