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正在显示第 11 - 15 项,共 15 项条目
有 5 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 65.5 小时 (评测时 31.3 小时)
Now this one is a weird review. After playing Rune Factory 3 and Rune Factory 5. This game has as much content to keep you busy as both combined. The crafting system is the best it's ever been in the Rune Factory series. It has just enough QoL to not feel clunky compared to other games.

The issues: This was one of the first games to handle the, "You can be a boy or a girl!" aspect of the game, and the way it's handled is... clumsy, to say the least. Needless to say, it does *not* start off strong. But it's basically a game like Stardew with a very, VERY long and satisfying JRPG blended in seamlessly.

You can also change your characters appearance to any NPC including the opposite sex protag once you've beaten the game once (then it keeps this option in any new file you make)

The lack of gay marriage is... disappointing, but I think there are mods for that.

Would I take this over 5? Every time, yes. While 5 is flashier and introduces some new and fancy elements, it is big and empty and the game runs about 1/3rd the length with weird content pockets where little and less is happening. Is 5 worth it? I'll get to that later.

As for this game, it's a good pick. If you have any love of the series, this is the best one mechanically in my opinion. I still miss Rune Factory 3....
发布于 2022 年 7 月 14 日。
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1 人觉得这篇评测有价值
总时数 11.6 小时 (评测时 5.0 小时)
This one is... complicated. To rate as a standalone game, it's... alright. You can toggle some of the options which are otherwise busted. (Think like the Disney Rides from KH3 and such)
Examples include: Standing still reduces all incoming damage to 1 (bosses signature moves no longer mean anything)
Unlimited uses of healing (Nice QoL if you don't care about difficulty, but... weird)
Other than that, the most dangerous thing in this game is that cliffs will instantly murderize you.

You might be thinking, "Well, why positive then?" ...it's... complicated. Story wise, I am not a fan, mechanically I wish they didn't do Copen the way they did (bullit dashes are now limited to 1 before landing, you can't stomp land before like in 1 either. Instead, overdrive gives you unlimited dashes for a timer until coming into contact with a surface or enemy.)

Similarly, on the subject of Overdrive, you no longer lose Kudos when hit.
If you've played a single Copen game up until this point, know this: He is not the same, no matter what you do it's weird. He even has 7 powers instead of 8 like in most games.
I played through the campaign only to learn that the thing that amps up the difficulty is unlocked only by completing the game and getting every single collectable and then you unlock Hard Mode.

You could theoretically just handicap yourself for a similar experience, but you see...
Hard mode has its own story beats and mechanics and is basically the actual difficulty spike of the game. No upgrades, no levels, just pain (if you're into that)
What are the perks? An achievement and a special, albeit... kind of expected(?) ending. The story is... weird and I can't say I'm a fan. I would've loved it if I were 13, lemme tell you.
But yeah. All in all, the game has potential and as a standalone... it's not *bad* perse.
Would I recommend it to others? I guess so... barely. Only because of the fact that it does function as a game?
Do I like it?
...NO.
发布于 2022 年 1 月 29 日。
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有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 54.9 小时 (评测时 5.5 小时)
抢先体验版本评测
Like 20XX, but with pixels.
发布于 2021 年 9 月 28 日。
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有 16 人觉得这篇评测有价值
1
总时数 267.6 小时 (评测时 100.0 小时)
抢先体验版本评测
Probably one of my favourite settings and stories gets a sequel. With mechanics that stay engaging and though there are some grinds as with many RPG. The devs are adding things to make more and more stuff... every other week. It's honestly kind of insane how much effort ProjectMoon has been putting into this game. There are still experiments and such as they hit the final stages. But as someone who has played it up to current content, I can safely say I don't regret a minute of gameplay.

To list some of the things I like about this game:
* Story and characters:
The voice acting of the cast and expansion on the outside world, in addition to sort of giving you a retelling of the first game (Lobotomy Corporation) and it's story from perspectives that you probably wouldn't have initially known even if you had played through L Corp. To some, people will encourage you to play the first game just to know some of the spice and fine details before things kick off. But honestly, I think you can play the games in either order so long as you know that this game does tell you the entire story of what happens in Lobotomy Corporation in passing conversations and cutscenes throughout the game. So if you want to go storyblind on Lobotomy Corporation, you may want to play that game *first*. If you just love the spice anyway and what to experience first hand how it happened after the fact? By all means, play this game first. It is fully voiced with every other patch and the writing of interactions are quite engaging.

