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CoYa 最近的评测

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总时数 8.8 小时 (评测时 3.8 小时)
Boring.
发布于 2019 年 7 月 1 日。
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1 人觉得这篇评测有价值
总时数 882.3 小时 (评测时 525.8 小时)
CS:GO 评测
It's ok. Remember to keep a blanket next to you in case of toxic teammates and hackers.
发布于 2018 年 11 月 27 日。
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总时数 85.3 小时 (评测时 37.8 小时)
9.5/10
Spent at least 30 hours dirt biking off Mount Chilliad with a parachute or using cheat code "skyfall". Try it for yourself, it's amazing. Would spend many more (on online of course, Story Mode can get a bit boring and repetitive after a while.)
发布于 2017 年 11 月 23 日。
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总时数 5.1 小时 (评测时 4.8 小时)
Sanctum 2 is One of The Most Addictive Games I Have Ever Played!

Gameplay
The hybrid FPS-Tower Defense game style is a breath of fresh air in the gaming market, even in 2017. The gameplay itself is very addictive, with a wide variety of opponents, all challenging and always forcing you to switch up your tactics. The weapons are well balanced and I had great fun experimenting them in different loadouts.

In my first 3 hours of Sanctum 2, I found myself relying less on the turrets than my own aiming. I also exploited the 'auto-reload when not-in-use' mechanic. When my primary's clip was empty, I would simply swap to my secondary, continue blasting my opponents till my clip was empty, then swap back to my primary's full clip and continue firing.

The turrets also have a wide range, with each weapons given a different mechanic to counter a different opponent. I had a blast arranging power cores and turrets strategically to block my opponent's path. Every level felt diiferent and had me constantly changing my in-game strategy.

Gameplay = 9/10

Graphics
Playing on an Early 2015 MacBook Air (Come at me PCMR) with i7 2.2 GHz and Intel HD Graphics 6000, I was pleasantly surprised with the high frame rate while playing on high detail and shadows on. My MacBook averaged 50-60 fps in the heat of battle, with only 2-3 lag spikes throughout 3 hours of gameplay.

The monsters are also visually pleasing, and the bright-coloured theme was a big plus.

Graphics = 8/10

Storyline
Going into Sanctum 2, I did not expect much in the storyline department, but was surprised with what it delivered. At the start of every level, there was a comic-like panel in which the several playable characters are talking before the fight commences. Thankfully, you can access all the comic strips in the pre-game menu under gallery. Although the story doesn't have many deep, emotional layers like other games such as Life Is Strange and The Last Of Us, I pray that new players don't go into Sanctum 2 looking for that type of experience. Sanctum 2 is a strictly FPS-Tower Defense game, and it does a damn good job.

Storyline = 5/10

Multiplayer
When I first bought Sanctum 2, the feature I was perhaps most excited for was the multiplayer aspect. So when I jumped into a lobby with 3 other players (I don't have friends), I may have had standards a bit too high for Sanctum 2 to deliver. The gameplay was still as fun as ever though, despite the wide rank level gap between me and my 3 teammates. And although I imagine it would be different when playing with friends, communicating with each other was a pain in the butt, even with the chat box and voice option available.

Multiplayer = 7/10

Customisation
Sanctum 2 actually allowed a lot more freedom than I anticipated. There are 5 playable characters (With the DLC), each of which can have secondary weapons customised, as well as turrets and traits to give you an advantage in battle. Not much to say about this section, but good job all round.

Customisation = 8/10

Ranking System
The ranking system in Sanctum 2 is rather simple but rewarding. Do well in-game, get more XP and level up faster. Leveling up unlocks more slots for weapons, turrets and traits, as well as more options for those previously mentioned. This system also gives many more ways to play and I had a whale of a time experimenting with different loadouts.

Ranking System = 9/10

Cons
Now, although it may seem like Sanctum 2 is the game of the century from my review so far, there are a few flaws. The most noticeable? NO HEALTH BAR. There were many times in which I died in battle without realising that my health had deteriorated as fast as it had. I even got the much coveted achievement 'Honey Badger Don't Care', In which I survived waves of enemies with 1 HP THREE TIMES. So please, add a health bar.

I would also like to be able to see a turret's stats in-game without placing it down. Especially when there are time-sensitive periods between waves, it is a real hassle to place down every turret just to see which would be the most suitable for the next wave of enemies.

Finally, it would be nice to see the turret's firing area in the overhead map view (Tab). This would be alot more helpful as it would allow players to utilise their turrets to their full potential.

Final Verdict - Is Sanctum 2 Worth It?
A hundred times over, Sanctum 2 is one of the best bang-for-buck games on Steam right now. I got it on sale with the DLC at 80% off (Just over $5), making it one of the best deals I ever sniped on Steam. It is one of the most addictive, compelling games I've played and will keep both you and me coming back for hundreds and hundreds of fun.

Final Verdict = 9/10
发布于 2017 年 5 月 10 日。 最后编辑于 2017 年 5 月 12 日。
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总时数 12.1 小时 (评测时 10.4 小时)
9/10

Tomb Raider is a great, all-round game with above average graphics. Playing on a Macbook Air with 2.2 GHz i7 and Intel HD Graphics 6000 1536 MB, I got a surprising 40 fps on average. The story is invigorating and very entertaining. The puzzles are simple yet fun and while the parkour segments are fun, the PvE parts become repetitive after a while.

Still should get a good 10 hours out of the game's story mode, with an extra 5 or so if you enjoy picking up every single ♥♥♥♥♥♥♥ collectable in the game like me. One of the best value-for-money open-world games overall though.
发布于 2017 年 2 月 23 日。
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