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总时数 12.5 小时
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Loved it. Want more of it.
发布于 2023 年 4 月 12 日。
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总时数 27.1 小时 (评测时 6.7 小时)
Play it now. It's Half-Life 2: Episode 3 without Gordon and Alyx. And it's free to play. Breadman and his team are absolute madmen.

Edit: Additionally the Negative reviews seem to all have the same nitpicks that have been around since the very beginning of Half-Life's existence so I wouldn't put too much weight on them ;p Be a gamer and get over it!
发布于 2022 年 8 月 22 日。 最后编辑于 2022 年 8 月 26 日。
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1 人觉得这篇评测有价值
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总时数 1,292.9 小时 (评测时 1,110.0 小时)
A cornerstone of gaming.
发布于 2021 年 4 月 5 日。
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总时数 5.9 小时 (评测时 3.9 小时)
I played through this game approximately ten times while it wasn't on Steam.

And then three more times.

Learning the ropes was fun, and the achievements are worth trying bosses again. But don't play it over ten times. You'll start to see things in the dark.

发布于 2020 年 10 月 9 日。
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总时数 23.6 小时 (评测时 11.0 小时)
You see reality painted in shades of black. But beyond your world is another, bathed in a radiant light.

This is the moment you've prepared for.

If you're receiving this message in a critical context, you are at an even deeper level, one that we cannot reach.
发布于 2020 年 4 月 17 日。
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有 2 人觉得这篇评测有价值
总时数 789.9 小时 (评测时 225.9 小时)
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Hell personified, only the luckiest may survive.
发布于 2019 年 12 月 23 日。
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总时数 66.8 小时 (评测时 31.1 小时)
Get it now.
发布于 2018 年 12 月 22 日。
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总时数 2.3 小时
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Change the matchmaking system. I get you wanna make money off of gullible idiots who think buying ♥♥♥♥ will make them better, but I want a fair game please. None of this high rank vs. low rank crap I've been seeing.
发布于 2018 年 7 月 31 日。
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总时数 30.4 小时
Game is good, Call of Duty good. Which should imply a ♥♥♥♥♥♥ community, but if you're not very bright I just pointed that out for you. Devs need to learn to handle their emotions. If as a dev, you get the same suggestion over and over, logic should dictate that you make the suggestion a reality and get over your gun boners.

Don't play if you're not up to dealing with extra stress from getting gud or the players.
发布于 2017 年 5 月 23 日。 最后编辑于 2017 年 5 月 23 日。
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