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正在显示第 41 - 50 项,共 168 项条目
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总时数 0.4 小时
This is a student project put up for free, and while it's extremely short it's got a lot of promise. Interesting concept, well executed. I hope the students who made it go on to make more things as they clearly have a good sense for things like level design and making clear mechanics that are easy to learn and understand.
发布于 2023 年 1 月 7 日。
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有 2 人觉得这篇评测有价值
总时数 258.8 小时 (评测时 62.2 小时)
Dark Souls might have started the genre, but Nioh perfected it.

The QoL alone is amazing; not only can you see damage numbers so you know if your attacks are effective or not, they're split by damage type, making it infinitely easier to determine an enemy's elemental weakness. But there's so much more that is so well-designed.

And where Dark Souls always has piles of completely useless consumables and items, everything in Nioh is useful. Buffs and debuffs are extremely useful, unlike in Dark Souls. Defensive buffs cut damage in half, status effect resistances actually protect you from those status effects, etc. All magic is actually usable in combat since the animations are shorter. You can dabble in multiple weapons or magics without completely screwing yourself over (and very early on you can get access to items that let you respec, if you want to switch). Some magic takes the form of consumables that regenerate every time you die or use a shrine (the bonfire equivalent), which in and of itself makes them infinitely more useful. Every successfully blocked attack deals 0 damage to you; you only take damage if the attack was unblockable in the first place.

The game is hard, but it feels so much more fair because it doesn't hide things from you. Deaths feel like they were your fault, and you learn from them. The effects of level-ups are clearly shown, everything has a useful tooltip. Even when you die, you get back into the game so much faster than in Dark Souls. And the levels are designed so that the run-back to a boss from the nearest shrine is either easy or free, so you don't need to learn speedrun strats just to reach a boss. (None of the Sir Alonne gauntlet corridor nonsense)

The bosses themselves are extremely brutal and even in heavy armor can take out huge chunks of your health each swing, but it's not too hard to learn their tells and formulate a strategy against them, especially since you have more options from useful buffs and debuffs. Struggling against a boss feels fun, rather than frustrating, because you can make much better progress and actually properly strategize.

It's going to be really hard for me to play a FromSoft game after this. I'm not looking forward to returning to useless consumables, terrible and clunky magic, entire spells and weapons that are worthless, and completely opaque mechanics. I strongly recommend Nioh for Soulslike fans - just be aware you might not be able to go back.
发布于 2022 年 11 月 26 日。 最后编辑于 2023 年 10 月 17 日。
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总时数 460.4 小时 (评测时 299.3 小时)
Excellent TD game, especially considering it's free. Can be a real time sink if you want to be even just a little bit of a completionist - it has a massive emphasis on meta-progression through a research tree that provides permanent upgrades. Even though you replay previous levels a lot for more items to do research with, it doesn't feel like grinding because each map also has quests that give you different objectives and make you shake up your strategies. Plus you're constantly unlocking new stuff, which gives you more strategies to try and combinations to experiment with. And if you really want to go deep there's an endless mode where research caps get bumped from level 10 to level 50 or so, so it's one of those games you can play basically forever if you want to.
发布于 2022 年 10 月 19 日。
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总时数 51.5 小时 (评测时 21.0 小时)
A very fun little game with a good amount of replayability and a breadth of strategies available to you. The strategy comes from being able to train your basic d6s into other dice, which have different sets of faces compared to the normal 1-6, and sometimes have restrictions on where they can be placed. If you like worker-placement games and want a single-player one, this is an excellent choice, for a very reasonable price even when it's not on sale.

It strikes a good balance between luck and predictability, often giving you the choice between taking reliable, small rewards, or high-risk high-reward options. For example, a very basic food building is the farm: every 15 pips worth of dice you put into it produces a set amount of food. Another option is the hunting lodge, where you roll 1 die, and if it rolls its highest face you get a -lot- of food, but if it rolls its lowest face, you need to send another die that rolled a 5 to help it or it dies.

Literally my only complaint is that it only has a single background music track. That said, it's quiet and unobtrusive folk music, so it's not a big deal, or you can just turn it off and provide your own.
发布于 2022 年 10 月 13 日。 最后编辑于 2022 年 10 月 13 日。
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总时数 162.6 小时 (评测时 72.1 小时)
Do you like automation games like Factorio? Do you want to play one that is extremely chill, with no enemies, or attacks, or defenses, or any combat whatsoever? Do you want a game that focuses entirely on logistics, but isn't quite as simplified as Shapez? Would you also like a medieval-plus-slightly-crystalpunk aesthetic?

If so, Factory Town is the game for you. And not only does it have the custom free play mode where you start from nothing and accomplish some big final goal, it also has a Campaign mode of 8 stages. This campaign starts with a tutorial level, but halfway through it goes "Okay, you're good to go the rest of the way on your own." And it may not feel like it at the time, but it's true.

