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semplar 最近的评测

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正在显示第 1 - 10 项,共 32 项条目
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有 1 人觉得这篇评测很欢乐
总时数 3.4 小时 (评测时 3.2 小时)
this game teaches you how to handle a big... sword 🗡️
发布于 4 月 27 日。
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总时数 11.5 小时 (评测时 7.1 小时)
Vertically vaulting Valkyrie valiantly ventures vast voids, victoriously vibing. Visible vicinity vows vivid virtue. Vehemently, visitor's vitals violently violated. Vultures vacuuming viper's venom. Valve vaguely vibrates, vitalizing vile viruses. Voiceless, voyager vomits, viewing vexing visuals. Visceral vertigos.
发布于 4 月 26 日。 最后编辑于 4 月 26 日。
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有 6 人觉得这篇评测有价值
总时数 56.2 小时 (评测时 28.4 小时)
very fun mix of RE2 and RE4 gameplay, plus extra story. graphics is super good
发布于 3 月 8 日。
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有 115 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
3
总时数 0.5 小时
writing feels a bit superficial, doesn't fit the game in my opinion; the story makes no sense: main hero had to wait 10 years only to return back to the same place and resumed wanting to build a rocket, like it was just a lunch break. no idea where the rocket will go, we just want it. after a sweet talk with granny she orders me to build MACHINES and CONVEYORS to process METALS in her BACKYARD. like, excuse me, WHATT?? it would make much more sense if the protagonist was a robot with a mission to leave the planet, or a middle-aged engineer who dreams about space travel, and all of this was inside of some factory facility, or in engineers garage.

the gameplay idea of factory building itself is interesting and promising, and isometric graphics with such pixel art looks neat, however the world interaction itself feels a bit clunky. there is little personal motivation to build things; i just have to, because i'm told to. the game introduction is frankly uninspiring.

lots of game elements are too similar to stardew valley. menu style, mailbox, day and night cycle which handicaps gameplay real bad, backpack of 3 rows, lots of scrap scattered in backyard, all feels a bit too familiar. just play stardew, it's got really good writing that actually makes sense
发布于 2025 年 12 月 8 日。
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有 2 人觉得这篇评测有价值
总时数 28.8 小时 (评测时 25.3 小时)
timeless classic
发布于 2025 年 11 月 9 日。
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总时数 133.9 小时 (评测时 91.2 小时)
cozy farm in pixels with friends. chill vibes, farming all kind of things, making out with people, a drop of mystery and luck, what else would you want?
发布于 2025 年 3 月 27 日。
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有 2 人觉得这篇评测有价值
总时数 0.8 小时 (评测时 0.7 小时)
this game is about micro-management of routes, which i don't really find fun.
it would be much easier to play, if i could make routes by just click and dragging one building to another.

ultimately, workers could've just go and buy whatever resources they need themselves, and i only could place orders on what i want to produce. just like in stronghold. doing everything manually feels completely uninspiring and gets boring real quick
发布于 2025 年 3 月 20 日。 最后编辑于 2025 年 3 月 20 日。
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有 8 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 10.9 小时 (评测时 6.2 小时)
too many rooms, too many levels. dark areas are not fun. endoparasitic 1 was the perfect balance between story and gameplay
发布于 2025 年 3 月 17 日。
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1 人觉得这篇评测有价值
总时数 9.6 小时 (评测时 9.6 小时)
fun time waster. digging mechanics that we always wanted in minecraft but never got
发布于 2025 年 3 月 16 日。
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1 人觉得这篇评测有价值
总时数 36.7 小时 (评测时 31.0 小时)
masterpiece
发布于 2025 年 1 月 27 日。
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正在显示第 1 - 10 项,共 32 项条目