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尚未有人觉得这篇评测有价值
总时数 101.9 小时 (评测时 5.0 小时)
Icarus is a stunning game with a magnificent landscape filled with beautiful flora, fauna, and creatures both familiar and unfamiliar. Icarus is NOT forgiving. I played the beta starting on weekend 2 and maybe that is an advantage as I see a lot of reviews complaining of how hard it is to unlock the tech tree and level and so on and so forth. This will be my 4th restart to level 0 character with ~150 hrs from beta and i'm already up to 11 with no deaths. You have to understand the game and have patience. This isn't something you can just rush into and think, I'll be fine, I'll just use my fists to beat the crap out of anything that comes at me. No, not how it works. There are consequences to rash behaviors in the game just like there would be IRL.

The start is rocky. You go down with nothing except the knowledge of how to build a stone pickaxe, an axe, and a stack of wood/rock. You labor to level and learn new things just like settlers had to do IRL when discovering "new" places. While laboring, you have to survive. Dig into a rock for shelter during storms if you haven't unlocked wood building at level 5 and don't wanna waste points on thatch buildings. Craft a bow and some stone arrows with your first or second level to unlock and kill to eat and level at the same time.

Take the first mission to LEARN the land. Learn the game when you have no rush to complete a serious mission. I played the beta and there are still new surprises to be found, but I'm still gonna go to level 15 before I complete the first mission and move on to a real mission. I'm enjoying the game without the rush to complete a mission in 3 days instead of the normal 20+ days. It is so nice to actually be able to fully ENJOY Icarus now and not wait for another 2 weeks after Sunday is over.

There are issues with every game at launch. Icarus has come leaps and bounds beyond that second weekend and I look forward to what more they have planned. However, I have played similar survival games that have been out for sooo long that still have bugs and issues, *cough* CONAN *cough*. Games come with bugs so grab your can of raid and let's just play the game. Devs will fix all the reports and this game has a lot of promise, but not for people who are used to rushing in and not giving it their all.

In summary, this game is survival, mission based survival. From the bit I have played during beta, each new mission requires you to start over in regards to shelter, but your knowledge will carry over so long as you do not lose your character during the previous mission. With completed missions, you get rewards that can be used to learn new skills and purcjahse items prior to your next drop so the next drop is a lot smoother and faster. It gives you a goal to keep playing and getting rewarded. Now, This game is best played with friends, especially if you want to hurry along and level faster and do more with less risk. Yet, solo IS POSSIBLE, but you have to play smart.

In summary, take your time if you are new to it during the first mission. Get a feel for the lay of the land and the mechanics behind the game. Enjoy the beauty and wonder of this world but respect it. Then, once you know what you are doing and have a few levels with the knowledge you need to move forward, go to the next mission. Run into bugs, report them and give the devs a chance to fix them. No game is perfect at launch; it's the players that make it perfect and help flesh it out.
发布于 2021 年 12 月 6 日。 最后编辑于 2021 年 12 月 6 日。
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尚未有人觉得这篇评测有价值
总时数 0.7 小时
I see a LOT of people claiming this is better than B4B, but I check out what games they play, and never see B4B listed. So, as someone who put in 100hrs the week of B4B release, I wanted to check out THIS game and see what it was like. The other reviews for THIS made me excited to kill more zombies. Since I had actually played B4B, I thought I could give an honest review comparing the two as well seeing as most other reviews just had one sentence saying "this was better than b4b" without any real detail or explanation. This review will be in 2 parts and the first part will be First Impressions, meaning the first hour of game play, general overview with more focus on cosmetic design than detailed game play. My second impression will focus on more of the technical aspects of the game as I give it another go!

FIRST IMPRESSIONS:

ZEKES/RIDDEN: I was NOT, in fact, blown away by this game as I had been in B4B. I was actually bored of it by the end of one chapter and with 41 minutes of game play. The graphics are good, but I found the Zeke's to be boring. You have way more Zeke's than you do Ridden (Minus a Horde) but there is no definition or detail to the Zekes that make the Ridden fun and unique. I'm a sucker for details but not everyone else is, and I get that so don't come for me! B4B also has more unique ridden with different characteristics that make them their own powerhouse and super dangerous if you get a horde of specials rocking your way. I found on my INITIAL play through that WWZ lacks this which again had me bored.

