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总时数 0.9 小时 (评测时 0.3 小时)
As a longtime Aristeia player, I was overjoyed to see the game converted into video game form. The core aspect of Aristeia is here, but a lot of the charm that made Aristeia unique from the other tactics games out there have been removed for the sake of speeding up the game. It's still quite a solid game, but I miss the cool elements of Aristeia.

The dice have been swapped out for hit and critical percentage, kind of like XCom. The dice were one of the coolest things about the game, in that each symbol would do different things, not just straight damage, but also character-specific effects, and defense. You could end up dealing damage back on defense, and each character had their own feel (more blue dice made a defensive character, more orange were offensive, if you got a red or green die you were special!). Each character has passives now, but the dice symbols were removed as they made the game slower.

The initiative system was replaced by a deterministic system that decides your turns based on how they were setup in the first round, with certain moves changing your position on the timeline. You can move a character to the front or the back of the whole round, but to do that you have to use very specific abilities that you might not want to use and the control you had over your turn order is mostly gone. This also means "fast" characters no longer have more control over when they take their turn, which was one of the balancing aspects of the original game.

The action point system has been vastly simplified and every character only gets 2 actions now. It is definitely faster, but you lose the abilities of playing 5 tiny actions with certain characters or 1 big mega-action with others.

The new Overwatch system is a cool new feature that is much easier to implement in the videogame version than the boardgame version and it adds some additional mechanics that give an interesting feel to the game, especially since Aristeia is about area control and not purely killing.

Visually and aurally, the game has been polished very well, and everything is nice and sleek, giving it a clean look. The graphics are great for a tabletop game and generate some excitement, though I think a bit of the camera work can be disorienting.

Overall I do like the game, and the changes have definitely succeeded in turning an hour long game of Aristeia into a 20 minute game of Infinity: Hexadome, but I think they have also taken a lot of the charm and uniqueness out as well as the replayability. It's a much easier game to feel like you've solved, and at that point you're just hoping the RNG rolls in your favour when you meet opponents who also feel that way.
发布于 12 月 12 日。
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总时数 10.9 小时 (评测时 0.5 小时)
This game is actually crazy for a single dollar. You look at it and you expect a kusoge, but there's actually a pretty deep battle system that incorporates both mahjong and Virtual-On style combat (though the movement is sorely lacking).

The ultimate goal of the levels is to get as many points as possible, and so while you have to keep yourself from dying, the main goal is actually to make the mahjong hands, not to kill the enemies on the board. You pick up tiles but can also get tiles from enemies by fighting them. It's a really cool system.

Graphics-wise, everything looks like it comes from an asset bundle and is kinda thrown together, except a few character portraits. It really has that doujin indie feel to it. Same goes for the sound, except...
I'm pretty sure this is actually voice acted by real people. At a single dollar, it's insane that there is voice acting and that I don't think this is AI.

Storywise, there's a goofy plot and all kinds of references to both mahjong-related and non-mahjong related media like video games, anime, manga, and people, but it's all in Japanese and I haven't found any other language options, so that will probably be lost if you don't understand Japanese.

All in all this game is very fun for a dollar and is worth it for mahjong heads out there, especially if you know some Japanese. Just don't expect it to teach you mahjong.
发布于 11 月 24 日。
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总时数 94.7 小时 (评测时 35.9 小时)
this game really makes my palms sweat
发布于 8 月 26 日。
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总时数 276.0 小时 (评测时 214.8 小时)
The balance is very nicely tuned for a game with so many moving parts. It's a great mix of deckbuilding and "tower" defense
发布于 8 月 6 日。
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总时数 289.5 小时 (评测时 59.1 小时)
抢先体验版本评测
As a longtime player of Yomi 1, I will say the bread and butter of the multiplayer game is all here and the bugs are fixed very quickly if found. It's a very solid multiplayer game at its core and the changes in the sequel give more to make the true hybrid of hand management from a card game with the mindgames of a fighting game.

I feel like the polish and presentation are lacking with the Live2D looking art, and there are cutscenes for big attacks but not really any animations for most of the regular attacks. Perhaps this may change outside of Early Access.

The singleplayer Career mode is very barebones. The setting is that you are a Yomi player going pro (in-world, Yomi is also the same card game it is in real life) with parodies of real life people also playing, but it's presented in the form of a Twitter or social media feed, full of cliche stuff, political arguments, and nothing in the way of actual plot. It's mostly just a small distraction from the fact you're just playing game after game of the regular game. There's one arena with special modes that mixup the game rules, but the overall story here is not very compelling. The AI has multiple difficulties (including easier ones that tell you the kinds of cards they are going to play in a range like 40% block, 60% attack) and they work quite well, so they can provide a challenge.

As for the changes, the way the balance shifts from player to player every turn gives a natural ebb and flow to combat, making one player more likely to go on the offensive on their turn with more cards and faster attacks. This makes the battle feel and move a lot faster and more naturally than the stalemates that occurred in Yomi 1. Certain attacks are now unsafe on block, and so spamming fast attacks has been nerfed, which is also a welcome change. Lastly, Jokers still kinda exist, but cannot be used as Blue Burst to escape combos anymore, just as combat options. Generally, offense has been improved and big combos are easier to do.
The removal of two-sided cards while still having the same hand limit leaves many more cases where you don't have the options you want in battle, since you can't have one card be both a Block and an Attack at the same time. This is not better or worse objectively, but I don't like it as much. The super cards (previously Aces) can also now only do one super or the other, and they also require a separate super meter to perform, so they can also take up space in hand as a dead card at times.

Overall this is a solid game with no frills, and I would recommend it for the multiplayer experience, but I feel the single player experience is quite lacking unless you like doom scrolling so much that you want to do it in a fantasy world too.
发布于 2 月 4 日。
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总时数 24.4 小时 (评测时 13.7 小时)
just can't GET ENUF

edit: the English dialogue is a little stilted though
发布于 2024 年 1 月 8 日。 最后编辑于 2024 年 1 月 8 日。
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总时数 127.7 小时 (评测时 44.9 小时)
they fix bugs, game is good
发布于 2023 年 12 月 24 日。
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总时数 105.9 小时 (评测时 15.8 小时)
SF5 was very weak on singleplayer, and Capcom turned it way around with SF6.

As for multiplayer, the game has some solid mechanics. Drive Impact is a little weird, but the Parry Drive Dash is great!
发布于 2023 年 6 月 6 日。
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总时数 34.0 小时 (评测时 6.7 小时)
I started playing Disco Elysium last week and I think it's the hardest hitting philosophical game I've ever played. Every line is voice acted, and every character is an intricate woven pattern of desires and motives, not unlike real life. The whole game is about being a policeman who's made some grave mistakes but has to keep working, but in a wartorn area where every faction has their own bones to pick and reasons to help or harm you. There's no right or wrong answer and the story is truly branching, where you can pick a wide variety of personal, political, and professional paths to take. This game is NUTSO. There are so many hard questions and so far, I have no good answers yet.
发布于 2023 年 1 月 23 日。
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总时数 1,730.2 小时 (评测时 11.2 小时)
Air hockey MOBA

AIR HOCKEY MOBAAA
发布于 2022 年 9 月 19 日。
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