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Should write a proper review for this, instead of the highly opinionated one I was drafting earlier.

Also, this game was developed by STEAKSTEAK. Cool name, I'll be grading using references to steak.

Auto-Staccato: A Review

I will be touching on (and subsequently grading):
- Audio
- Graphics
- Gameplay
- Soundtrack
- Aesthetic Sensibility
- Final Rating

Audio

The Difference Between Medium And Medium Well Is Imperceptible, But Not The Difference Between Rare and Well Done

My personal opinion on the audio quality of this game is this; I have no qualms with it. It works fine for me, and while it doesn't go above and beyond, it does do its job efficiently as any game ought to. There is a review on this page, however, that states that the audio is a LOT better if you use lossless audio files. This means no mp3s, more like .wav files (from my knowledge on lossy vs. lossless, anyway). I do not, and have no intention of, going out of my way to get lossless audio files. I barely even know how to make my own audio files (something I should do someday). So do your own experiments. Audio gets a 5/5 from me, doubly so if I finally decide to play something lossless. As for the game's own soundtrack, I'll cover that in its own separate section.

Graphics

Very Well Done Steak! Or Should I Say Rare Because That's The Best Type Of Steak And I'll Fight Anyone On This

Graphically, the game looks amazing. While I'm playing through levels, I really feel as if they took a lot of extra time on graphics and lighting and making the game look marketable. That aspect of the development will (say it with me kids) be important later. They did scrimp on some parts, however. The Tavern map is missing something; the actual level. The enemies are there, and so are the candles that light up the place, but everything else is pitch black. Huh? Why is this? It doesn't affect gameplay at all (I can still play the game normally), but this game tends to hinge more on looks than usability, so sadly I can't let this one slide. The Forest and Tomb levels are highlights here; they look insanely well done, and I commend the devs for doing a great job there. Field is a bit of a hit or miss in terms of visibility; you can't really tell when you need to hit enemies (I'll touch on this in Gameplay). I'm also commending the work done on Meadow, it's very calming to blow hellhounds (I'm assuming) to bloody shreds and bits. If you buy this game, do try out all the maps! Graphics is 4.5/5 due to the issues in Tavern and Field (at least, for me. Not sure if anyone else has these issues).

Gameplay

Beef Jerky

Gameplay is very much a hit or miss. It all depends on what you really enjoy.

There are two gamemodes to this game; Horde and Arena. Horde is pretty straightforward; you get three lanes, enemies approach you through these lanes and you have to slice through them when they hit the certain areas the game has very kindly highlighted for us. It is HIGHLY difficult, as if you miss by even a tiny fraction of a second, you lose health. You also lose health if you swing with no one in the highlighted areas. For someone who is easily panicked and somewhat twitchy, this adds to the difficulty level tenfold. You can choose to add two more lanes, or even add Colors. The Colors option is very redundant. I don't know why they added it. I don't even know how it works. It adds a little color map in the bottom right corner of your Arrow Keys, each one color coded (Up = Red, Left = Green, Down = Blue, and Right = Yellow. I don't know, Right always seemed more like a Blue color to me). It also color codes the ring around the enemies (used to time when they are in the highlighted area). But I can't figure it out. Do you need to hit both the arrow keys AND the keys binded to swing at the same time?? That seems even more insanely difficult, if it actually worked, because I'm hitting both keys at the same time and it doesn't seem to be working. There is also the issue with the Field map, in that the grass is wayyyy too tall. I have trouble seeing the highlighted areas, and can't even see the enemy rings, so it's useless trying to hit anything without losing health. And you lose it very quickly in this game.

Arena is also straightforward. You are placed in first-person view (as opposed to Horde which is in an above-angled third person) and you fight what I'm assuming are hellhounds. They certainly look like they were ripped from DOOM, though I've never played so I wouldn't know. You have horizontal lines moving towards the left of your screen; these are the beats that you synchronize your attacks with. You attack by SHOOTING FREAKING LIGHTNING OUT OF YOUR HANDS WHICH IS MAD COOL. No more swing-your-swords and firing-a-bow-from-horseback nonsense of Horde; we are straight up playing as Zeus here. The hellhounds, however, are somewhat imbalanced and disadvantage a twitchy, easily spooked person like me. The hellhounds make absolutely no noise, so in a situation where I am fighting 5-6 hellhounds in an already cramped Arena map, and I'm panicking internally and missing beats left and right, and I CAN'T SEE THE 7TH ONE RUNNING AT ME FROM BEHIND, AND I LOSE MORE HEALTH, AND IT'S A VERY TENSE, UNFAIR AND STRESSFUL SITUATION. Now, if you aren't panicky, and can keep calm here, and don't mind being put at a disadvantage and only hearing the sounds of your own lightning, I'd say you are insane. But whatever floats your boat.

I think you can already tell how intense this game gets for me in Arena mode. In Horde mode, it's less panicky (as I'm decent) but I still have my moments.

I find the game imbalanced in Arena mode (come on, at least squeak, you dogs from hell, at least let me know you're coming it's unfair), while Horde is difficult but doesn't detract from the quality of the game, in my opinion. Other players who would rather have it easier may say otherwise.

Also, while I didn't touch on this earlier, there is apparently a Campaign to this game. I'll have to play through it later and edit my review accordingly.

Horde: 4/5
Arena: 3/5
Intensity: 5/5
Balance: 3.5/5

Total Gameplay Rating (rounded to nearest whole number): 4/5

Soundtrack

Basically Kobe Beef. Grade A 100% Natural Beef

I've been sitting here listening to the main menu song loop over and over again. Coupled with the tracks that play when you win and when you lose, the few original songs that this game has to offer do not disappoint. I won't talk about this long, but do have a listen to it when you get the chance. 5/5 really good compositions. Please do not ruin it for me if it turns out they bought these songs or they're copyright free and published somewhere else. I will cry.

