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有 2 人觉得这篇评测有价值
总时数 6.8 小时
Wait for a sale.

En Garde is absolutely oozing with charm and is a ton of fun to play, but it's incredibly short. It's only 4 levels long - and one of those is the tutorial.

In yet another case of everyone else doing FromSoft's formulas better than FromSoft, En Garde is basically Sekiro but 10,000% less frustrating. Mostly this is because the game actually tells you what you need to do to defend yourself: a blue circle means 'parry', a red X is 'dodge', and a white circle is 'either'. You also take a set number of hits to be defeated and don't need to heal (your health refills at the end of an encounter or if you use a special attack move), allowing you to focus on swordplay.

The game's premise is mostly that you are almost always greatly outnumbered. You need to make use of your environment by fighting dirty to isolate, stun, or temporarily remove enemies so that you can duel them one at a time. 1-on-1 is very much in your favor, 2-on-1 is an uphill struggle, and any higher is basically impossible. The maps are made with this in mind and leave plenty of tools around for you to work with, and this also requires a very aggressive play style; if you are too defensive, stunned enemies will rejoin the fight eventually.

It's a fantastic game only marred by how incredibly short it is, so definitely give it a shot. Even if you're terrible at Sekiro-likes, that's okay, because the game has multiple difficulty levels and some assist modes if you need them. But even on Hard it's still a very fair challenge.
发布于 2024 年 6 月 14 日。 最后编辑于 2024 年 6 月 14 日。
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总时数 8.1 小时
Recommended on sale.

Herald of Havoc isn't long or difficult, but it IS fun. It's a Quakelike that understands that you want to shoot hordes of enemies with awesome weapons while exploring a variety of locations, and it provides. It has a great variety of weapons and a decent variety of enemies, gives you enough ammo that you don't have to be stingy while not giving you enough to use only one weapon, and is happy to scale from small encounters with weaker weapons to whole groups of squishy enemies that you can annihilate with more powerful guns, or tougher enemies that justify busting out the heavier weapons.

Plus it has nice QoL: enemies flash black when they are killed so you know you can stop shooting them even if they're still moving, as it's just their death animation. It autosaves at sensible points and loading back in after a death is very quick.

And by far the most interesting choice is for it to reset you to starting weapons (sword and/or blaster) at the start of every level. In Doom & Friends the levels were always designed to be theoretically beatable this way in case you finished the previous level with 1 HP left, but here, HoH puts you back at 100 health and default resources every time. And it WORKS. Really well! It lets the levels be tailored to the weapons you get, letting you blast shotguns down tight corridors, fire chainguns at range, or pull out the lightning gun on a horde. It also lets it do ridiculous things like giving you infinite ammo on a few levels to let you really go all-out against huge and incredibly strong enemy groups, so that it really feels like an epic showdown. Extra credit for the final boss design, which locks you into specific weapons and has attack patterns that make it more than just "shoot it until it dies".

And it's honestly nice that the supposedly-unfair Havoc difficulty level isn't really -that- unfair. It spawns more, nastier enemies earlier on, but it doesn't do stuff like make them react instantly or take out your whole healthbar in one shot like other games in the genre might. It ramps up the challenge to significant but still approachable levels.

My only real complaint is that I managed to go through the whole game without learning about the special attacks of some weapons, triggered with the middle mouse button. Some of them are incredibly useful and were invaluable on my Havoc playthrough.
发布于 2024 年 5 月 17 日。
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总时数 23.7 小时
If you've ever wanted to shoot a crypto-bro in the face, this is the game for you.

More seriously, it's basically SGW:C but in a desert biome this time. If you liked the first game, you'll like this one. If you didn't, you won't like the sequel. It's got some nice little improvements here and there, but at its core it's still the same game with new maps.

One notable difference is that some of the new maps are "long shot contracts" where the mission areas are located at least 1000m away from the sniping point and require you to use heavy sniper rifles and powerful scopes, while others are more up-close and personal and incentivize the shorter-range gear.

My only real complaint is that the drone jammers feel way too prolific and make the drone almost useless in many situations, which is a pity as it's a fantastic reconnaissance tool when you actually get to use it. There's plenty of other cool toys to play with though.
发布于 2024 年 4 月 23 日。 最后编辑于 2024 年 4 月 23 日。
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总时数 11.0 小时
Purrsha and the Myagic Labyrinth -Nyarabian Nyaights-...

Okay no I can't do an entire review like that.

Regardless, this is an interesting take on Match-3, where you control a character on the playing field. You can still swap any two blocks that make a valid match, but you can always move Persha one tile, so you are never in a situation where you have no valid moves. Of course, you might not WANT to move Persha; since you can never be in a situation with no moves, the lose condition is Persha losing all her health. Once you collect enough keys (by matching them) a timer starts, and you have to move Persha to a specific tile or you also lose.

There's a decent amount of strategy to it as you can either move Persha towards the goal tile, or move it towards her by swapping it, removing tiles under it, etc. You need to figure out how to safely move - or how to safely tank hits, since you can have up to 1 shield that will block a hit for you. Enemies start simple but get little twists in their behavior.

Each floor of a tower also has an objective, initially hidden, which gives you a one-time powerup of some description. Some will destroy tiles and damage enemies, others give you buffs, some convert pieces. The base game is relatively easy but there's also a B-Sides mode with much harder objectives. It's not terribly long but it's not terribly expensive either, good for a nice little puzzle game.
发布于 2024 年 4 月 13 日。
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总时数 10.0 小时
Fun, but wait for a sale.

