19
已评测
产品
1418
帐户内
产品

sub.id 最近的评测

< 1  2 >
正在显示第 1 - 10 项,共 19 项条目
尚未有人觉得这篇评测有价值
总时数 17.4 小时
not going to say it's just simply simple, there certainsly are nuances, but it's just so fun as a casual, fighter platformer. highly recommended. peace; i'm out.
发布于 2025 年 9 月 8 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 1.6 小时
抢先体验版本评测
Game seems really well thought out as for interactions, balance, and just ease of play. And i would willing pay through the teeth for a campaign version (or just a dungeon crawler-type thing, no story needed), but i can't commit to the multiplayer. I need to pause and do stuff with a game this long. Highly recommended, though. And i'll be there day one if an adventure mode or similar comes out.
发布于 2022 年 12 月 4 日。
这篇评测是否有价值? 欢乐 奖励
有 171 人觉得这篇评测有价值
有 11 人觉得这篇评测很欢乐
5
6
总时数 1.9 小时 (评测时 0.5 小时)
Ads between every single fight? I regret my $1.

[Edit: Impatient me didn't realize i could turn them off. From the main menu: Battle Settings -> Sponsored Content -> turn that **** off.

I'll keep this review up in case someone else needs the info; but i'd otherwise delete this for now until i can get a better understanding of the game, rather than the bs publisher stuff.]
发布于 2022 年 6 月 11 日。 最后编辑于 2022 年 6 月 14 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 2,007.0 小时 (评测时 852.1 小时)
Great game but what the trash is this Epic activation nightmare? Bonkers dumb.

4/12/21 Edit: Reversed recommendation; it's okay. The core game is still there. That's what's important. Plus it's free now. Can't knock that. Not happy with the way Epic seems to be taking it, but, again, still the core. Try it out, for 5 or 6 hundred hours. You might like it.
发布于 2020 年 9 月 17 日。 最后编辑于 2021 年 4 月 13 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 5.0 小时 (评测时 3.8 小时)
there's a special place in [RAINDEER PARK] for those of you who downvote this.
发布于 2020 年 4 月 2 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 5.9 小时 (评测时 5.6 小时)
There's a lot to love here, but i'm just not compatible with it. Every time i reinstall and play this game (3 times in the last 2 weeks alone), i have a pretty good time until i run into another, new design decision that is so strange i lose all interest in continuing -- until i do again.

So, it was a love-hate relationship until just today, and, well, there's always the straw that breaks the camels back, right? It's certainly not even a big deal, quite a small rule interpretation: When the lady bear attacks a corrupted creature, she uses her spirit stat instead of the attack stat. Fine, easy enough. But, then i would also expect, based on the generalized language, that when i have 2 corruption and then attack an enemy player with 6, shouldn't my spirit stat be used during combat instead of my attack? Fine, mistakes made. Live and learn, maybe? I've done that enough with this game, i think.

More bad decisions off the top:
- Can't speed up the first game played (after prologue) -- and this game needs it all the time.
- Camera's auto-follow breaks after your turn, even if you didn't move it or put it into manual mode.
- Speaking of the camera, two things: you can't zoom out very far at all -- certainly don't expect a board-level view -- and, to add insult to injury, a thick fog is wafted over the landscape at increasingly opaque amounts as you do zoom out, making for anything but the absolute closest zoom level blurry.
- Certain rules are just plain barely/never explained. Looking at poison, the corruption stat, and exploding dice, among others.
- Various other rule caveats that are not explained, which isn't always a terrible thing; however, making even small mistakes can often snowball your bad fortunes out of control.
- On the bright/also-dark side, if you're winning, you'll feel like a million bucks. That's because there's a runaway-leader problem too. Multiple paths to victory doesn't mean all those paths are viable for any particular character, nor depending on a given point in the game.
- Companions are vastly under-seen/available/used. (There's also a pull-your-hair-out, "mischievous" "companion" you might just get forced into having as well.)
- Randomization is out of hand. I'm not talking about the dice. Dice are great, love the dice. I just don't like it in all of the other parts of the game. Which is everywhere.
- Rewards and monetization of this game are questionable, in general.

All of these things feel like idiocy, especially when many seem like quick fixes. They're painful to see and more painful to experience -- over and over again.

There's a lot of good too, but the bad has overwhelmed it for me. I wish it was just a bit better. Or maybe i would have made the same review at 100 hours even if it was. Maybe it needs to be a lot better. It's hard to tell.
发布于 2020 年 3 月 27 日。 最后编辑于 2020 年 3 月 27 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 11.1 小时 (评测时 7.8 小时)
i don't even know how to rate this -- i'm addicted to it. i recommend it if you're in to Race for the Galaxy; otherwise, it's for a tabletop deck-builder crowd. And more than that, get it if you're interested in a sharp, strategic and tactical, quick-to-play game that has a few flaws. it's more than likely worth the price regardless of any of that. it's a good game.
发布于 2020 年 2 月 26 日。
这篇评测是否有价值? 欢乐 奖励
有 13 人觉得这篇评测有价值
总时数 5.2 小时 (评测时 0.7 小时)
For the controller thing: try going in the right-click menu to "Properties" and for the option "Steam Input Per-Game..." toward the bottom of that screen, choose "Forced Off." Otherwise, I would recommend rebinding your pad's inputs to keyboard keys via Steam's controller interface. Best of luck; it's worth it.

I've played 0.7 hours. I've played 7,000 hours of SSF2T, Garou, and fighters of that ilk. Not like that's a lot compared to other people, but I can safely recommend this game already.
发布于 2019 年 8 月 22 日。
这篇评测是否有价值? 欢乐 奖励
有 12 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 36.1 小时 (评测时 13.3 小时)
Do you like to manage things?
Do you like creating your own narrative?
Do you like sandboxes and card towers?
Do you want to stress yourself out with aesthetics?
Do you want a day/night cycle that doesn't really mean anything?
Do you want developers who sell feature-rich and well-priced DLC?
Do you want to fuss over placements of garbage bins and cold cut shops?
Do you love it when everything falls apart because you moved too early and spent too much?
But most of all, when all is said and done, do you love to chill out and just zen?
Project Highrise does.
发布于 2019 年 4 月 10 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 3.0 小时
This game is suprisingly hilarious and has super solid/fun gameplay; i don't know what more you can expect from a game. If you like speedrunning, platformers, puzzles, or any combination therin, buy it, yo.
发布于 2018 年 12 月 3 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2 >
正在显示第 1 - 10 项,共 19 项条目