5
已评测
产品
400
帐户内
产品

Solid Kumar 最近的评测

正在显示第 1 - 5 项,共 5 项条目
尚未有人觉得这篇评测有价值
总时数 98.4 小时 (评测时 88.0 小时)
An Experience Like None Other.
发布于 2020 年 11 月 25 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 7.7 小时 (评测时 1.4 小时)
Awesome Game.
发布于 2018 年 11 月 21 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 181.5 小时 (评测时 157.3 小时)
This is Life.
发布于 2017 年 11 月 23 日。 最后编辑于 2018 年 11 月 21 日。
这篇评测是否有价值? 欢乐 奖励
有 93 人觉得这篇评测有价值
有 10 人觉得这篇评测很欢乐
总时数 69.3 小时 (评测时 59.6 小时)
Edited - 14 July 2016

Xcom 2 is awsome but i like Xcom more.

This is pretty much how I felt the last time I started playing XCOM, way back in 2012, but I’d liken the game more to XCOM’s “Enemy Within” expansion in 2013. A comprehensive update to the gameplay, customization, and flow of the original, “Enemy Within” made XCOM the game it should have been at launch.

XCOM 2 is better. Not only are customization options far more varied even than the expanded XCOM, the game is simply deeper, more challenging, and more fun in almost every way. Still, it’s not without its problems.
Lets take a look at the Good, The Bad, and The Insulting of Firaxis’ ambitious sequel.

The Good-

Customization- I have way too much fun customizing my soldiers. This was severely lacking in XCOM, massively expanded in “Enemy Within” and has reached critical mass in XCOM 2. If you like customization options, they are here in abundance, from language and voice options, to props like sunglasses and baseball caps, to facial hair and scars. When a soldier reaches a certain rank, even more options are opened up

Enemy Variety- Enemy variety is almost overwhelming at times. You learn to tread carefully and start making a kill-priority list very early on

More Tactical- Alongside the increased enemy variety is an increased sense of panic at the rest of the challenges. Whether that’s rescuing civilians, blowing up an enemy base, or getting to an enemy data bank before it self-destructs, there’s often some sort of primary or secondary objective that makes your life even harder

Features- Adding to the tactical flavor are some new game features. Often you start the map out in Concealment mode, and can move through the map unseen by the aliens. This allows you to set up masterful ambushes and take out multiple bogies in one fell swoop.

Swords - Using swords is awesome. Every game should have swords.

The Scenario Makes Way More Sense- Here we had a global effort to fight back against an alien horde, and we were barely able to fund it. And why were so few soldiers taking on these missions? This time around you lead an underground resistance to the aliens and their global domination organization ADVENT. Having limited resources and a small, elite squad makes way more sense.

More Strategic Depth- Alongside more tactical missions, your base of operations and world-map are now way more complex. There’s a consequence for every action, too, which means you’ll probably screw up a lot. Or at least, I screw up a lot, or I think I do.

The Bad-

It’s All A Bit Too Much - You can barely get one thing done without being interrupted a bazillion times by all the various projects you have going, by new missions popping up, or new resource collecting timers going off. Even when you get through a month and the powers-that-be send you your supplies, you have to go spend a few days picking them up. During that time any number of horrible things can happen, and all the while the ADVENT clock is ticking, leading toward some new calamity.

Frankly, it’s just too much going on at once to be enjoyable at times. There’s almost no breathing room, even in the very beginning, and it’s very easy to slid into chaos.

Mental Distress- Let me give example for you: I’ve got my four squad mates lined up just right to take out some bad guys. A dudes is in Overwatch, and the girl I have shooting has an 87% chance of success. Then she misses. My Overwatch dudes miss. Everyone misses and the enemies flank me. One of my squad mates gets hit by an alien with a sword, knocks them unconscious, so they’re out of the game. Then two of my squaddies panic and shoot wildly at nothing. Then a Sectoid takes over the mind of my fourth soldier and I’m out. I can’t do anything. There was nothing I could have done any better, either. I set it all up perfectly. I had a good chance of landing a shot and then taking out at least a couple of the aliens with Overwatch. But because half my squad panicked, one was knocked out, and the other got mind-controlled, I had no options left.
(After this incidence i took a 3 hours nap)

The Insulting-
Repetition- In missions where you have to save civilians, you’re going to lose a bunch of them no matter how good you are. Aliens start picking them off instantly, and it’s a race just to grab the bare minimum. But each time the aliens kill someone, your right-hand man “Central” pops up on the screen to chastise you. “We cant afford to loose too many civilians, Commander!” he intones, or something like that. Many times over. The game pauses while he says his bit, which is really irritating. Stuff like this happens throughout the game. It’s repetitive, slow, and annoying. You should at least be able to play while the NPC’s are dressing you down for being a pathetic loser.

