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IlluminatiCat 最近的评测

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尚未有人觉得这篇评测有价值
总时数 5.1 小时
抢先体验版本评测
Good concept, bad execution.

This game sits in a weird area between party game and rogue like. If your team members are not all on the same page, you're not going to have a good time. Messing around is usually punished since being respawned is difficult, and being serious isn't fun since the gameplay itself isn't that engaging. Once dead, there isn't anything you can do until you respawn, and the game isn't entertaining to watch. Overall a very weird experience since the fun never began.
发布于 9 月 9 日。
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总时数 106.7 小时 (评测时 12.8 小时)
抢先体验版本评测
Reminds of Void Hunters from Funorb
发布于 2024 年 11 月 4 日。
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总时数 1.1 小时
Cool concept, bad controls / hitboxes make it unenjoyable.
发布于 2024 年 2 月 10 日。
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尚未有人觉得这篇评测有价值
总时数 47.1 小时 (评测时 19.0 小时)
Wolt support accused me of hiding fries from the photo after they sent me the wrong order. I would like to go into a 1v7 with Wolt support and bonk them on the head with a hammer.
发布于 2023 年 4 月 30 日。
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有 2 人觉得这篇评测有价值
总时数 0.2 小时
Did anyone notice that there was a story? Because I've never seen a story for the sake of a story for a long time.
发布于 2023 年 4 月 24 日。
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有 3 人觉得这篇评测很欢乐
总时数 3.7 小时
Not sure why you wouldn't just play path of exile, after playing 4 hours on each I can't tell the difference.
发布于 2021 年 6 月 30 日。
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总时数 32.0 小时 (评测时 3.7 小时)
New Review:

They've added custom lobbies. It's too much fun with friends.


Old Review:

Has extremely weird steering assist for controller.
Barely any multiplayer lobbies.
All multiplayer lobbies include wall riders.
发布于 2021 年 3 月 26 日。 最后编辑于 2022 年 5 月 27 日。
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总时数 366.0 小时 (评测时 352.8 小时)
Just hit diamond.
In rumble only.
But it's still diamond.
发布于 2020 年 11 月 26 日。
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1 人觉得这篇评测有价值
总时数 1.1 小时
Just doesn't have the same charm
发布于 2020 年 8 月 16 日。
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有 8 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 1.5 小时
Gamepad review

Really cool concept paired with the cutest art style.

My issues are with the controls and balancing.

Controls
The controls feel clunky all the time, however controls when against specific types of Voltas can feel worse than others. This is because whenever launching an attack, you begin by aiming at the neck and moving your cursor from there. Since you're aiming at the neck, you end up snapping to the head when aiming for a shoulder. Some Voltas have this and some don't, making it a pain to aim.

Balancing
There's no point in playing online unless you have 4 drills going head, and there's no counter to it.

Will revisit this in a week to see if there's been any changes as I really want the game to succeed, but I just can't enjoy it in its current state.
发布于 2020 年 8 月 13 日。
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正在显示第 1 - 10 项,共 47 项条目