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Rapporter et oversættelsesproblem
Huge thanks! Just pushed the fix.
I bring this up as VFE medieval allows you to grow them (as they're necessary for the alchemy system). When i attempted to grow them enough of them got together and raised the light level to 50% to which they all started dying.
This seemed odd as i saw it was supposed to be "immune to daylight like the Alpha Biomes one"
So after some digging i noticed you set the <cavePlant>false</cavePlant> but i noticed the base game parent has the tag <diesToLight>true</diesToLight>, which the AlphaBiomes one lacks.
So i added <diesToLight>false</diesToLight> to the patch right below the <caveplant> and it no longer was dying.
Thanks! It's fixed now. (I could do something like adding Toughness_Positive tag to all positive toughness genes and make Mystic warrior only conflict with those genes, but I chose to simply remove Delicate gene from Authority.)
With both on delicate overwtites it, while if the category patch is off mystic warrior overwites delicate.
This mostly matters because big and small heaven and hell mod the Authority race has both, and just spawns in with only delicate active.
Based on the google doc this doesn't seem like the intended interaction, it seems like a consequence of changing how it stacks with the tough and other such genes.
I just turned off the gene category patch for now but thought id make a mention of it
Sorry, don't mean to be annoying :P
Great mod btw! Excited to start using it!
Thanks. It's fixed. (The patch was conditioned to activate with B&S + any of its content mods, but it looks like these pawnkind defs were moved to B&S Races on 9/8.)
You likely have a mod conflict (I don't get these errors at least). I won't download all your mods and search for what mod is conflicting. If you provide me with a minimal mod condition to reproduce the error, I can disable the patch with that mod.