*Character creation:
One of my favourite quirks from older games like the Pokemon Coliseum games where you could customise the dialogue of your trainer and make them say basically whatever you want them to. Just type what you want and go. To top off workshop support with extra skins made by the users for the users and their wonderful character design from the pages you get from playing the game you can make you character look and act however you like. (Knowing that they'll only really be talking when engaging in RPG battles, but still! Cute and fun to customise all the same.)
I will note: There used to be a thing where you had to level up pages by feeding them to each other to make that glamour accessible for character class pages. However, this changed in the more recent updates as they removed levels altogether and just progressed classes with interchangeable passives and customisation right out of the gate.

*Gameplay: Ah, the game with mechanics that are so weirdly specific to explain to anyone who hasn't already played the game I can't be bothered to try. Much like it's older sister, Lobotomy Corp, the mechanics are complex but *consistent* and learned in a step by step process. The first chapters are basically the tutorials before the game takes the gloves off and starts throwing their bigger beasts at you. The way combat feels is never really too long for my taste. I enjoy how the longer a fight goes, the more it escalates with the emotion coin system (which you will grow to love and hate depending on *who* has momentum at the time) Additionally, when it introduces something new, there will always be some sort of tooltip explaining how the mechanic modifies the gameplay. It never really takes you by surprise. The only way this game can screw you is in the way that any tabletop can: ...Cursed Dice.
That being said, once you start playing around with midgame keypage passives it becomes easier to mitigate how RNG can sweep the rug from under you.

Now that I've said what I like about the game, time to say what I think could be improved. That being said, carefully look at when this review was written when I list these things as the game is literally changing every other week. More often for the better than not.

*Ye' olde grind: Now, to cut ProjectMoon some slack, this game isn't even remotely as grindy as its predecessor, which forced you to gestalt back to the beginning for more time to complete things, if not just being dealt a borderline impossible hand for the endgame. In this game, they have taken a lot of the grinding out! As I mentioned earlier, they removed level from class pages and even added a failsafe for drawing from the gacha where it counts down through all the options you can get from a booster pack equivalent and eventually gives you what you want no matter what unless you decide to push the reset button. No timers or anything, you just get to decide if you want to pull for something specific.
*However* the one thing they haven't added a failsafe to is getting the cards in the first place. Usually, if you hit a comfy spot where you can push P and spacebar to just casually watch the game play itself, it's easy enough to get the page you're looking for. But some people aren't quite as lucky and while the initial victory feels *incredibly* satisfying (I stand up, pat myself on the back and then grab a drink while watching a reception conclude and listening to more fun dialogue)
...Ehh... the excitement becomes a tad more frustrating when you have to then fight them four to five more times just for a book to either advance the story or to pull the cards and such that you want.
I don't really know how Moon would choose to handle this. Maybe a fragment system so you always have something to make books with? Book scraps? Who knows. But I do know that at present, it does sort of slow the game progression down a bit where it doesn't really *need* to be slowed.
Edit: I have since noticed as of the UI overhaul that the game uses risk and reward with the emotion system. The higher the enemy emotion levels, the better your drop rate. Good luck!

*Lobby music: Groovy! Fantastic! I love it! ...There's only one track, but several floors. Now one thing I have observed is that in the most recent updates they literally extended a boss track that I wasn't anticipating, which put my hype for the boss on very high stages. I was shaking with excitement. And they retroactively did this with all bosses that shared that soundtrack. So overall the OST felt smoother in that section. Which really just further inspired me regarding how they handle their music.
One thing you might observe if you play the game is that each librarian sort of has their own "theme" that plays, be it if combat is happening on the floors or if you're in a cutscene that involves that librarian. Several different tracks too. It's not all just one 30 second loop. Which gets me thinking... why not do that with the lobby? There are some tracks for those librarians that I only got to hear for a good maybe... 30 minutes of my 100 hour playtime? (+30 for each librarian) Whereas I have the lobby music... painfully memorised.
To give them some credit though, it's a groovy lobby track and there are worse things to listen to for god knows how many hours.

Verdict:
Do you like card games? Do you like otherworldly horrors in a modern dystopian capitalistic world and how the characters interact in that setting? Do you like spicy drama and character development and most importantly... do you like RPGs that will potentially eat up chunks of your time like a good book? If the answer is no... why are you still here? Go find an action game or something.
But if the answer is yes? You will probably enjoy this game, regardless of whether or not you have played Lobotomy Corporation. However, if you have, you will notice the extra details and have that "Wooow, so THAT's what was really happening" kind of reactions.
发布于 2020 年 11 月 17 日。 最后编辑于 2020 年 11 月 28 日。
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尚未有人觉得这篇评测有价值
总时数 187.3 小时 (评测时 150.5 小时)
Many pay walls and pay stairs. The art is gorgeous, the gameplay has potential, the soundtracks are also catchy. But... if you try to play the game anything more than casually. You will struggle unless you brought your credit card with you.
发布于 2014 年 4 月 22 日。 最后编辑于 2020 年 11 月 17 日。
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正在显示第 11 - 15 项,共 15 项条目