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1 人觉得这篇评测有价值
总时数 12.7 小时 (评测时 8.7 小时)
Big fan of survivor games but this one isn't clicking with me.

Feels unbalanced, tedious and too reliant on luck.
Can't bring myself to not close the game right after launching it.

Having to keep the desired attack type is obnoxious. Constantly being offered options that deviate from your direction and even ruin your build is obnoxious. Usually you'd craft a wacky build with some degree of control over it but here it's like you're forced to adapt to what you're given, otherwise you tend to fall behind on damage and currency.

Most items have a mix and match of situational conditions with different damage types, like dealing a critical hit with corrosive damage will deal additional curse damage.

Burn, curse, corrosive and blast damage...
I'm not even sure if there's any additional effect that differentiates them other than labels.

Tarot challenges are 'picked' blindly with the objective to either kill all enemies or survive. Some of them even nullify your build or are near impossible if you were not given enough damage options.

For example, 'The World' challenge keeps throwing rows and columns of enemies at you with very little gaps. All while you can't attack and your movement speed AND vision are decreasing to null unless you use the ability to stop time briefly. It usually spells the end of a run in my case, especially when playing the Lovers with two hitboxes.

As it is, there's no choice to be made, why even offer to pick a card, might as well skip that process. Shouldn't the player know which Tarot challenge they can choose if it is unlocked?
发布于 9 月 25 日。 最后编辑于 10 月 12 日。
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一名开发者在 9 月 26 日 下午 8:54 作出回复 (查看回复)
有 3 人觉得这篇评测有价值
总时数 125.6 小时 (评测时 87.9 小时)
Mediocre experience overall
Asymmetrical Survival Horror with a disregarded focus on deception.

Personal Enjoyment              
★★☆☆☆
+ Good potential for mind games as the enemy
- Playing with randoms is often unpleasant
- Huge paywall grind for most customization

Gameplay Design
★★☆☆☆
+ Rewarding parkour knowledge
− Poorly balanced
− Excessively fast-paced matches
− Rarely involves any deduction
− Constant item throwing brawl from the get-go
− Online multi-player only

Technical Quality
★★☆☆☆
+ Crash-free experience
− Multiple occasional game-breaking bugs
− Janky item and container interactions
− Collision detection issues
− Latency reliant on random matchmaking area
− Netcode prone to lasting desyncs from spikes
− Malfunctioning achievements

Replay Value
★★★★☆
+ Plenty of classes with different gimmicks
+ Custom game modes and match settings
+ Map editor and workshop support
+ Multiple official maps
− One single winning objective

Playerbase
★★☆☆☆
+ Moderate concurrent players
− Many noisy open-microphone users
− Elusive cooperation
− Vast majority of players are clueless children
− Frequent trolls, exploiters and script-kiddies
发布于 2021 年 7 月 23 日。 最后编辑于 2022 年 10 月 17 日。
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尚未有人觉得这篇评测有价值
总时数 1.0 小时
                                 
https://youtu.be/alCENjsndsI                                  
发布于 2018 年 9 月 28 日。 最后编辑于 2021 年 7 月 23 日。
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