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Typhi 最近的评测

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1 人觉得这篇评测有价值
总时数 39.0 小时 (评测时 7.7 小时)
抢先体验版本评测
Very cute mix of factory-construction game with added tower defense. It doesn't fully fit into either genre.
There's a lot to unpack, and lots of it only becomes clear over time.

It's also pretty challenging, and I dig that.
发布于 2024 年 11 月 9 日。
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总时数 1.2 小时 (评测时 0.3 小时)
a HUGE achievement!
发布于 2023 年 5 月 23 日。
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尚未有人觉得这篇评测有价值
总时数 26.2 小时
You control a ship and sail around in an underground ocean which is filled with islands.

You have to manage fuel, food and terror levels for your ship.

You make expeditions out to other islands away from what appears to be some sort of mainland. At each port, things can happen. Stories will trigger when certain cirumstances are met. The stories are sometimes like quests, and they're quite interesting. Through stories and trading and stuff you can acquire currency and upgrade your ship and do more stories.

The default mode of play doesn't allow manual saving - you're expected to die. The captain who follows can pick up small parts of what you accomplished, and you can pass down more to the next "captain" if you take certain actions while your previous captain is still alive.

A major drawback of the death -> "respawn" system is that the stories are the same. So if you die you'll find yourself repeating stuff, unless you choose a different direction to explore in.

I found it really intense with the permadeath stuff enabled. The atmosphere was great and the stakes were high.
I died once, and really did not like needing to redo what I had already accomplished becuase of the repetition.

At some point during my second captain's run I felt like I had accomplished so much that it would be an extreme waste of time if I died again (as I was mainly playing for the stories), so I'm ashamed to say that I enabled manual saving. Manual saving did detract from the experience quite a bit, but at the same time it preserved my sanity and my desire to keep playing.


Bottom line:
-Enjoyable
-Interesting stories
-Feel it would become crushingly depressing and repetitive if I had to replay everything I had accomplished each time I died (so I became a filthy casual)
发布于 2015 年 2 月 21 日。
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尚未有人觉得这篇评测有价值
总时数 9.9 小时
Very good atmosphere
The way you interact with equipment is cool
Terrifying at points
Shooting isn't the greatest
The story is nice
Being stealthy feels very rewarding
发布于 2014 年 3 月 23 日。
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1 人觉得这篇评测有价值
总时数 10.5 小时 (评测时 7.3 小时)
Pro:
-great weapon feedback
-its interesting being able to choose where you land
-weapon leveling is fun

Con:
-short
-not enough weapon leveling!
-airdropping not as nice as one might think

Bottom line: thoroughly enjoyed!
发布于 2013 年 3 月 23 日。
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1 人觉得这篇评测有价值
总时数 20.7 小时
Pro:
-great combat

Con:
-???

Bottom line: great combat
发布于 2013 年 3 月 23 日。
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尚未有人觉得这篇评测有价值
总时数 22.1 小时
Pro:
-great atmosphere
-interesting environment
-intruiging story
-some excellent situations

Con:
-shooting can feel clunky to begin with
-some tedium

Bottom line: not as good as the hype, but quite close
发布于 2013 年 3 月 23 日。
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尚未有人觉得这篇评测有价值
总时数 45.3 小时 (评测时 12.3 小时)
CS:GO 评测
Counter strike, but easier, prettier and with more variation.
发布于 2012 年 9 月 22 日。
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