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Starry☆Mynx 最近的评测

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有 6 人觉得这篇评测有价值
总时数 3.9 小时
I think this might be my favorite of the FIND ALL series! Not that it was a perfect hidden object game, but it had elements that made it feel unique compared to some of the others.

What I Loved:
  • I loved the extra speed run achievements and the slots/whack-a-mole mini game.
  • I loved that you basically have unlimited gold to play the slots minigame once you beat the game.
  • I found it quite challenging to get the 50,000 points achievement on the mini-game, but it didn't actually take very long.
  • For the speed run achievements, I did a second playthrough and managed to get through it in 45 minutes even with a little bit of struggle finding items. For speedrun achievements, it didn't feel overly difficult to do as the object placement doesn't change, only the order in which you find the items. I liked that this was a feature mainly because I feel like it adds to the replay value of the game.
  • As always with this developer, the scene getting colored in as you finish various sections feels so rewarding.

What Was a Struggle / Could Be Better
  • The ship scene which is the second to last bit with hidden objects. I REALLY wish I could have turned the motion of the ship off because it was making me a bit dizzy and nauseous. It's rare I get motion sick from a game, but this is one of the few that caused it for me. Something to beware of if you're sensitive. I paused the game at this point when it got to be too much and tried to look up if there was an option, but there is not.
  • There is no hint button. Not a big deal because it just makes the game longer, but I know a lot of people prefer having the option. (Pretty sure this is because of the speed run achievements - but it would have been nice to have the option to turn it on or off maybe.)

What made this one of my favorites was definitely that it was different from the others. I like when a game surprises me and this one having the extra features was a surprise because I always go into these hidden object games blind. Of course, I might be the odd one out on this because I saw a lot of people complaining on the discussion boards about the things I enjoyed the most about it.
发布于 12 月 9 日。
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有 15 人觉得这篇评测有价值
总时数 23.6 小时
Overall I really enjoyed this one! As it's a bit grindy I mostly played it to wind down before bed or when I can't sleep because I find it relaxing in it's simplicity.

What I Liked:
  • It's casual and relaxing to play.
  • I enjoyed the art and bright colors.
  • Nothing was "trash" and you fix items that arrive broken.
  • The game doesn't really punish you for anything, and when there IS a consequence for something (missing a sticker on a box or not filling a rush order before time is up for example) it feels reasonable.
  • The devs updated the achievements to be a little easier to get / less grindy past the natural "end" time of unlocking everything else.
  • Anytime I've encountered a bug (like the infamous tie-mageddon) the devs have quickly addressed it.
  • I also love that they're still updating this one and have plans for adding more item types/businesses. This makes it more likely for me to return to the game to check these out now that I've 100%'d it.
  • I really liked the side bit of collecting all the collectible figures. I wish the devs had done this with some of the other collectible items too (plushies, trading cards, games, books, etc). I think this would've enhanced the game play a bit.

The Annoying Bits:
  • Unlocking things in the game is the only progression you get. Once you've got everything unlocked, it feels more and more repetitive with nothing to work towards.
  • The cat (while cute) can be frustrating until you unlock it's pillow because of the limited workspace you have.
  • Sometimes packing the boxes feels like it doesn't logically make sense and you need a bigger box than you think you should because the items you are packing take up more real estate than you'd expect.
  • The physics on packing the boxes in the truck at the end of the day, while amusing, are definitely odd.

Final Thoughts:
Overall I do recommend this one for a nice little time waster or way to wind down, especially now that they've removed the requirement to play this game on hard mode for 100% achievements. The annoying bits really weren't that annoying for me personally, but I feel like they should be mentioned in case things like that might bother someone. :)
发布于 12 月 1 日。 最后编辑于 12 月 1 日。
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有 9 人觉得这篇评测有价值
总时数 1.3 小时
Short cute cozy game, took me a little over an hour and 2 playthroughs to complete. I think it's 100% worth the price and loved how it explored anxiety and how neither ending was wrong or made you feel bad (though if you're me, choosing to go to sleep was a very difficult choice because I know IRL I'd make myself go to the meeting instead). Growing peaches in space sounds like it could be fun and I really enjoyed the premise of the story. <3 Achievements are missable but easy to get on your second playthrough (and be sure to check the extra content because it's also tied to achievements).

I would love to see this game expanded some day. My ONLY complaint was not being able to take screenshots and the controls not being 100% intuitive. I had to check the menu to see what keys to hit. Otherwise I enjoyed the time I spent in this game. :)
发布于 11 月 30 日。 最后编辑于 11 月 30 日。
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有 8 人觉得这篇评测有价值
总时数 20.6 小时
I have mixed feelings on this game. On the one hand I really loved the art and seeing some popular characters transformed to fit this world (the terminator, ninja turtles, one piece, aladdin and jasmine, the little mermaid, and many others), and the overarching story was an interesting one of what could happen if AI was more sentient and time travel was possible. On the other hand, it felt way too linear for a hidden object game and some of the mini-games (while doable) were annoying, especially during the "boss fights", although not too difficult overall. It also didn't feel like there was enough directions on things. For example, the Fulcrums -- you can't really finish these until you've gotten to a certain point in the story -- but this isn't explained.

Overall, it's a relaxing game once you figure things out and an easy game to get 100% achievements on if you like hunting for those. However, I do not think it's worth the $20 price tag and would only recommend it on a deep discount.
发布于 11 月 10 日。
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有 12 人觉得这篇评测有价值
总时数 0.7 小时
This game is cute, but I got kind of bored rather quickly. I absolutely love the idea of this game and the dragons and hope that the developer will continue to expand on the game, but in it's current state it just wasn't my favorite.

