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ArcticWizard 最近的评测

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总时数 1,064.6 小时 (评测时 809.5 小时)
CS:GO 评测
I've determined that Counter-Strike: Global Offensive is from another dimension. It's a game that doesn't need to exist. PC gamers (thousands of them, according to SteamGraph ) are perfectly served by Counter-Strike: Source and CS 1.6 , content with the decade-something of tuning and attention those games have received.

But here's GO: full of doppelganger Desert Eagles and de_dust déjà vu, quantum-leaping from some parallel timeline whose game industry briefly intersected with ours. Playing it is like running into a college crush at the supermarket. You immediately notice differences. Oh, you're married? Your hair looks different. But that experience of reconnecting is pleasant—they're mostly still the person you admired during geology.

In other words, GO's familiarity helps and hurts. Minor deviations from the CS you might've known or loved are easy to identify. The MP5 is now the MP7, but it lacks the same clicky report and underdoggy “this is all I can afford, please don't kill me” personality. The TMP is replaced by the MP9. Ragdoll physics don't persist after death, curiously. You can't attach a suppressor to the M4 for some reason.

I'm not particularly bothered by this stuff; I don't need the MP5 reproduced precisely as it existed in 2004 or 2000 to live a fulfilling life. What does bug me are some small but significant changes to firing feedback. When you shoot someone in GO, they don't wince. There's a sneeze of blood, and audio that conveys that you're hitting them if you're within a certain range. But they don't do this , and I don't understand the decision to omit a flinch animation on character models.

Especially at long range, it takes a little more effort and squinting than it should to tell if I'm hitting someone or not. And counterintuitively, bullet tracers, new in this version of CS, are an unreliable source of feedback. They seem to trail the path of your actual bullet by a few microseconds. With rifles and SMGs, my eyes would wander away from my enemy and crosshairs--what I should be watching--and try to interpret where my bullets were falling based on the slightly-delayed, streaky particle effects. The small upside to tracers is that they mitigate camping a bit.

I expect you'll like most of the new weapons, too: the PP-Bizon is a cheap, 64-shot SMG. The MAG-7 shotgun is slow-firing (and slow-reloading, as it's magazine-fed) but absolutely deadly. I like that heavy machine guns are no longer total novelties, and are viable in a few situations. The Molotov and incendiary grenade fold into Counter-Strike's core concept (iterating on tactics between rounds) beautifully because they're throwable walls of fire that can deaden the momentum of successful enemy tactics.

I even expect that you won't like these new ♥♥♥♥♥♥ sounds as well
Aswell , the new inferno looks dope <3
Have fun , play on , gl
Review by 007 ie, Abhay
发布于 2016 年 10 月 17 日。
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有 3 人觉得这篇评测有价值
总时数 1.1 小时 (评测时 0.8 小时)
抢先体验版本评测
Good Game. Recommend To Play
发布于 2014 年 3 月 29 日。
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总时数 49.7 小时 (评测时 21.4 小时)
good game
发布于 2014 年 1 月 17 日。
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