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tuxdelux 最近的评测

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正在显示第 1 - 10 项,共 703 项条目
有 5 人觉得这篇评测有价值
总时数 61.1 小时 (评测时 28.6 小时)
The combination of characters makes this deckbuilding experience seem fresh each time. Collecting cards and artifacts ("relics" in StS) is so enjoyable, with very cute and entertaining dialogue between the dozen or so memorable personalities. Even the enemies have fun taunts at the beginning of fights!

Played tens of hours on an Ubuntu Linux desktop computer. There is a technical glitch that required alt-tab'ing out of the game and back again, in order to use the mouse. Used the mouse for all the game controls.
发布于 9 月 28 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 18.1 小时
Slogged my way to the end of the game. Disappointed with the lack of meaningful crafting system, the game saving system, and the unskippable story cutscenes. This game relies heavily on the story. The gameplay feels like travelling from one cutscene to another. But I found the plot boring and repetitive. The player character is dull. This game would have been better suited to be an open world that allowed players to meaningfully interact with the environment, instead of railroading them from one bland location to another.
发布于 9 月 7 日。
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有 3 人觉得这篇评测有价值
总时数 35.8 小时
Great word game that maintains challenging gameplay throughout the 30+ hour campaign. I enjoyed leveling up my equipment and weapons, in an RPG-style way. Played co-operatively where we created words using the most letters. Worked great on my Ubuntu Linux desktop computer and Steam Deck.
发布于 8 月 21 日。
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有 5 人觉得这篇评测有价值
总时数 0.9 小时
Could not keep playing. Janky combat, unlit hallways, annoying jumping puzzles, wild mouse-look camera movements, and a goofy story. Seemed like someone's first attempt at a game. Everyone has gotta start somewhere... Might be better to start with a smaller scope for the first attempt.
发布于 8 月 14 日。
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1 人觉得这篇评测有价值
总时数 1.9 小时
fun for an hour before gameplay wears thin. wouldhave made a good minigame for a larger project.
发布于 6 月 27 日。
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有 10 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 7.2 小时
Just like the title says, it is a game about digging a hole. I recommend this game, if you enjoy that sort of thing in other games. I spent seven hours, over three or four sittings, excavating a spiral ramp. I could not get enough of it. Same thing in Dwarf Fortress or the Astroneer game: I can spend hours digging holes in games, when there are little surprises waiting for me down there.

Used Steam's Proton compatibility software to enjoy this game on an Ubuntu Linux desktop computer. I used a keyboard and mouse for the FPS-style controls. The game uses a Epic game engine. I had one minor technical issues, where the graphics would glitch for a microsecond, whenever I left the toolshed, but otherwise the game ran fine.
发布于 4 月 1 日。
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有 10 人觉得这篇评测有价值
总时数 18.9 小时 (评测时 6.4 小时)
This game has injected some fresh ideas in the automation game category with the use of fluid modelling. Everything about playing with my computer screen pixels is fun. Hope it stays with the SANDbox mode, leaving an option for open and creative gameplay.
发布于 3 月 22 日。
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有 12 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 18.4 小时 (评测时 14.7 小时)
Really wonderful game. I have only played a dozen hour to scratch the surface, but the user interface and tutorial have been very helpful. I finally built my first base and finished the first-tier crafting, after a dozen hours. There is still so much more to find in this game universe, including NPCs and quest missions. This is just the kind of space exploration, base building gameplay that I have been seeking. Will expand my review as I explore more aspects of the game.
发布于 2 月 28 日。
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有 5 人觉得这篇评测有价值
总时数 3.7 小时 (评测时 2.5 小时)
Very cool resource management game. No-cost. Check it out. Runs great with Steam's Proton.
发布于 2 月 20 日。
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有 6 人觉得这篇评测有价值
总时数 9.8 小时 (评测时 9.6 小时)
Usually not much into platformers, but this narrative-driven adventure kept my interest throughout. It has a nice method of switching between three characters, each with different playstyles. There is the child who explores house by moving platforms, the bearded man who uses tools to open passageways, and the knight who uses combat to advance. I thought the gameplay was surprisingly good, especially the knight-strafing with the gamepad.

So I am not sure why there were so many negative reviews. Admittedly, it is a short game for the full price - although it often goes on sale or gets put into bundles. But the game does one thing that I think many gamers find unforgivable, which is unskippable movie sequences. That forces the player to put down the controller and wait to play again. And the story is not all that great, either. Well, had they put a SKIP button, then I think there would have been less anguish.

There are so many other good parts to the game: the soundscape, the gamepad controls, and the graphics and character animations are especially terrific. I enjoyed the level designs, unusual achievements, and finding the hidden crystals when the faint ringing was heard. I can tell that a lot of time went into making this game special, so I wanted to leave a positive review to counter all the criticism.
发布于 2 月 10 日。
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正在显示第 1 - 10 项,共 703 项条目