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总时数 9.8 小时
The murder mystery is compelling but the best part of this game may be the worldbuilding and the how everything ties into it. Satisfying and intriguing.
发布于 2025 年 6 月 18 日。
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总时数 27.8 小时
God Eater 3 can be compared to Monster Hunter in a loose sense. The core gameplay loop is to select a mission against a certain enemy, then you enter into a small instanced area to kill it. You can then use materials from these enemies to craft and upgrade gear (a weapon, a gun, and a shield) with certain elemental bonuses and equippable skills to help you in later missions. Up to three NPC companions accompany you, and there is a total roster of six.

The storyline is not altogether that important. It revolves around humanity's effort to drive back the ash, a natural phenomenon in a post-apocalyptic world that humans cannot survive in. God Eaters are given enhancements to survive in the ash and then perform tasks for the humans, often under duress. The more important aspect of the plot is the characters who live and fight alongside you. Their characterizations are unfortunately fairly flat and the game does not explore them in depth.

The instanced areas you load into for missions are not varied at all. In the 70-odd missions you'll go through in the main questline, there are about 7 total areas with occasional day/night variations depending on the mission. The companions that accompany you are more or less competent. They will revive you when downed and provide some amount of damage and support.

Build variety is decent. There are many weapons available and their movesets and abilities are distinct. There are certain swappable moves you can equip for your weapon type which lean towards certain playstyles and situations, further supplemented by additional selected effects when those moves are performed. There are selected buffs you can earn from certain actions that can also extend to your allies. Your appearance may also be extensively customized, with new outfits becoming available to be crafted as the story progresses.

The combat itself is incredibly weak, and is the primary reason why I do not recommend this game. Fights are by and large annoying. Enemies do not often have meaningful startup time to their attacks, so it is very difficult to defensively react to them. Many enemies do not have meaningful recovery times after attacks either; the only opportunities to attack most times are when the enemy is focused on your allies (which depending on your personal damage output does not happen often) or as they turn in your direction to attack you once more. Most of the time, the best way to look after your health is to preemptively hold up your shield as an enemy turns to you in case they instantly fire off an attack in your direction. It's just not fun. Missions were usually a slog, somewhat alleviated in the late game because your upgraded gear allows you to utterly steamroll missions in a couple of minutes.

You will not find a competently-designed game in God Eater 3.
发布于 2025 年 6 月 13 日。
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总时数 14.6 小时
Conceptually, this is an intriguing game with top-down shooter mechanics and ship combat. Its execution is unfortunately fairly poor.

Grounded combat boils down to kiting and occasional gadget use, and it never becomes challenging. Air combat makes use of an aimed gun and broadside weaponry; while this is the more interesting side of the game, your weaponry can eventually be upgraded to the point that it's trivialised by your incredible damage output.

Upgrades are straight stat increases bought with blue or red steel. Weapons gain damage and the ship upgrades (applying to all ship types) increase durability, speed, cargo capacity, etc. The mod system for handheld weaponry offers some ability to tailor guns to your playstyle, but in practice results mostly in just increasing DPS.

The writing is uninteresting. Characters are footnotes, showing up only a handful of times and having no real personality to speak of. Dialogue is stilted, partly due to the developer's first language not being English, but also because characters are only ever reacting to whatever is in front of them and making statements in a very matter-of-fact way. Most of your game time is spent in solitude, save for your enemies which all behave more or less the same way.

I gave this game a fair shot, but it's devoid of charm and its gameplay systems are shallow. There are other games that will offer better competition for your time and money.
发布于 2024 年 8 月 10 日。
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总时数 1.9 小时
A well-made, intense experience that rewards precision, quick thinking, and enemy prioritisation. My only wish is that there would be more of it.
发布于 2023 年 8 月 27 日。
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总时数 111.0 小时 (评测时 86.5 小时)
Divinity: Original Sin is an amazing experience. It features smart turn-based combat and a wide variety of possible character builds, but more importantly, it provides an expansive narrative to roleplay in. Quests are numerous and the NPCs are memorable. There's humour, drama, darkness, and whimsy often all within the same questline. It's a game to be experienced at least once.
发布于 2017 年 10 月 16 日。
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总时数 28.1 小时
A wonderful experience for both veterans of the DOOM series, and for those who've never picked it up before. It removes itself from its predecessors while evoking the same kind of gameplay, rewarding quick movement and smart gunplay. DOOM features a large portion of the demonic cast from the classic games and a host of weapons for any situation. id software did a good job.
发布于 2017 年 10 月 16 日。
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总时数 16.4 小时
Night in the Woods is about bonds. It's about anxiety, growing up, building relationships and trying not to tear them down. A charming art style, deep characters, and focus on real human issues really makes you care about this game, and leaves you thinking about it for a long while after you finish it.
发布于 2017 年 6 月 3 日。
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总时数 20.1 小时 (评测时 17.3 小时)
A somewhat short experience, but a good one. DEADBOLT balances the knife's edge between fast-paced gunplay and tactical stealth approaches, set in a seedy underworld buried in conspiracy. Levels are learned through trial and error, so get used to a cycle of dying and improving your next run. Certainly worth your time and money.
发布于 2017 年 6 月 3 日。
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总时数 12.9 小时 (评测时 10.6 小时)
the game has a dedicated hum button 11/10
发布于 2014 年 12 月 31 日。
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总时数 442.8 小时 (评测时 208.8 小时)
Challenging, but extremely rewarding. One of those games where you're thrown in and you have no idea what you're doing, but by the time you've finished, you feel like you've really conquered it. The lore, although not fed to the player, is rich in its depth and the NPCs found throughout Lordran each have their own stories and plotlines to follow and speculate on. High recommendations all around.
发布于 2014 年 1 月 19 日。
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