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EbonyZero_ 最近的评测

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总时数 90.3 小时 (评测时 90.3 小时)
This game's community is such ♥♥♥♥. I enjoy the game until people start talking in postgame/direct message after games.
Even on different online fourms everyone is so beyond toxic it's not even remotely funny.
The game is great if you play with premade teams and just goofying off.
But trying to play for enjoyment is completely out of the question any other way.
发布于 2024 年 6 月 23 日。
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总时数 10.6 小时
Recently I went back and cleared all my achievements because I forgot where I was/how to play. I started over and forgot how much I enjoyed the hell out of this game.
It's adorable, combat is straight forward, and the story is actually not bad.
I think this game is one that I can continue to play whenever I need a little pick-me up
发布于 2024 年 6 月 23 日。
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总时数 22.9 小时 (评测时 15.9 小时)
Honestly, I had low expectations.
I assumed I'd have 2-3 hours worth of fun and I'd be set.
15 hours in 4 days... The game is what keeps my attention right now, the artifact system is great - I can play the game 15 different ways every how and change how easy/hard it is.
The different Goobs are adorable, the in game sounds get a wee bit repetitive but I just mute all but SFX (I keep it low to hear the mini-boss spawn sound) and watch some YouTube.
All this being said, some of the AOE effects trigger my motion sickness if I pay too much attention to the screen so if you happen to struggle with the issue as I do, then just keep that in mind. I only noticed it on my longest play session (the one I'm writing this review after) and it was 8 1/2 hours long, I started noticing issues with it around hour 6 but it was only minor until I called it.
Overall, I'd give the game a solid 8.5/10 - can easily get higher if the developer adds more content in the future, but I have no intention on pushing for that or knocking any points for it since I know from experience that development of features can take time.
发布于 2024 年 6 月 19 日。
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总时数 9.0 小时 (评测时 8.4 小时)
Finally went and got 100% achievements. Never used the red weapon and realised that the game is simple and straight forward.
10/10 You get exactly what the preview shows, it's a mobile game on PC without ads or crappy micro transactions.
Did cause a bit of motion sickness for me from time to time - but that's probably because I was watching the animations too closely and ended up looping 3-4 times, there's a ton on the screen at that point and no fault to the devs at all.
发布于 2024 年 2 月 13 日。
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总时数 344.6 小时 (评测时 83.8 小时)
At one point, a few hundred hours ago I loved this game.
Now, I have two kids and go to school full-time. I don't have much free time these days, with that being said I can't rank up - in fact I'm dropping rank. I can play 1-2 games a day at most with my schedule now, I went from being a Hall of Masters player, all the way down to ceramic crucible where the game is so brain dead compared to what I'm used to it's not even enjoyable.
The ranked system is a complete joke. I'd rather go back to the first exp system with VIP being a 30 day subscription than this mess of a ranked system.
发布于 2021 年 12 月 11 日。 最后编辑于 2024 年 6 月 20 日。
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总时数 303.5 小时 (评测时 108.3 小时)
This is probably one of the best games I've played in a long time. There's a ton of playable options and the game is never the same twice. Even if somehow you get bored of the main game, there are hundreds of mods that change the game by making it more difficult - easier - or just more interesting. I can wage this will soon be the game with the highest amount of play-time on my steam account with the fact that I've spent 70 hours in the last 5 days on it.
发布于 2020 年 9 月 1 日。
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总时数 172.1 小时 (评测时 142.7 小时)
Overall this game is a ton of fun, it does seem a bit lack luster after getting max hearts which can take 100+ hours easily. But overall I definitely recommend it to people.
发布于 2019 年 6 月 30 日。
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总时数 588.8 小时 (评测时 152.0 小时)
It's a great game honestly, some of the champions needs rebalanced but it seems as though Hi-Rez is more focused on adding more champions instead of fixing the old ones. But it's not too bad all things considered because the new champions drags attention away from the old ones and adds some excitement to the game as well. The ranked match making needs some heavy rework if you ask me, was a lot of times while I was in Gold or lower that I got placed with people who had only played 1-5 ranked games in the current season and had no pervious ranked games in other seasons while the other team was all high Gold or low Plat. As a casual game it's tons of fun, but playing competitive just means you'll have to carry every match and pray your team isn't too terrible.
发布于 2018 年 7 月 15 日。
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