Aesthetic Sensibility

A Slab Of Beef Fit For Royalty

The game's aesthetic focuses heavily on the ideal medieval fantasy. The menu looks absolutely stunning (although I do not recall there being modern lighthouses in medieval times OR fantasy. I'll give them half credit for it though, it looks really well made). Some levels do make you feel as if you were in medieval times. The only exception to this may be Desert, unless you wanted to channel your inner Crusader, and Meadow, because medieval times did not look THAT dreamlike. It looks like something I'd see on PBS Kids ten or so years ago. Certainly has that aesthetic. I guess I have to admit that the game does lighten up its hold on aesthetic a bit, but I love the way it looks so much, I don't really mind. Still have to be reasonable, however. 4.5/5 to me because it matters, but it probably won't for the rest of you.

Final Rating

Overall, A Superb Look, But Watch Out For Difficulty And Gameplay

Averaging up the scores gives us a Final Rating of 4.6. Personally, I wouldn't revisit, but 10 bucks isn't a bad deal! Try it!
发布于 2020 年 4 月 5 日。 最后编辑于 2020 年 4 月 5 日。
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总时数 46.1 小时 (评测时 24.5 小时)
Today is May 24, 2020. I recently realized that my review for Music Racer was probably not written in the best state of mind, so I'm back with a good night's rest under my belt. I opened the game up in non-Legacy mode.

Grading Criteria:

non-Legacy vs. Legacy (pre 5/27/19 update)
I. Graphics
II. Gameplay
III. YouTube plugin works?
IV. Replay Value

The non-Legacy version is the version of the game made after the 5/27/19 update, which broke the game for a lot of users at first (but now it's fixed, so +1).

GRAPHICS

The non-Legacy and Legacy versions of the game differ somewhat in graphics. Both keep the same 80s synthwave aesthetic, but non-Legacy is more refined, cleaner looking, while Legacy version has a grainier look to it. Graphically, the newer version shines a helluva lot more, but if you're buying for graphics alone, it wouldn't matter which version you get. Both are amazing in their own ways. I personally prefer the way Legacy version looks, but for all intents and purposes I'm choosing non-Legacy here.

GAMEPLAY

Gameplay differs a bit between versions. The main design of gameplay is still the same; dodge the obstacles, collect the points, get to the end. The two big differences between gameplay (and the two that are deciding factors IMO) is that non-Legacy's movement is slower and more janky than Legacy version. This may be due to camera perspective, as the camera is set very close to the back of your vehicle. However, both versions suffer from a certain fundamental flaw in the game; there is very little that is engaging in terms of gameplay. I'm not kidding when I say that all you do is dodge, collect and die. Even Audiosurf 2 was more fun than this (or hell, even Auto-Staccato, which has its own problems). There is no engaging factor in gameplay. There are maps that curve up and down and do weird things, but they aren't as engaging as Audiosurf because Audiosurf added more points on the big loops, to make them more intense. This game didn't even try to add challenge. Hard Mode? Same as Normal, but if you get hit once you perish. Practice enough and you pass most Hard Mode levels with ease. And don't even get me started on the flat maps like DISTANT_LANDS or COLORFUL, or hell even FIREWORKS. The game relies almost entirely on graphics to push the value of the game, and while it works sometimes, most of the time it falls short due to GAMEPLAY. I don't like anything regarding gameplay on either version.

YOUTUBE PLUGIN

The 5/27/19 update broke the game in one fundamental way: the YouTube plugin. I do not remember specifically when they fixed it, but I know for sure it works in the non-Legacy version of the game. As for the Legacy version....the search bar for YouTube doesn't even work. Tried searching multiple times, nothing came up. You have to rely on audio files to play on Legacy. Not a problem for me, I have a sizable MP3 collection, but some people would much rather have YouTube over amassing a collection, something that takes some time. non-Legacy obviously wins here, because it WORKS.

REPLAY VALUE (basically total rating)

Would I return to this game? Sure, if it was the last game on Earth and I was starved for some sort of dopamine hit (something this game doesn't even really provide). Should you buy it? If you have gotten to this point and you still want to, go ahead. I can't stop you. But do take my words into consideration, and decide which version you would rather play on. I personally would play on Legacy version (gameplay errors on non-Legacy are something I can't overlook), but you do you, I guess. :P

4/10
发布于 2019 年 6 月 5 日。 最后编辑于 2020 年 5 月 24 日。
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总时数 85.3 小时 (评测时 68.7 小时)
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its so gay now

valve ur ftp decision is ♥♥♥♥ CHANGE IT BACK PLS
发布于 2018 年 2 月 10 日。 最后编辑于 2018 年 12 月 22 日。
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总时数 2,919.0 小时 (评测时 384.5 小时)
So yeah, this is a very good game right from the start. Lots of choices for gameplay because of the sandbox genre.

Of course, you will come across the occasional bug, but it’s really nothing. The game is usually fixable.
发布于 2018 年 2 月 10 日。
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总时数 198.3 小时 (评测时 17.9 小时)
it's pretty good

like there's nothing wrong with it at all, but don't take it from me because i don't play that often
发布于 2018 年 1 月 8 日。
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总时数 21.7 小时 (评测时 5.2 小时)
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I like it, but it's too laggy to be playable for me.

If you want it, well, go ahead, but if you have a bad vid card like I do, then prepare for a LOT of lag.
发布于 2017 年 12 月 20 日。
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