2
已评测
产品
299
帐户内
产品

DJBassetHound 最近的评测

正在显示第 1 - 2 项,共 2 项条目
有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2
总时数 4.3 小时
I actually really love the premise of this game! It's a fun and silly game where you take horses and race them, and then throughout each day, you can choose to cross breed some horses and maybe you'll get a horse that really shines!

One of the largest problems with the game is that there is no map. It might be an intended design, but it takes forever to figure out where something is, and once you find something, it is really difficult to locate it again.

Another issue is if you race multiple horses and don't have them all named, it is really hard to know how the horse performed. There's no metric of it's speed, no timing mechanism, etc. and once you return to your farm, good luck trying to figure that out, as they are too sleepy to show you on the small test strip provided.

The game gives ample opportunity to have as many horses as you want, but it can get so crowded that it's hard to see or grab a certain horse. The amount of times I gave a horse something I didn't mean to or I dragged a horse into the breeding barn by accident is too many to count. There's not a good sorting mechanism with the game.

Also, when the horses begin to breed in the wild, yes, you can box some to prevent some species breeding with another, but it's not very intuitive and there's no real incentive to not just let it be random. The game has phenomenal potential, but there needs to be more of a draw to the missions and a reason to stay engaged. The map is also way too large for even the upgrades to matter after a certain point.

In it's current state, I can't recommend unless the price drops further or a serious update drops for QOL.
发布于 2 月 27 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 15.5 小时 (评测时 15.5 小时)
抢先体验版本评测
This game has a lot of reminiscent feelings to the 2000's era of management simulation games, which is nostalgic and awesome to play. There's some things that definitely need work, but I would recommend this to anyone who knows they love to sink hours into a management simulation game.

I've played both SimAirport and now SimCasino. I'll say for certain that this game feels more fleshed out than SimAirport in the early stages, and the bugs are significantly less. There's really been no bugs at all comparatively.

The good of this game is shown when you start understanding where things should go and how some of the mechanics operate. I think people are being a bit too dramatic about the UI, but maybe it's because I'm used to the complex interface from SimAirport. There's a lot of ways to customize what part of the casino you want to focus on, whether it's slots, table games, theatre, hotel, etc. I think there's a good incorporation of those things together as well, though it's not as clear as it could be. There's good insight as to the general consensus of the casino and what they do and don't like, though again, it's not as clear as it could be. I think the real fun of this game comes from designing and setting up the casino and seeing where it takes you. There's a lot of space and a lot of ways to use that space.

I'll be a little more critical as there's a lot of ways this game can become something to play for hours on end and not get bored of it, which currently is one of the main issues as I've seen mentioned in some other reviews. You hit this eventual roadblock where money just comes in easy and there's no point in doing more. The biggest technical issues come when you start having constant in/outflow at your casino. The game takes a decent frame tank and it becomes difficult to manage around the map without feeling like you're running on an old Compaq computer from the time period it gives nostalgia of. This really is only the case at 3x speed, which, like mentioned in other reviews as well, is way too slow for being 3x speed. 9 hours in and I was only at day 60 something basically always running 3x speed. I'm not sure why you would want to play at normal speed unless you're a masochist.

Graphically, the zoning can be very unappealing to look at and if you don't turn off that hud, you wouldn't even notice you're using generic flooring in those areas. There's also the problems of environment. One of the biggest things I've noticed is how difficult it is to correctly gauge what contributes to some parts of the "environment" in the game. As far as I can tell, sticking lights all over the casino is suffice, which it shouldn't be. In a casino, you have many more things that contribute to the environment. If I walked into a casino and saw concrete floors and lights all over the ceiling, it wouldn't scream "environment" to me. There has to be more that goes into that factor, otherwise it's just pointless to put in effort to some of those other ways to customize the casino.

In the part of customization, my biggest gripe has been feedback given by the game. You start to learn about what is needed in certain parts of the casino, but once you get that initial learning curve down, there is no indication about why "Hunger" or "Thirst" is sitting at 79%. I have a full-fledged buffet, I have vending machines for both all over, I don't know why it's still at that point. There has to be a better system to indicate why. If there was actual guest interaction, where I could click on a guest and they'd tell me what they think individually of the casino and not a notification on the top left saying this guest is unhappy with "XYZ" (and when you click on them it does nothing), it would actually be nice to understand. There's a lot that can be taken away from games like Parkitect or The Sims even when it comes to stuff like this. I want to know why people aren't visiting my theatre... I want to know why people are all-of-a-sudden in a frenzy over hand sanitizer in the gym... also, is there a demand for more or less ellipticals? Should I have more hotel rooms or is the demand too small? Why is my hotel room still 4.5 stars?

It's good to see there's a public roadmap, I think the VIP lounges would be great. I also think random events occurring more often would give some spice to the game. Large group visitors that play together or need a certain amount of rooms rented that you can accept or deny ahead of time, or even come at random would be huge to immersion. Some of the idling workers always having tasks to do instead of just wandering around (or at least more control of what they do when idling) would be awesome to keep workers actually productive and not feel you're wasting money. I'll just reemphasize that random events would be so crucial in improving the longevity of this game. Also, a progression system from one casino to the next instead of being able to buy the best casino outright would give an extra bit of intrigue and grind. There needs to be more challenge to the actual progression, otherwise I don't know what else to do.

I'd like to pick this game back up in half-a-year to see what new comes out of it, but I'm gonna stop playing for now since I feel I've ran out of things left to try and work on in-game. I think the challenge of new and adding random events that don't destroy gameplay are always challenging, but I think it could be done. I'd recommend this to anyone looking for a good way to take your mind off everything for a bit.
发布于 2021 年 8 月 11 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 2 项,共 2 项条目