(Whenever Central pops in, I AM LIKE, DUDE STOP IT, I AM YOUR ****ING COMMANDER)

Bugs And Glitches
My character fall of a building and KIA. One time the game just went black. Sometimes animation freezes for an agonizingly long time when Overwatch is triggered, ETCs.


It’s top of the class when it comes to turn-based tactical gameplay, and I honestly can’t get enough.
发布于 2016 年 2 月 8 日。 最后编辑于 2016 年 7 月 14 日。
这篇评测是否有价值? 欢乐 奖励
有 29 人觉得这篇评测有价值
总时数 26.3 小时 (评测时 25.6 小时)
Edit :- All Online Features of this Game are no Longer in Service.
Edit :- Working in Windows 10.

If you're a fan of the Command & Conquer series, three small words are bound to get you excited: Kane is back. Indeed, so are a good number of beloved series hallmarks, like a huge amount of full-motion video and intense strategic combat. But Tiberium Wars is a lot more than just lip service to franchise enthusiasts, and you don't need the rose-hued glasses of nostalgia to appreciate its polish and intensity. It's simply a superb game that's fun and exciting to play both online and off.

The missions themselves are incredibly varied and involve a lot more than destroying an enemy base or defending a particular structure. You'll have to do these things, of course, but you have both primary and secondary objectives to complete, which include using engineers to capture certain buildings, amassing beam cannons to take out defenses, or teaming up with your sworn enemy to defend against alien attack. You'll be doing it all in a variety of real-world theaters, such as Washington, DC, downtown Sydney, and the eerily dry Amazon basin. The near-future take on familiar locales makes the intense battles feel even more thrilling, because the settings are recognizable and meaningful.

That's not to say the combat isn't gripping on its own. If you're usually content to turtle up in real-time strategy games, you're in for a surprise: Battles are intense and focused, and they give you little time to prepare. Like any RTS, you still need to build up resources, but it's a quick process of plopping down a bunch of tiberium refineries and power generators and finding the action, because if you don't, the action will quickly find you. Once you get past the first two acts of each campaign, you'll discover that Tiberium Wars' artificial intelligence is aggressive and resourceful, and it will take advantage of your strategic flaws. Don't expect to put your trust in one or two favored units, because even the most powerful units have noticeable weaknesses.

It's a rusher's paradise, but you shouldn't take it to mean that technological advancement and thoughtful strategy don't have their places. You won't need to deal with long, complex tech trees, and it makes Tiberium Wars feel somewhat limited in this aspect next to advancement-focused strategy games like Supreme Commander. However, you do have multiple powers and upgrades to earn by building various structures. The powers run the gamut from GDI's powerful ion strike to Nod's vapor bomb, and they fit each faction perfectly. As you use units they level up, making them more effective in battle, and in some cases you improve units by more unconventional means. For example, you can use a Nod warmech to destroy your own flame tank, and the mech will then spew fire in addition to its own native attack.

How differently each faction plays is impressive, especially with the new Scrin faction added to the mix. GDI units tend to be straightforward and powerful, and a huge force of mammoth tanks and juggernauts is a challenge to counter. Nod relies on sneakiness and smart use of unique abilities, and a small force of stealth tanks and viper bombers can cripple an enemy's economy. But playing as the Scrin is Tiberium Wars' greatest delight and challenge, since the alien faction is so different from the others. Your first encounters with the Scrin in the campaign are breathtaking, since even low-level units like buzzers look interesting and intimidating. In fact, the most threatening sight within the game is a fleet of Scrin assault carriers and their accompanying fighters. Yet while the Scrin have some potent units and other advantages, such as the ability to collect endless tiberium without building silos, they require a lot of micromanagement and intimate knowledge of each unit and structure.

Regardless of your history with Kane and his cohorts, Command & Conquer 3: Tiberium Wars is one of the finest real-time strategy games in years. It's also a triumphant return to form for the series, because it's more than just a graphical update--it's an exciting, well-tuned experience with enough that's old and enough that's new to thrill old-timers and newcomers alike.

Suffice it to say, you should play this game, and expect to be playing it for a long time to come.
发布于 2013 年 12 月 26 日。 最后编辑于 2016 年 11 月 23 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 5 项,共 5 项条目