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Sharpie McSharp 最近的评测

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正在显示第 1 - 10 项,共 52 项条目
有 2 人觉得这篇评测有价值
总时数 6.1 小时
Meh. Nice atmosphere to start with but gets repetitive, and so buggy currently - one wrong move and you've soft locked yourself, or you drop to a previous checkpoint and if not soft locked you just have some tedious climbing up again that you've already done.
发布于 11 月 13 日。
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有 7 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 57.7 小时
I was playing this intensely recently to finish the cheevos and would see little dots flying around when I closed my eyes.
发布于 6 月 17 日。
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有 6 人觉得这篇评测有价值
总时数 383.8 小时 (评测时 239.3 小时)
Bit slow at first, but gets better when you get into it. No in game purchases or anything, you can just play as is and if you do your dailies you won't need to buy much on the market.
发布于 2 月 22 日。
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尚未有人觉得这篇评测有价值
总时数 15.1 小时 (评测时 12.5 小时)
So it's a pleasant enough game to play through, and it feels really nice and responsive for a first-person unity game. And now I'm having some additional fun with finding alternative solutions etc (Don't fix plz devs ;-) ).
发布于 1 月 3 日。
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1 人觉得这篇评测有价值
总时数 0.2 小时
I haven't played this enough to give it a fair crack of the whip in terms of the puzzling. But the game just felt totally off, like it was made by someone who's never played a first-person game before. Literally the first thing I want to do in any first-person game is spawn into the first area, swing my mouse around to get a feel for the mouse, and hit escape, options, change mouse sensitivity. I don't want to have to exit to the main menu, do that, then reload. And then again to finetune it.

Then when I'm settled in my WASD/mouse hand-stance, I don't want to be constantly switching to two-hands-on-keyboard-typing-stance for every panel.

Also I didn't like the lack of any launch sound, menu sound, barely any in-game sound . Maybe there's a reason for it and you unlock more sounds or something as the game progresses, but it just made it feel like I was playing some very early alpha demo.
发布于 2024 年 12 月 4 日。
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1 人觉得这篇评测有价值
总时数 481.0 小时 (评测时 51.2 小时)
TTP1 is probably my favourite game, and for me it got so many aspects just right. TTP2 is different, and although I've enjoyed the puzzles, I do question some of the design decisions: Having so much dialog, the quest markers, the cartoony sprites etc. It really alienated me to start with. It took me a few hours to really start getting into it once the puzzles got a bit more interesting.

But overall I've enjoyed it. There's a lot of gameplay to be had for a very reasonable price.
发布于 2023 年 11 月 11 日。 最后编辑于 2023 年 11 月 11 日。
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有 3 人觉得这篇评测有价值
总时数 17.5 小时 (评测时 16.8 小时)
I played QUBE (Director's cut) many years ago and it really didn't do it for me, so I was a bit wary, but it was 90% off so thought I'd risk it. And glad I did - I enjoyed this much more. Mainly because it offers much more of a challenge with the collectables etc and much better graphics. Sector 8 is especially good.
发布于 2023 年 9 月 18 日。
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1 人觉得这篇评测有价值
总时数 26.9 小时 (评测时 26.5 小时)
I recently replayed this through again for a third time. I remember first time being quite confused and took a while to work out what was going on (I remember unintentionally trying to do dam backwards), but it's a game that gets better as you progress and get a sense of what it's all about, and is ultimately a pleasant and satisfying experience.
发布于 2023 年 8 月 25 日。
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总时数 0.5 小时 (评测时 0.4 小时)
Surprisingly playable, not too fiddly, ez 100%.
发布于 2022 年 11 月 23 日。
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总时数 1.8 小时
It's worth a look if you like looking.
发布于 2022 年 11 月 23 日。
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正在显示第 1 - 10 项,共 52 项条目