Because Factory Town is a game that you can very much take at your own pace. All the way up to the final level, I was still discovering and learning things about the game's mechanics just by experimenting, finding better ways to arrange things and to move stuff around. But at no point did my lack of experience become a blocker - it simply meant I was being a bit inefficient. What's also nice about the campaign is that though you 'start over' on each level, the game starts you off at a higher base tech level on each subsequent stage so you're not starting from absolute scratch every time.

And unlike other automation games, rather than being 100% industry, you eventually delve into magic. And sure, mining and refining crystals is just industry with a different coat of paint, but it's a nice variation on the theme.

In summary, definitely recommended for fans of automation games, especially those who'd like one that's a little more chill.
发布于 2022 年 8 月 27 日。 最后编辑于 2022 年 8 月 30 日。
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总时数 2.1 小时
A fairly simple puzzle game, its levels seem well-designed in that they introduce new game elements with extremely simple 'gimme' levels and then make things more and more complicated from there.

It's $2 and took me two hours. Pretty good deal, would recommend.
发布于 2022 年 7 月 25 日。
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总时数 5.3 小时
FortressCraft's premise as a voxel-based automation game is great, but its execution is awful. The UI is horrendous and riddled with typos, and few mechanics are explained, to the point where the game basically tells you to just go look up a video guide. You can kinda-sorta figure out how some things work with a bit of experimentation, like how to make conveyor belts go up walls (as it turns out, the angled belts are useless and unnecessary).

On top of this is an awful experience for a new player where the vast majority of things are locked behind iron and lithium, which both spawn way down into the ground and are a nightmare to get out with the basic tools and equipment you start with. Instructions are confusing (machine descriptions may say "turns plates into..." but doesn't say WHAT plates), some stuff randomly doesn't work (if you're in the holobase mode and try to step on a lift, you just clip through it and fall down), the progression of technologies and assembly is obfuscated... you're literally better off playing modded Minecraft.
发布于 2022 年 7 月 3 日。
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总时数 26.7 小时 (评测时 10.6 小时)
It's basically Descent, but done better, with more QoL and with new maps and game modes. Plus it has branching upgrades, New Game+ and several difficulty levels, so there's lots of replay value.

Some of the near-endgame levels are a bit annoying to get through but overall it's a solid 6DOF game and definitely recommended.
发布于 2022 年 6 月 19 日。
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总时数 33.9 小时
Genesis Alpha One is... decent. Good but not great. 7/10. Worth waiting for a sale. etc.

Most of your time is spent on a grid-based spaceship that you can (mostly) freely reconstruct and deconstruct. It never makes planetfall so the fact that you're going to have a series of blocks and tubes with zero aerodynamic quality is completely acceptable. The core gameplay loop is simple enough: go to a sector, acquire resources from debris or planets, use resources to improve your ship, move on. Your long-term goal is to find a planet suitable for colonization, and then expanding your crew to have enough crew members that breathe the appropriate atmosphere. It mostly plays like an FPS as you, the captain, will also need to help kill aliens that get on board the ship, and there's a lot of ways that can happen. They can show up hiding in beamed/mined resources, their eggs can spread, and later on enemy ships can beam raiders aboard.

If this was all there was to it it would barely scrape a 5/10 with a solid "Meh" rating. But dotted around the (randomly generated) map are other alien ships. They are randomly generated using all the same ship sections as yours, except busted up. And GAO absolutely -nails- the atmosphere on these. You are alone on an extremely hostile ship. Entire rooms can be hazardous, forcing you to get through them quickly to a safe section. Aliens can be anywhere and everywhere. The music and sound effects create a chilling, anxiety-inducing atmosphere. It's horror, but one that relies entirely on tension and fear, and never on jump scares or similar cheap gimmicks. One time while I was exploring a ship, suddenly the entire thing began depressurizing and I had to teleport out ASAP - and then I was terrified of that happening on future excursions. Sometimes the ships are totally hosed, other times they're just overrun with lichens and a few low-end aliens. And you won't know until you step inside.

Honestly, if GAO had leaned more heavily into those, with more variety to enemy ships, better loot (though what you can find is still good), and more ways to interact with shipwrecks and enemy vessels, it could have been a huge selling point. Instead it just helps give some much-needed challenge to the game. The rest of it is fairly straightforward and it's very hard to actually lose, because while death is permanent, your crew is all clones, so if your captain dies and you take over another character you can very easily just clone a replacement for the dead character and continue on like nothing happened. The playable aliens are all just humans with different heads and very minor mechanical differences.

Still, I found it good enough for two playthroughs that took a decent amount of time. It tries to set itself up for lots of runs with how much stuff there is to unlock, but the core gameplay loop is too samey to support that. It gets repetitive even within a single run.
发布于 2022 年 6 月 5 日。 最后编辑于 2023 年 4 月 29 日。
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总时数 0.0 小时
European Assault was good DLC, but for the same price, Last Bastion does even better. Not only are there four new maps instead of three, there are new enemy unit types only seen in this campaign (kind of a shame there's no Survival maps that use them!) that require you to drastically alter your strategies. These maps are TOUGH, too, and gave me a lot of difficulty (but in a fun, challenging kind of way). Absolutely recommended if you want even more levels.
发布于 2022 年 5 月 31 日。
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