squallea
Suriname
ㅤㅤㅤㅤㅤㅤㅤㅤif you are a star dust,
ㅤㅤㅤㅤㅤㅤㅤㅤI wanna catch you the finest one up.
ㅤㅤㅤㅤㅤㅤㅤㅤif you are a star dust,
ㅤㅤㅤㅤㅤㅤㅤㅤI wanna catch you the finest one up.
universal worlds below:
𝖥𝖠𝖢𝖤𝖨𝖳 [www.faceit.com]
alter acc for FACEIT [www.faceit.com]
𝖡𝖺𝗇𝖽𝖼𝖺𝗆𝗉 [bandcamp.com]


艺术作品展柜
Opiatdöd-Morgondagen är blekk
6 5 1
最喜爱的组
Dark_Ambient - 公共组
2,161
名成员
5
游戏中
16
人在线
7
聊天中
艺术作品展柜
kisses
1 1
最喜爱的组
Forever Together ♡ - 公共组
566
名成员
9
游戏中
62
人在线
9
聊天中
评测展柜
This trilogy seems to be inspired from Identity (a famous movie about inner conscious world and personalities) and Groundhog Day(the first movie narrates with time-loop mechanism). I'd interest these genres, and I have enjoyed this trilogy on 3 days with 10 hours played a day. Even though these games are difficult as onplaying with expert mode which off the hint and skip modes. However, I try to calm down and solve these puzzles, these puzzles are as complex as Alawar's in expert mode. When I finished the trilogy, I have breathed out deeply, and then remind the last two parts' infos, and organize all of the elements of characters, notes, and plots. After doing these, I want to state my opinions for this sequel.

For plot: this game narrates by splitting notes in the all of the scenes. I know Dimmie Azu isn't professional director, and the game has too long time gap scaled from 2014 to 2025. And also in part 1 bonus chapter is described to find these clues regarding what happened the massacre of asylum. However, it seems to be forgotten or deleted in part 2 and I'm disappointed about it. It wants to build up the complex world about asylum and dark fall town. But this game stills not to explain why massacre happened as part 2 and 3 having released, and who is the disruptive troublemaker on asylum in part 2. There are a lot of mysteries veiled in plots. But by connecting two parts of the game, I'm finding that protagonist is stuck in time-loop since she woke up from bed in part 1, also I think the end cutscene of the part 2 wants to tell us that time travelling is fake, and phantasmal. And, I can accept the reverse of ending in part 3, It surprises me enough. Also, I think all of the games are mild pace in narrating. So that I think that game is not hard for me to understand the story, even though this game is no any comms in gameplay.

For gameplay, I'm a HOPA nerd, I even have first time to play this alternative HOPA(Directly I think that should be called as adventure game, it less of hidden objects scenes). This game analogs a scene puzzle solving mode, which you need to find the items for finishing the main puzzle. Although it presents old HO scene mechanism, but I think it is more interesting than pure HO mode. Additionally, I think the trilogy has the same problem that where can be interacted but you can't find in first time, and there is no hint or highlight for it. So that causes a serious problem on playing expert mode in first time, you need to ragely click every scenes somewhere interactive area you maybe missed, I think this enterprise can imitate other BigFish games on dealing the interactive area. Hence I think that game is out of the concept of the 'casualty' and turns into difficult, especially part 2, there are a lot of scenes existed once.

For creating creepy atmosphere, this enterprise uses a Hitchcock way to make some screamers in cutscenes, I think frequently using it for frightening is boring, and can easily immune for that jumpscare, even think can this game be tagged as psychological horror?

With my sincere speeches, I'm so thankfully to enterprise for making the great trilogy to present a how complex, spiritual world to player. I have experienced the Holly's conscious adventure. And, I think some aspects of interactive area is clever, such as you can put the wine into the time safe and let it turns into vinegar. Most players think Part 2 is the worst part in this sequel, but instead, I think it is the greatest of the three, not only the designs about interaction, but also the pace. When I read the bonus contents, we can know that the enterprise experiences a tough and rough time, and try to fix the failures from the former designer. So that we don't need to blame Dimmie Azu presenting a old-fashioned ending of this sequel. I think it is OK for explaining the most of mysteries.

In the end, I want to say thanks for Goblinz stuffs again, thanks your stuffs can make the greatest HOPA game series in the world, and I really hope, the next game can be released in near future successfully, and I will preorder it without doubt. I'm looking forward to your team acclamation, and bringing the new experience to fans.
收藏的指南
创建者 - RudeLuudVick
167 个评分
最新动态
总时数 6,003 小时
最后运行日期:4 月 22 日
500 点经验值
成就进度   1 / 1
总时数 0.2 小时
最后运行日期:4 月 16 日
成就进度   1 / 34
总时数 230 小时
最后运行日期:4 月 6 日
propane 3 月 6 日 下午 2:17 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
propane 3 月 6 日 下午 2:17 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
RCHEN 1 月 22 日 下午 7:49 
:)
Carrot 1 月 22 日 上午 12:14 
⣿⣿⣿⠟⣋⣉⡛⠿⣿⣿⣿⣿⠟⣋⣥⣤⡍⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⠇⣼⣿⣿⣿⣷⣌⠻⡿⢡⣾⣿⣿⣿⣿⠈⣿⣿⢛⡛⠿⢿⣿⣿⣿
⣿⡟⣀⣛⡛⠿⢿⣿⣍⢣⠡⢩⡿⢛⣋⡥⠐⠶⠆⡴      ⢠⡙⣿⣿
⣿  ⣿⣿⣿⣿⠶⠿⠍⣠⣤⠡⠚⢿⡏⠠⡝⢀⠠⡄⠻⠃⠿⢂⠐⣿⣿
⣿⣧⠹⣿⣿⣿⣿⠿⠃⢙⣛⣀⠲⠿⢧⠁⡂  ⢂⠴⢠⠠⢀    ⠂⣿
⣿⣿⣷⡌⣿⣿⠟⢁⣴⣿⣿⣿⣿⣷⣶⣦⣍⠐⢃  ⣴⣬⡐⢶⣴⣾⣿
⣿⡿⢋⣴⣬⡔⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡘⣿⣿⣦⡙⢿⣿
⡟⣰⣿⣿⣿⢠⣿⠈⡄⠙⣿⣿⣿⣿⡏⡅⠈⢸⣿⣿⡇⢹⣿⣿⣿⡌⢿
⢰⣿⣿⣿⣿⠸⠛    ⢀⡿⡍⣽⢿⣇    ⠸⠛⠻⡇⣸⣿⣿⣿⣿⡌
⢸⣿⣿⣿⣿⣦⠈⢴⣶⣿⣧⣴⣤⣾⣿⣶⣶⣮⡥⢞⢰⣿⣿⣿⣿⣿⡇
⣌⡛⠿⠿⠟⣋⣼⣶⣬⠍⣉⣛⡛⠛⣋⣩⡉  ⢒⣙⠢⠙⠿⠿⠿⢛⣰
Tao_Benny 2025 年 12 月 19 日 下午 6:40 
你也是!顺顺利利的
Kazusa 2025 年 12 月 1 日 下午 1:59 
孩子,你继续看日本人拍的那个什么鬼子支刃。哪吒在电影院里一点也不难过,不累。