What I Loved:
- Cozy game with adorable dragons. Watching the dragons exploring was probably my favorite part.
- It's low pressure and has good vibes.

What Caused My "No" For Recommendation:
- The tutorial wasn't as helpful as I wanted it to be. I think I learned more from clicking around than from the tutorial, especially when it came to taking care of the dragons.
- The corruption seems to spawn really quickly and the workers don't clean it up very fast. You need to pretty much put an item down on every single spot to prevent it from respawning.
- The copy / paste feature just did not work for me.
- Clicking on the crystals (currency) didn't always register and or would be too close to an area I didn't have unlocked and sometimes wouldn't let me pick them up.
- The items you get to decorate with are cute, but it felt limited on options.
- Feels grindy more than fun and I think having some sort of story would have helped keep me engaged.

I had high hopes for this one cause I absolutely adore dragons and have been in my cozy era lately, and it's well done for being an indie game with just a single developer, but after about an hour of playing and grinding out crystals I was just done. I'll be watching this one for future updates though because I feel like it has potential.
发布于 11 月 9 日。
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有 8 人觉得这篇评测有价值
总时数 0.2 小时
This was adorable and felt well done for a student project. However it didn't feel like a full game, it felt more like part of a demo. Would love if it was turned into a full game though because I really liked the theme and graphics. I was so sad when I finished collecting everything in about 15 minutes of gameplay.
发布于 11 月 9 日。
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有 10 人觉得这篇评测有价值
总时数 2.4 小时
Cute hidden object game. Dragons and stars? I needed this one! No hints. It has zoom in/out and you can pan around the screen. Felt a bit difficult but rewarding all the same as it took me 2 hours to find all the stars and wasn't over in just a few minutes. I did wish I could zoom in just a little further and that the panning was a little more responsive to my mouse clicks, but overall I enjoyed it. I've paid more money for HoGs that are over in minutes so I feel like this one is worth the $2 despite the minor issues I had.

Note: I did not have any of the issues mentioned in the discussions or other reviews.
发布于 11 月 5 日。 最后编辑于 11 月 5 日。
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有 21 人觉得这篇评测有价值
总时数 18.1 小时
I would love to recommend this game, it has a lot of good things going for it, but I just didn't love it enough.

Let's start with the good:
- Beautiful art
- Likeable and interesting characters
- A good variety of mini games.
- Cute moments and relationships between characters. I especially liked the way Finley interacted with his patients.
- I really liked the message of the game though it was a little darker and more "adult" than I expected with references to alcohol and cigarettes and the variety of mental health issues it talks about. Not bad that it was referenced, just not what you'd expect based on the graphics and description of the game. I loved that there was a triggers/content warning right when you started the game!

And now for the things that frustrated me:
- The game felt repetitive after a bit.
- There was too much somewhat pointless running around. There are "empty" zones to run through just for the sake of running through them with no real reason for it and sometimes the route it wants you to take to move the story forward is extremely circuitous.
- Requires at least two playthroughs to get 100% achievements. This frustrated me the most because it felt like in order to get the FULL story you actually needed all the scenes for the "Hangout" type achievements. If you complete Mia's hangouts some of the dialogue doesn't make sense with Karl and vice versa because it references things you haven't seen. It almost felt like it started out as one linear story but the devs cut it in two and decided to make you choose instead just to get you to play the game again.
- The game was a little buggy and there were a few times I had to completely exit the game and restart it to fix things. This in and of itself wouldn't be so bad, but there IS NO OPTION TO SAVE and the game doesn't save that often. This meant having to read through the same dialogue and replaying the same minigames multiple times when the patient diagnosis minigames didn't work properly. The minigames themselves didn't always register my keystrokes.

If you are a bit of a completionist like I am, the issues are frustrating, but it's not a terrible game and nothing is so broken it's not completable. Maybe pausing between the two playthroughs I did would have made it a little less frustrating for me, but I really didn't want to forget what I missed. If you're a more casual player and like point and click adventure kinds of games with minigames and/or slight platforming you'll probably love this one.
发布于 11 月 2 日。 最后编辑于 11 月 2 日。
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有 5 人觉得这篇评测有价值
总时数 10.8 小时
What a cute albeit challenging game and perfect for Halloween season! I really enjoyed the story and the monster fights, though the fights did start to feel repetitive after a while. Unlocking all the different costumes and discovering their abilities was fun and I absolutely loved the transformations and special power during combat. This game is older, but still playable and fun 14 years after release.

Achievements are pretty straightforward although some are missable if you're not actively searching for all the parts for costumes and doing every quest. There is one achievement I changed my system clock for because it wants you to play on Christmas Day and I honestly don't see myself playing a Halloween themed game on Christmas.

My only complaint was one of the abilities requires hitting shift multiple times in a row, which kept making the windows pop-up for turning sticky keys on show up. I had to get in the habit of counting how many times I hit shift in a row and making sure to hit another key when each time I got to 4.
发布于 10 月 21 日。
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有 2 人觉得这篇评测有价值
总时数 0.3 小时
Super quick hidden objects game. I really liked that the board lit up when you found each capybara. That felt like a unique twist compared to others I've played. I wish there were more levels to it instead of just the one!

Profile limited so doesn't count towards Steam Achievements but currently free and perfect for spooky season. <3
发布于 10 月 19 日。
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正在显示第 1 - 10 项,共 56 项条目