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ZombieCommand 最近的评测

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有 3 人觉得这篇评测有价值
总时数 0.9 小时
Physical game, thumbs up. Digital implementation, thumbs down.

I mean, if you want a game to fall asleep between turns when playing, it's fine, but it's so slow I just can't stay invested. Why can't all players get their money at the same time in one go. Income + whisky + position in three columns, distributed to all players at once. I don't need to do one player at a time and go through every tile with a whisky barrel on it.

The UI is pretty horrible. So many clicks and drags to see what the other players are up to. Eats up so much space that could otherwise be used to provide information.

Fairly sure the tutorial is a hate crime against the Scots.
发布于 2020 年 10 月 24 日。
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有 26 人觉得这篇评测有价值
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总时数 14.7 小时
No challenge and lacking any reason to replay.

I kinda regret buying this off the back of so many positive reviews, but now I've put a few hours into it I figured I better leave my review for other people to see. I'm not going to go into how it's played, probably better watching a video for that.

I'm judging this on it's 1.0 release, so even if improvements are coming they're not there yet.

The game isn't a total disaster, almost all of the elements you want when running a dinosaur park are there; dinosaurs, decorations, dining carts, but there's no danger or difficulty.

The game has a campaign mode where you're probably going to want to spend most of your time. Here there's about 20 missions with goals to achieve in a certain time-frame in order to earn points to upgrade your skills, so you can go back to the campaign missions and get max points. While I've not completed it yet, it seems that most of these missions can be completed first time around or with no upgrades on your second attempt once you know what they game wants (because it doesn't tell you all the goals until you complete the previous ones).

Regardless, and much like everything in the game, you're in no danger of permanently failing one of these missions but it's all the challenge that the game provides.

There is no sandbox/endgame content that is even remotely interesting.

I earned a 5 star park and unlocked everything the game had to offer during the tutorial. Now, it took me 6 hours to do so, but the fact I could cram everything the game had to offer into the smallest area in the game and it still looked pretty empty is quite damning. Obviously I didn't have an enclosure for every dinosaur, I in fact only had 2 different dinosaurs in a single enclosure, but that is all you need to get the highest rating in the game.

Building a huge park with all the different dinosaurs also offers no challenge, it's merely a matter of time. Similarly there's no skill trees that you can miss out on, no decisions about X instead of Y; all of which I thought I might like but the whole game is like starting with god mode on and, as anybody who has done that knows, it quickly loses its appeal.

There's also no choices about staff or upgrades. Every staff member can be trained up to the maximum level in every area and offer nothing unique about them. Might take a bit of time but as long as you leave them in the training facility they will get there.

The choices on decor are cosmetic, which is fine I suppose. The choices on the food locations are mostly pointless, once you've unlocked the next level up you'll choose that because it offers a bigger bonus to the same thing. There's one food truck that offers bonuses to specific dinosaurs and the burger place lets you layer your burger in a weird order but I can't figure out what to do with that yet.

There's not even any fun in trapping guests into places they can't get out of because they'll warp through much of the decorations to get out and I've not engineered a park break out to see if anybody can get eaten, but going to presume they can't.

The UI is also a bit underdeveloped, which bearing in mind it's not a AAA game I can understand, but not being able to disable tips, tips sitting over important UI elements, and pop ups being unnecessarily large (particularly with just 'white space') all makes for a slightly more frustrating experience than it needs to be.

It might get better but it's not a very good entry into the tycoon genre because there's no 'game' underneath the cutesy dinosaur exterior.
发布于 2020 年 8 月 20 日。
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总时数 7.9 小时
Really builds to a crescendo in act 5 and if the other days were are tight for what you could do it would be more of a tense 'game', but there's lots to see and enjoy here and replayability even though it is quite short.
发布于 2020 年 6 月 3 日。
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有 2 人觉得这篇评测有价值
总时数 1.3 小时
I play a lot of board games and was interested in this before I got it through the Humble Bundle, however sorely disappointed in it.

Couple of points. First, stick with the tutorial. I was ready to turn it off after the first 2 of the 4 to learn to play. That is not how you teach a board game. All makes sense after the 4th though.

Then, in my one game of it, I was trying to complete the stones victory but had to get across the map to get the last one, as both my quest and the stone were in a tile over that side. I couldn't last 2 turns to get close enough to achieving it without being killed and sent back to the starting tile. Even after powering up with +2 shields and swords I was still taking 7+ hits each turn, meaning I was never able to get close to completing my objective. Trying to teleport was an exercise in futility as every random spin got me everything but a teleport to the side I wanted to be on.

Ultimately it's a terrible board game, with much more in common with Munchkin than say terra Mystica.
发布于 2017 年 7 月 9 日。
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