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Swizard 最近的评测

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1 人觉得这篇评测有价值
总时数 6.8 小时 (评测时 6.1 小时)
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I'm suprised this game comes so heavily recommended. There is a lot of potential, but it's deeply flawed.
I had a long list written out, but steam ate my comments. But in short, the pro's don't outweigh the cons. While fully writing it out, I kinda figured I dislike this game more than I actually like it at the moment.

Main cons:
- Time-gated daily/weekly quest being the main loot. The resources, which you need to farm, are also time-gated. It feels very mobile-ish in its design
- Melee is much much weaker than ranged, magic/ranged is very clearly way more easy being able to snipe many enemies from a distance.
- Moving required parkour, but if you fall from a distance slightly too high you'll instantly die. Prepare to die this way often
- It's weirdly zoomed out to the point you can't actually properly enjoy enemies and what you're fighting
- It's build in a disorienting way. The previous two points really don't help, you need to find your way around while you can die if you fall down the wrong ledge and it's still all very zoomed in.
- I probably only scratched the surface, but I saw the same couple of enemies including bosses, again and again.
- Your inventory, even with upgrading, is weirdly limited
- There is no clean healing system. Food is limited, save points don't heal you up. Practically the only way to heal is to heal yourself with a spell. Prepare to use that spell a heck lot.

I'm mixed between thinking this game is somewhere in the 5/10 - 7.5/10 range depending on my mood. I'd wait till they tweak this game a heck lot more, and then still probably wait till it gets a deep discount.
发布于 2 月 8 日。
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有 3 人觉得这篇评测有价值
总时数 19.9 小时 (评测时 1.2 小时)
I'll be very honest, I might be in the tiny niche this game is trying to serve, but it seems to be extremely buggy.
My first game ended with my save corrupting, character being completly bugged out. I wasn't able to save, it became invisible, items stopped working. This save seems completly lost, and all I did was TP home once.

Basic functions like selling in the shop are not fully functional (they bug out if you use the wrong npc).

There may be a lot of potential, but it feels like an alpha build right now.

Edit: so I will keep an eye on this game and I'll change if it's less of an alpha, cause the dev does actually seem to lurk around and at least bug fix. Again there is potential here.
发布于 1 月 22 日。 最后编辑于 1 月 22 日。
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总时数 0.3 小时
This game feels like a rough draft of a game, which wasn't properly fine-tuned before they just created "more" of it.
The match 3 is some of the worst feeling I've played in a long while, the action-tower-defence feels pretty darn mediocre (it's mostly 1 time attacks not actual "towers"). The sound-effects are sharp and anoying and it all feels zoomed out and ugly. The dnd seems to be style over substance really. You're "platform" is a dnd sheet. Visually extremely boring.

As someone who actually likes match-3, tower defence games and dnd, I did not enjoy this. IMO I'm suprised so many apparently do.
发布于 1 月 19 日。
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总时数 23.8 小时
What a mixed bag of a game.

It takes forever to unlock the new characters, legit expect to just be playing the base and maybe second character for 5-10h+.
As reference, the first achievment is achieved by ~60% of players. Based on that digit, you can see what % of players actually get anywhere in the game. Less than 50% unlock the first character, less than 15% unlock the last one. It's very telling that ~3% of the players actually cleared the game till the end credits, cause you have to slowly unlock all the areas, then clear with every character, before you get to see it.

The game base is fun though. There are a bunch of items and potential builds. I'll be honest, most characters have a handful of builds that stick out above all else - and almost every build comes down to the exact same principle: passive block + an attack. Build enough passive block and whatever attack doesn't really matter. 3 out of 5 characters were fun and unique (enough), and arguably at least the 4th one is decent. No one likes Tote though, what horrible underpowered gameplay. There are many different items to unlock, but again, the only real strategy that works is passive block + an attack - few other builds are viable.

The game is buggy and explains itself poorly. Tr3 character has a tutorial with year old posts on reddit of people getting stuck in the tutorial - and I can see why - the tutorial sucks but soft-locks you till you complete it. The game bloody soft-locked on the end credits - which is the final reason I put this on "do not recommend".