CHARACTERS: You get MORE characters to choose from in WWZ but I did have some difficulties in choosing a character that I liked and wanted to explore when starting a chapter. This can very well be user error, but B4B definitely has an easier way in which to choose what character to play and how to customize it. WWZ beats them on # of playable characters, however, and I do LOVE a good variety!

POV Toggle: I prefer first person, and it was a pain to figure out how to acquire that view in game. I had a friend help me and cover for me so I could switch over mid chapter to First person view and be able to actually get sh*t done!

MAP: I do love how you are not restricted to one map in regards to you are not limited to one city and it's general area as what you experience in B4B. I did like this very much and the map I did play on my First Impression was beautifully made. The run down mall in the frozen hell landscape was perfection.

WEAPONS: In B4B you can customize weapons with various mods to upgrade it and you have different level of weapons pre modded that impact damage dealt. In WWZ, you don't have to worry about mods, you grab your guns and you go, go, go. I love the modded aspect of B4B, but that does tend to slow you down when you are on a map and you are trying to switch out guns AND keep your mods. So, not having to worry about it during a game is a perk. I did find it strange the way you have to choose and rotate through what weapons you want to use. I love to run mielee and it was annoying to have to keep hitting F over and over to slash and dash zekes and not be able to keep out my mielee weapon. Again, this is a first impression review as the game is laid out without tweaking so don't come at me. I plan to try and tweak and edit my settings to make it an easier handling for weapons with my next shot.

OBJECTIVES: Based ONLY on first chapter play through, WWZ is you bunker down and protect an area where "mostly" in B4b, you are running and clearing out an entire map WITH predetermined objectives laid out at the beginning of the round (Minus the Bar and Dinner). More defensive (in WWZ) than offensive game play (as in B4B) across a map.

**NOTE: I did not watch any play through of WWZ or B4B prior to playing either game. This limits me to only what I have done so far but also allows for an unbiased review based on MY preferences/experiences**
发布于 2021 年 11 月 28 日。
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1 人觉得这篇评测有价值
总时数 67.8 小时 (评测时 8.6 小时)
抢先体验版本评测
This is a fun, jump scare game with fun and unique puzzles; however, the ability to play over and over is not available. You quickly figure out where to go and how to beat the puzzles, even if changing groups. How long it takes you to get caught by one of the baddies is the only unique feature of the maze game through each level. Level 1 is easy; 2 is the scariest; 3 is the quickest; and 4 takes the longest and is the most confusing. I do look forward to future chapters; however, until then, this is good to play through with a couple of friends a few times before finding new bait - I mean friends to introduce and escort through the mazes lolxD
发布于 2021 年 6 月 29 日。
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有 2 人觉得这篇评测有价值
总时数 1,730.8 小时 (评测时 510.0 小时)
抢先体验版本评测
This is a good game if you don't mind jump scares, especially in the early times of playing. It can be scary at first, but as you progress, the scares get less and less until it is more of a suspenseful puzzle game. No two games are exactly alike thanks to the variety of maps (with more in development), the various rooms it could spawn in, and the different types of ghosts it could be Not all ghosts follow their typical behavior styles either, which makes it fun and keeps the game from getting boring. There are also fun variations of the game to play, solo or in a team, my favorite is to go with only starter items to locate the ghost while in professional mode. No sanity pill runs in the Asylum is a lot of fun as well. The best is when you are in the prison and the ghost spawns near the front where the exit is, called the inspection room/hall. Get to 0 sanity, with or without the help of the Board, and try to get out the front as you go through back to back hunts. That is really fun when you get a territorial and violent ghost like a demon or oni!
发布于 2021 年 3 月 9 日。
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正在显示第 51 - 54 项,共 54 项条目