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yyynnncompute 最近的评测

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总时数 99.5 小时 (评测时 10.7 小时)
PERFECT LUDILKA, ENDLESS DROCHILNYA
发布于 6 月 5 日。
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总时数 28.1 小时 (评测时 27.5 小时)
Yes
发布于 5 月 29 日。
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总时数 2.9 小时 (评测时 0.3 小时)
Superb and immersive experience. But sadly it's a short story
发布于 2023 年 10 月 24 日。
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有 19 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 142.1 小时 (评测时 109.1 小时)
DRAMA [Impossible: Success] - Sire, maybe if developers got robbed by some filthy capitalist scumbags, just maybe YOU **should** take a reactive action? Like maybe rob them in return? Notice: that thought though (in all its beautiful illegality) is highly illegal.
发布于 2023 年 4 月 16 日。 最后编辑于 2023 年 4 月 16 日。
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1 人觉得这篇评测有价值
总时数 27.9 小时 (评测时 23.9 小时)
Yes
发布于 2023 年 3 月 22 日。
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有 2 人觉得这篇评测有价值
总时数 21.1 小时
This ♥♥♥♥♥♥♥ game... Pure cash grab. DO NOT BUY!
It is really bad and here's why.

First of all, it is short. They cut all the good stuff like little story details, cruising around town, Lucas car theft missions. No quick map look, no way to turn off minimap and location markers. They pissed over the story and characters, made Tom a real ♥♥♥♥♥♥♥ unappealing psycho b-movie greaseball. Well, they made psycho b-movie greaseballs out of every other character. Even Sarah. Even FRANK who (in the original) is clearly more Jewish than Italian calm and wise man, here he is gangsta. Not even talking about Paul. No empathy, total loss.
Every movement is a linear rush with no choices whatsoever. Gunplay is shallow and feels like a boring chore.
On the good side, the town is sick, alive, and pretty, but not that accurate and small. The countryside kinda stinks.
Cars were recreated beautifully, although car names are changed, wtf?

No free ride extreme, no secrets, no detailed interaction. This game was rushed. Made by a bunch of
kids hooked on Adderall.

Topping it all off, that creepy ambient track playing in the pause menu. The perfect soundtrack of the horror the devs have done.
发布于 2020 年 10 月 2 日。
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1 人觉得这篇评测有价值
总时数 0.7 小时
Very cool, very cool. Yes.
Shame that it is only for 30 mins, but you can reset timer, google it. PC master race, hooray!

Minus For denuvo, like wtf they think it will not sell well?
发布于 2019 年 1 月 11 日。
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有 7 人觉得这篇评测有价值
总时数 37.9 小时 (评测时 20.3 小时)
This is a great game.

So, are we going back to roots or into something immature-new? Neither. Don't get fooled by the good-old "HITMAN" sign. It is a whole lot of a different game. Old IOI is now Reto-Moto. New IOI team consists of new professionals. This is how Absolution should be. GIGANTIC open levels, ASTONISHING, MARVELOUS level of detail of everything (exterior and interior), HI-End design, every part of the levels feels alive and breathing. A believable representation of what life of rich and powerful is like. Sadly without razor-sharp/stereotypical satire the good-old-IOI-Hitman had and without soul-crushing tracks from Jesper Kyd. The game now has real AAA+ game feel, unlike demo scene/underground-art vibe of before-reboot-Hitman. And here come the flaws. Poor performance on non-hi-end systems (and bugs related to. SSD is strongly advised), big bunch of oversimplifying gameplay features (casualization), shallow soundtrack, poor and illogical rating system, linear approach to special assassinations.. All of these things take away the little bits of immersion.

Only one issue is left standing in the middle - the episodic release policy. On the one hand very affordable prices starting from 5 USD for intro pack (don't get started with paid demos. Free demos are done for, we have youtube now), 19 USD for a full experience. This system encouraging one to play on and wait for the next episode (Episodes are coming every month, and you don't have to pay for them) thus extending the game's lifespan. On the other.. some players want it all in one take.

The sum is: this is a total reboot, a new game with no connection with an old franchise. The game with reasonable demands for processing power of player's PC. The honest episodic approach, and some casual gameplay-elements. The eye candy level-design and an average soundtrack. Interesting, fun objectives and challenges and linear approach for completion.
发布于 2016 年 5 月 31 日。
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