I would say this is a solid 6.5 that could have been an 8+. It did hook me in the "one more", but more than anything that's because this sub-genre doesn't have a lot of competition. If you can get it cheap and the genre interests you (inventory management rogulite), give it a shot. Be ready to be frustrated for the first 5h+ hours as you unlock nothing really substantial. Hardfocus on the "crystal" thingies that unlock new areas, cause that is gatekeeping the actual game.
发布于 1 月 17 日。 最后编辑于 1 月 17 日。
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总时数 10.0 小时 (评测时 6.9 小时)
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I'm mixed on this one to be honest. I've gone back and forth of recommendation vs non recommendation.

On the one hand, the single player game is great - fast paced turn-based RPG to build a character with fun synergies. The atmosphere is good, and I am enjoying my time.

On the other hand, the multiplayer is a wall of a difficulty spike. You fight "ghosts", but by the setup it seems only the most insanely strong ghosts end-up in the pool making the learning curve a steep wall, really reducing the enjoyment significantly.
Furthermore, there are two maps - with two item packs, which only can be mixed and matched in the multiplayer. So the regular, more casual mode, gets less content.
Lastly, the price point is pretty insane. There just isn't enough content to warrant it. IMO this game feels like a 5-10$ game asking for 20$. IMO I would definitely put it on "do not recommend" for 20$.

It could be "fixed" in my view, if some of the multiplayer nonsense was allowed in the singleplayer, i.e. allow single player games to also choose their item packs, or add a randomised map. And weaker ghosts get added to the multiplayer pool (i.e. split it into normal person and leaderboards mode or whatever). Having a significant chunk of the content behind sweaty gameplay isn't that fun.

If you can get this game for cheap, the single player is worth a couple of hours. If you are suprisingly sweaty and like instantly having to go for optimal meta just to win a single game - the multiplayer is a thing you may enjoy.
发布于 1 月 7 日。 最后编辑于 1 月 7 日。
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总时数 7.1 小时 (评测时 6.0 小时)
Pretty darn fun little roguelite, easy to learn harder to master. You combine squares in a limited 4x4 area, to higher tiers - with higher tiers having stronger effects. There are a lot of combo's and strategies. The art is reminiscence of Super Auto Pets, and in some ways the gameplay feels a bit similair-ish too.

That said, near the top-end of the difficulties many strategies do seem to fall off pretty hard and you become more rng dependent which kinda sucks. Another point, this game would do VERY well to have a rewind button undo the last action - as I've often done something by mistake or weird interaction I didn't understand (cause there is a lot of reading). Last complaint is the lack of controller support? Seems a bit odd to be honest.

That said, the game is 4 bucks, and it's definitely worth 4 bucks. I'm still enjoying my time, but not sure for how much longer. Like a solid 7/10.
发布于 1 月 4 日。
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总时数 1.5 小时
抢先体验版本评测
This game did no capture the feeling of an arcade for me. It all felt (way) too janky, focussing on adding more instead of polishing what's there.
发布于 2025 年 12 月 30 日。
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总时数 10.7 小时
Poorly balanced game, feels very forced in what you can do when with daily quests. Imagine farming tools, having to take literal hours to do so, and for if you die once, ALL equipment including everything in your inventory taking significant damage. The overworld felt small, with close to no real variety. There are better games in this genre, skip this one
发布于 2025 年 12 月 30 日。
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总时数 1.6 小时
Legitimately, this game feels too random. You have pretty much no influence in how it bounces, making builds more frustrating than fun. If you like 90% pure luck, 10% skill - then you can consider playing. If you don't, skip this one
发布于 2025 年 12 月 27 日。
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1
总时数 3.8 小时
Gooner bait mediocre hades clone. The gameplay loop has some potential, but is ultimately flawed. The characters are needlessly gooner, without adding much substanance. There is practically no story, and the game is quite easy to beat after 2 / 3 runs of meta progression.
发布于 2025 年 12 月 23 日。
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正在显示第 1 - 10 项,共 87 项条目