CRoD's premise is clearly shown in the trailer: your only weapon is a ridiculously oversized spear, but the dungeon you're in is too small for it. The challenge largely stems from moving around being difficult, as your spear not only will bang into walls, obstacles and enemies, but it can even get you killed if you move out of the way of a falling block trap but the block lands on the spear itself. Enemies initially can't damage you but later pose a threat, further restricting your movement.

The puzzles and mechanics are very well-designed, and the obligatory easy/"gimme" puzzles that introduce each do so very well. There are no pop-up text boxes, signposts or tutorialized voice-overs because the game doesn't NEED them. When a new element is introduced you will immediately understand how it works, and then the game is free to build on that and expand further with more complicated puzzles and by bringing back older elements to mix things up.

It does have an NG+ mode, but all it does is encourage you to solve the same puzzles as optimally as possible (which is another good design element - not pressuring for optimization until the player has beaten the game).

Lots of levels, great mechanics, fun game. It's got a total Excuse Plot but it's a puzzle game, so who cares. Definitely worth grabbing.
发布于 2024 年 4 月 4 日。
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总时数 74.1 小时 (评测时 22.7 小时)
Even better than the already-stellar Shadow Tactics: Blades of the Shogun. Desperados III is basically the same mechanics, with a few adjustments, and in a whole new genre: the Wild West. Most the abilities from ST:BotS carry over in some form or another, such as a thrown coin instead of a thrown rock, or a bear trap instead of whatever Yuki's little trap was.

In addition to new maps, a new story, new characters, and such, there's also lots of cool new features. After beating a map you can see a time-lapse of your progress through the map for a cool little review of it, which is a nice way to round it out. There's also actual nonlethal options now: you can knock people out and tie them up, which not only is an option for pacifist runs or being able to deal with civilians, but some missions and their objectives rely on it. Guns play a bigger part and are more versatile than the flintlocks in Shadow Tactics - as they should be in such a setting. The planning mode now pauses the game, though the highest difficulty undoes this to make the planning mode act like it does in ST.

Not only that but there's vastly more content. In addition to having more maps than ST, there's additional challenge maps to spice things up, and DLC if you want even more maps than that to play with. Everything that made Shadow Tactics excellent has remained, like the optional challenges (that are only revealed after you beat the game once).

Definitely recommended, even if you're new to the RTT genre, as it has flexible difficulty settings.
发布于 2024 年 4 月 2 日。
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总时数 10.4 小时
I thought on this for a while but I ultimately have to give it a thumbs-down. Not that there's anything wrong with Beltex, per se, but in the most literal sense I can't recommend it because it's just Shapez But With Numbers And On A Hex Grid. (And Beltmatic, their under-development game, is this but without the "On A Hex Grid" part)

Shapez is (Edit: WAS) free, has more content (more tools), and has a proper final challenge (the Make Anything Machine). Beltex just did all the easy bits and didn't innovate anything new, so even if you liked Shapez and want to see a new take on it, Beltex doesn't really deliver on that. Its main difference, the hex grid, is more of a hindrance than anything else.

That said, I could recommend Beltex for anyone who has trouble visualizing shapes and would find numbers much easier to work with. Anyone with colorblindness might also find Beltex the better option. But for the average person who wants to play a sandbox automation game focused on conveyor belt spaghetti, Shapez is just the better option in every way.

EDIT: At some point in the past Shapez stopped being free. It's now $10 to Beltex's $5. I would still recommend Shapez over Beltex for having more content and a proper final challenge, but if you're really on a budget you can score a point for Beltex.
发布于 2024 年 3 月 17 日。 最后编辑于 2024 年 10 月 21 日。
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总时数 14.0 小时
It's Grimrock, but steampunk. Also without having to fall down pits, a better magic (well, tech) system, easier-to-control combat, an infinitely better final boss, and the super awesome 'time stop' feature which lets you turn the game into Superhot where time only progresses while you are doing something. Liked Grimrock? You'll love Vaporum.

My only complaint is that the voice actor for the main character reads most of his lines with little to no emotion whatsoever. If that's the worst I can say about it, then it's definitely a good game.
发布于 2024 年 2 月 7 日。
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总时数 9.3 小时
Take a 2D action-platformer, have a parkour emphasis to the movement, add a big map to explore, all done with a comic-book aesthetic, and you've got Treasures of the Aegean. I wouldn't call it a Metroidvania since there are no movement upgrades - but your base movement is very fluid. Getting around the map is fun, which is good, because simple traversal is 95%+ of the game. You can't fight, and there are only a few enemies (with the slowest bullets in history) that just act as a minor obstacle here and there. The challenge is in getting around, grabbing what you need to, figuring out where to go and how to get there, and gradually piecing together the story and the answers to puzzles.

It has some minor issues but no deal-breakers, and the most annoying thing is the typos scattered around the text. You'll always know what they meant, so it's not a huge deal. The game is fun, the gameplay loop is fun, and it's well-designed. It's one huge map, with no (visible) loading screens or other divisions between its areas - yet you can tell when you're in a different area because it FEELS different. No need to announce the name of the zone when the change in palette and shift in the background music will do it for you.

Super fun, very recommended on like a 50% sale or better since it's not all that long, but very worth playing.
发布于 2024 年 2 月 3 日。
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总时数 21.8 小时 (评测时 14.4 小时)
If you liked the base game, you'll like this expansion. It's only 6 missions, of which 3 are -actual- full-size missions and the other 3 are much smaller levels with 1-2 characters, or a playable epilogue. However, those 3 main levels are quite large and two of them involve the full crew of 5, something that only happens once in the base game, offering plenty of complexity and multiple routes. Just as challenging as the main game and still fun.
发布于 2024 年 1 月 24 日。 最后编辑于 2024 年 1 月 26 日。
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正在显示第 11 - 20 项,共 168 项条目