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过去 2 周 0.0 小时 / 总时数 193.9 小时
发布于:5 月 20 日 上午 1:51
更新于:5 月 20 日 上午 1:52

The game is enjoyable, but of some level of principle, I can't recommend it.

Like a lot of reviews here, my issues similarly stem from the EULA, and the implications they provide. The main blow with this, to me and you as the customer, is our user experience. Modding is a huge part of this game and partly why the game can be so much fun, and the restrictions Take Two imposed basically kneecapped the possibility of the modding community of ever flourishing.

Most of the largest problems lie the heavy restrictions they've placed. Noteabally they've written against usage of copyrighted IPs, and restrictions on a multitude of vague platitudes like "hatespeech" or "obscene" content. In violation of these rules, you put yourself at risk of getting your account banned. Contrasted with Hopoos original EULA, they have basically made this game into another content license where the owner cannot do what they want with their product (and yes steam games are all technically content licenses, but most do not impose heavy restrictions on the consumer in this manner, or threaten them in such hostile ways like legal or criminal action- which is whatever Take Two decides as such).

Not only this, but for modders who wish to be (at the very least) credited or see some form of compensation for possible work they contribute to the game, now have no entitlement to do so. Once signed, all content belongs strictly to Take Two:

Take Two states: "5.3. Custom Content. Some of our Services allow you to use our tools, editing software, in-game functionality, or other features provided by us (“Our Tools”) to edit the Content to (for example) create custom levels, maps, in-game assets, designs, apparel, characters, livery, courses, games, or other content based on the Content (“Custom Content”). Custom Content includes, without limitation, all content created using Our Tools including in-game assets, maps, screenshots, videos, recordings of in-game audio, gameplay clips, and livestreams. You may only use Custom Content with the Services and/or only as authorized by us. You are solely responsible for the Custom Content you create and agree that such Custom Content will not violate this Agreement including, without limitation, the terms in Section 6.

5.4. Rights to Custom Content. Take-Two reserves all rights to and ownership of all Custom Content under applicable law. If, under applicable law, your creation of Custom Content results in you holding any intellectual property rights in such Custom Content then, in exchange for the rights licensed to you in this Agreement, you hereby freely assign us, upon the creation of such Custom Content, all right, title, and interest in and to such Custom Content, including without limitation, all intellectual property rights throughout the world for the full duration of such intellectual property rights (including all revivals, reversions, and extensions of those rights). If, despite the foregoing assignment, you for any reason retain any intellectual property interest or other rights in the Custom Content, then you hereby grant to us an irrevocable, worldwide, royalty-free, non-exclusive and sublicensable right, to use, reproduce, edit, modify, adapt, create derivative works based on, publish, distribute, transmit, publicly display, communicate to the public, publicly perform, and otherwise exploit such Custom Content within or via the Services or for any other commercial and non-commercial purpose related to the Services, including but not limited to the improvement of the Services, without compensation or notice, for the full duration of the intellectual property rights pertaining to such Custom Content (including all revivals, reversions, and extensions of those rights). Without limiting the foregoing, the rights licensed to Take-Two herein explicitly include the right for Take-Two to allow other users to use such Custom Content as part of our operation of the Services."

Again, contrasted with Hopoo's EULA, they did the polar opposite.

Hopoo states: "4. Modifications; Feedback. If you create modifications of the Game (“Mods”),
you will only own the software code for those Mods..." and "...You consent to Hopoo contacting you about your Mods and Hopoo’s potential use of such Mods, and you grant to Hopoo an option to negotiate a worldwide, royalty-free commercial
license, whether exclusive or nonexclusive, to your Mods (“Option”). Hopoo may invoke the option at any time during the term of this EULA, and for twelve (12) months thereafter (“Option Period”). During the Option Period (if Hopoo invokes the Option for an exclusive license), you will negotiate in good faith exclusively with Hopoo regarding any license to your Mods."

These changes, I can only imagine, are insanely demoralizing for mod developers, and effectively kills off a large portion of would be contributers.

I'm not going to preach as a figurehead for the modding scene, and frankly I don't care for a lot of people in them, but they still do deserve their due ownership of the things they've created. Not only this, but as stated throughout, this hurts us (the customer) in the grand scheme of things, as it majorally hurts the longevity the game could have had.

Some other things i've seen stated are a new anti-cheat implemented too, but I don't know about that, however I felt it was worth mentioning too.

Overall, if you're conciously supporting this, you aren't a bad person. Just understand the massive implications decisions like these, and your fincancial involvement has, on the greater gaming industry. Companies do not want you to own your product, and you shouldn't reward them for it.
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