3
已评测
产品
229
帐户内
产品

yargachin 最近的评测

正在显示第 1 - 3 项,共 3 项条目
有 31 人觉得这篇评测有价值
总时数 26.0 小时 (评测时 5.0 小时)
Push the Button is basically a better version of Faking It that can be played over a stream. This version is pretty much worth it just for that. Trivia Murder Party 2 is quite good as well.
发布于 2020 年 4 月 3 日。
这篇评测是否有价值? 欢乐 奖励
有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 190.2 小时 (评测时 175.2 小时)
The one good thing that came out of SFV was that it sucked enough to convince me to play Tekken instead. Haven't looked back since.
发布于 2019 年 2 月 24 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 47.4 小时 (评测时 4.2 小时)
After having played a bunch of the beta and a few online matches on launch, I can say that most of the people comparing this to a DOTA-like are grossly misrepresenting the game. There are no "lanes" as these people claim. Creeps don't spawn nore are you forced to travel in designated routes. Besides, if your only argument is that the maps have routes then Starcraft has lanes, Warcraft 3 has lanes, and the previous DoWs have lanes -- this is such a ridiculous assertion.
The only DOTA-like aspect of this game is the presence of Cores that are protected by Turrets. Basically, what it somes down to is that you can't get base rushed in the early game due to Turrets and and turtle tactics are less viable late game because Cores are super vulnerable.

And with that out of the way, I'll talk about how I actually feel about the game.

This game has elements of both its predecessors in that they brought back base building from the first game and the focus on micro from the second game. The gameplay is definitely micro-intensive. Almost every unit or squad has at least one active ability and proper use of them can shift a losing battle your way. Like, no joke, these are game-changing abilities. It can be easy to get overwhelmed with the amount of micro needed especially in big battles.

This leads to a gripe I have with the game's unit management -- it's terrible. The UI needs work. It's difficult to tell which units you have selected and unless you have individual control groups for all your units, trying to select them on-screen in the middle of a big battle is a nightmare. There also needs to be a better way to visually organize units that are selected or grouped together in the army list because currently it's just a giant mess.

I also have an issue with kill times and the resource generation you gain late-game. Units die way too quickly, so what is a micro-oriented game in the early phase rapidly devolves into a spamfest later on because the tradeoff between having to keep your squads alive versus building a new army is heavily skewed towards the latter. It's just incredibly hard to micro well when squads get wiped out in split seconds and since you'll end up floating on so much resources during Escalation 4 their worth becomes negligible. As an Ork player, I find Escalation 1-3 to be the most fun phases of the game.

Though even with its flaws, I still find the game enjoyable. It's fast-paced and demands enough skill to be adrenaline pumping. The scale feels large but not cumbersome like in Supreme Commander. The game is hard, but not a complete exertion on all levels like in Starcraft. I love watching the battles even if they are brief; the destruction is fun to witness and the titan-class elites are badass. It honestly feels like a modern day Warcraft 3, which is great.
发布于 2017 年 4 月 29 日。 最后编辑于 2017 年 4 月 29 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 3 项,共 3 项条目