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总时数 21.1 小时 (评测时 1.6 小时)
One of the best iOS games of all time, now found on PC!
Not only that, but it brought with it amazing, intuitive controller support, multiplayer, a ton of new levels and well thought-out customizations while still keeping all the classic mechanics. What more can you ask for?

Even though I've only played for one and a half hour so far as of writing this review, I can already tell you that this game is an amazing, well-polished gem and a blast (from the past) to play!

Including the levels, music and sound effects from all the old JellyCar games brings such nostalgia and reminds us of a time when smartphones were actually good, including the apps made for them! JellyCar is one of the games I've missed the most since Apple dropped support for 32-bit apps in iOS 11, and I've kept an old iPhone 4 lying around where I have all three of the old games installed, just to be able to play them from time to time.

A big thank you to the devs for their amazing work, and for bringing back and keeping alive the memory of this timeless classic!
发布于 2024 年 2 月 26 日。
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总时数 2.0 小时
Trailers made it seem scarier and more action packed than what it actually is. Each puzzle just progresses to the next with very little happening in-between, and I find myself getting bored constantly trying to look for the next piece of the puzzle. I expected the game to pick up after progressing away from the start area, but now being nearly two hours in it's still just as slow as when I started it, which makes it very repetitive and not very enjoyable.

Puzzle games don't necessarily need a lot of scares, action, or shooting (just look at Portal) but they at least need another element that balances your focus on the game. Otherwise all focus falls on the puzzles and the rest of the game gets glossed over, and it could just as well have been a walking simulator.

While the visuals and environments are stunning, I feel the attempts at environmental story telling are too miniscule/unnoticable that the puzzles become the main and only thing you focus on in the game. You don't have a goal, other than trying to solve the next puzzle.

Had the game had an intriguing story providing you with a more noticable goal and something to progress towards (again, look at Portal), even if it's just finding out more about the story, it would have made the puzzles a lot more enjoyable to navigate.
发布于 2023 年 4 月 29 日。 最后编辑于 2023 年 4 月 29 日。
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总时数 10.3 小时 (评测时 9.1 小时)
Have you played Stray yet?
No? Then go do it right now!

































Why are you still here?! Go play the game!!
It will be worth your time!
发布于 2022 年 7 月 25 日。 最后编辑于 2022 年 7 月 25 日。
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总时数 1.9 小时 (评测时 1.6 小时)
I don't write reviews very often but I thought this deserved one!

Very good for a small, indie horror game!
The first impression when you see this game is that it'll mostly be humerous, however as others have pointed out there is more than meets the eye and it was actually scarier than I expected.

I'm a big fan of SOMA and it's quite clear that some elements in this game have been inspired by it, but that is actually not a bad thing. The developers have correctly identified what kind of elements makes a game scary and managed to implement them in a rather good fasion. It's decently scary, well-designed and features a pretty a nice ambiance.

There are really only a few minor things which I would like to see improved in a future version:

Sound design/ambient sound
Some of the sounds (especially that of the fish) are great! However, the game in general feels pretty silent. I found that most ambient sounds (background noises, music, doors, buttons and other interactable objects) are quite low and can barely be heard. When I first started this game I amped up the volume quite a lot only to find that it was way too loud for when you meet the fish.

FPS
This has been mentioned before. It's a minor thing and I noticed it goes away when you die or restart the game, but after playing for a while the game starts getting a bit laggy. If the intention is to update the game and add more to the story then this issue should be looked into.

Small bug: Cannot bind to Mouse1
With the new update released today they added customizable keybindings. However, binding to Mouse1 doesn't seem to work but Mouse2 does (though the latter is for some reason displayed as "Mouse1").

Suggestion: Make the fish just slightly faster
Right now it appears that the fish has the same running speed as the player. This is fine and all for small spaces, but to add a little more panic to the situation I thought it'd be nice if the fish was just a teeny, tiny bit faster so that it might catch up to the player, forcing you even more to plan your route and to use turns and doors to gain an advantage again.

Other than that I like it and I'm impressed by what the devs have achieved. Making decent horror games is hard, but they certainly managed to pull it off.
Well done!
发布于 2020 年 6 月 9 日。 最后编辑于 2020 年 6 月 9 日。
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总时数 85.4 小时 (评测时 33.2 小时)
Without doubt the BEST horror game I've played so far!

It includes an amazing and mindbending story, perfectly mixed with a creepy atmosphere that constantly sends chills down your spine. The maps are beautifully horrifying and the models fit in so perfectly with the environment! Even though there's quite a bit of Sci-Fi in it, it really feels like it could be for real. I truly felt like a part of the game when I was playing.

After finishing the story I started playing user-made maps to calm my need for more of this game! Even though I'd already met the enemies before, they were still so terrifying and scared me equally as much as when I played it the first time!
发布于 2018 年 11 月 27 日。
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总时数 0.6 小时 (评测时 0.4 小时)
I've always loved the old Tomb Raider games and have all of them on CD. I decided to buy them on Steam so I wouldn't have to worry about scratching or breaking the CDs, however it didn't turn out very well (at least not for TR3).

Launching the game from Steam after copying my old save files I instantly noticed plenty of invisible walls in the first London level. Walking into them causes Lara to stop, but running into them causes her to glitch up to a ledge above, thus not being able to go into the area.

After installing the CD version again I found that these glitches ARE NOT there in the original game, which made me kind of disappointed at the Steam version.

Can I really trust that the other five Tomb Raider games I bought don't have such glitches as well?
发布于 2017 年 6 月 24 日。 最后编辑于 2017 年 6 月 24 日。
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