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有 8 人觉得这篇评测有价值
总时数 83.4 小时
I have played lots of rythm games and honestly this is one of my favorites because its simplicity:

* No convoluted UI
* No need to 'unlock' songs to play them
* Waaaaay cheaper than other games
* "Note Enhancer" so the songs don't sound like ass if you miss a note (you can turn it off)
* Plenty of songs. Most of them chinese vocaloid or electronic, but there are plenty of clasical or piano-like songs too!
* It has NOMA's Brain Power.

What it lacks

* No multiplayer :(
* No way to search. You have to go around all the songs like a jukebox.
* Themes crash the game randomly in big resolutions.
* Dev communication is meh. There are patches almost every month but they are released without any kind of information.
发布于 3 月 20 日。
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尚未有人觉得这篇评测有价值
总时数 2.5 小时
Tedious 'walking'. Missing content. No puzzles. Protagonist has 0 charm or brains, just does stuff bc.

A tortuous experience.
发布于 2022 年 10 月 25 日。
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有 2 人觉得这篇评测有价值
总时数 25.6 小时
Fun story and gameplay. Game is fully voiced, and is surprisingly good! Art direction is on point, gorgeous scenery and creepy and well made mobs and bosses. Flashy things!

Also, Pan. <3

Store is absurdly expensive, but! This game is a port from a mobile one, and it has crossplay, so I assume the publisher doesn't want to enrage their mobile "whales" lowering their prices just for PC players. I'm sorta OK with that, don't care much for pvp or competitive play.
发布于 2022 年 10 月 18 日。
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有 6 人觉得这篇评测有价值
总时数 2.7 小时
抢先体验版本评测
*Crash* *Crash* *Crash*

Apparently you can't play in a hosted server, as when you try to change instances it crashes all players connected but the host. This massive bug its been in the game since launch, uh.
发布于 2022 年 9 月 14 日。
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1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 102.5 小时 (评测时 92.8 小时)
I like to draw naked dudes on my exterior walls for everyone to see.
发布于 2019 年 6 月 29 日。
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1 人觉得这篇评测有价值
总时数 303.7 小时 (评测时 163.0 小时)
抢先体验版本评测
7 Days is (yet another) survival, base builder, zombie apocalypse open world, but what separates it from the rest is that is good, and fun and works (most of the time).

You have to survive and build your base before the blood moon arrives. Every 7 days the blood moon will arise in the sky calling a ♥♥♥♥♥♥♥ of zombies that will destroy all that is in front of them. Each blood moon is more difficult than the other.

The Good Stuff

  • Customizable difficulty. You can chose how long does the day and night last, how many zombies spawn, when loot respawn, what you lose if you die, etc.
  • Easy to host and join games. Dedicated, peer-to-peer, LAN, etc.
  • Crafting is easy, not a chore. Some recipes and different working stations are behind level walls to prevent rushing through everything and to encourage teamwork.
  • The perks system allow the players to choose if they want to play pasive or be more adventurous. You can be the farmer and chef of your team, the scavenger, the fighter, builder, etc.
  • Points of Interests. Lonely houses, towns, cities, traders, etc.
  • Differents biomes with their unique resources, advantages and downsides. Forest, plains, desert, snow, burned to the ground, wasteland, etc.
  • A variety of special zombies. Boomer, witch, spider zombies that can climb anything, some tough sonofab--ch. Also every zombie drop things according to their theme: nurses drop health stuff, workers drop tools, policemen drop ammo and guns, etc.
  • Mods!

Negative
  • Bugs. Lots of bugs. Most of them are hilarious tho, my favorite one is that sometimes when you respawn, for god knows what reason, you get slingshotted to the roof and your ragdoll goes limp, but you are still alive, and you lay there contemplating life waiting for someone or something to kill you. 10/10.
  • Zombie AI is not the best.
  • Animations are confusing.
  • The combat is clunky. But it doesn't come to being frustrating, it just need some ironing.
  • Performance is not the best. Old machines will have a hard time trying to run the game.

Development team

They are active. They have been working on the game steadily since 2013. Five years and they have not drop the development of the game; they keep pushing small and big updates. They have an active conversation with players to improve what is good, change the bad and create new stuff.
Again, 5 years and they keep improving the game. They could easily launch this as a finished product, get the money from the "release" hype and start other project, but here they are.

One thing that I reprobate is the release they made to consoles. An unfinished product that hardly gets updates. Guess they needed the money (?!).

Anyway, I've been playing this game since late 2014 and it keeps luring me again and again, and I have fun everytime.
发布于 2018 年 11 月 27 日。 最后编辑于 2020 年 11 月 27 日。
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有 14 人觉得这篇评测有价值
有 23 人觉得这篇评测很欢乐
总时数 1.4 小时 (评测时 0.6 小时)
I tried to play it but I couldn't made it beyond the first kid. I was playing it on the night with nobody home and the stress of playing it was too much, I said to myself 'Its OK, I'll continue it on the day'.

I never played it again. #2spooky
发布于 2017 年 11 月 29 日。
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尚未有人觉得这篇评测有价值
总时数 0.7 小时
The hack and slash is unrewarding with confusing mechanics that feel unnecessary.
Stock characters, bland dialogue with .... can you call that a story? I know it was wierd, thats for sure.

My advice is to go for a better game than this.
(I guess if you are into boobs you can enjoy this ♥♥♥♥.)
发布于 2017 年 11 月 27 日。 最后编辑于 2017 年 11 月 27 日。
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有 3 人觉得这篇评测有价值
总时数 1.4 小时
I love me some good story, even more when your actions have repercussions in said story, but I can't forgive this game for
inflate its time of gameplay with a boring, RNG dependant ''gameplay''. Having to repeat a scene over and over again because you got unlucky, losing interest, nitpicking on thing that you didn't notice the first 3 times...It is really not worth the effort.
发布于 2017 年 8 月 20 日。
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尚未有人觉得这篇评测有价值
总时数 1,208.6 小时 (评测时 1,205.4 小时)
So much time spend on this... it was worth it.
发布于 2016 年 11 月 24 日。
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