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Ryusuke 最近的评测

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有 155 人觉得这篇评测有价值
有 105 人觉得这篇评测很欢乐
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总时数 28.0 小时
before I played elden ring, I had a small wee wee, no friends, no social activities, depression and absolutely no will to live. none of these things have changed, but the game is pretty good.

jokes aside, the game is almost as close to perfect as it gets and includes most of the things I’ve been looking for in a game for a long time.

snowy areas feel a bit rushed and the game occasionally repeats itself.
but considering the sheer size of the open world, that’s completely understandable.

(also don’t judge the steam playtime my pc is bad and I played most of it on ps5)

97/100
发布于 1 月 21 日。
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有 2 人觉得这篇评测有价值
总时数 47.4 小时 (评测时 46.2 小时)
Life is easy, like Dark Souls. When things get tough, just make it to the next bonfire. Good luck, and be safe, friend. Don’t you dare go hollow.

Find your path in the dark, learn from each painful failure, and rise anew at every bonfire…

True transformation begins here.

Have a pleasant journey, champion of ash.

It is not a game for everyone. If you enjoy games to relieve stress, this isn't the game for you. But If you want a challenging, briefly terrifying, often maddening game with plenty to explore, experiment with, and beat your head against, this is your game.
Happiness ahead.
9.5/10
发布于 2025 年 7 月 6 日。 最后编辑于 2025 年 7 月 6 日。
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有 3 人觉得这篇评测有价值
3
总时数 41.9 小时 (评测时 25.9 小时)
Life is easy, like Dark Souls. When things get tough, just make it to the next bonfire. Good luck, and be safe, friend. Don’t you dare go hollow.

Find your path in the dark, learn from each painful failure, and rise anew at every bonfire…

True transformation begins here.

Have a pleasant journey, champion of ash.
发布于 2025 年 4 月 27 日。
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有 6 人觉得这篇评测有价值
2
总时数 38.7 小时 (评测时 25.7 小时)
I used to be hesitant about playing games like this, but Sekiro has become one of the best games I have ever played. Although it feels extremely difficult at first, once you get used to it, the experience becomes truly enjoyable. The urge to quit is strong, but I highly recommend not giving up bcs once you grasp the mechanics, the sense of satisfaction is incredible.

Sekiro was my first souls-like game. At first I was exhausted from fighting bosses, getting stuck on some of them, and struggling to progress. But over time I realized that the real battle wasnt against the bosses. It was against myself. The game forces you to truly master its mechanics, and once you do, the reward is immense. This realization made the game far more meaningful to me because Sekiro is not just an action game it is, in a way, a rhythm game. Every boss has a unique combat rhythm and style. You cant just mash buttons and expect to win, you have to move in sync with the games tempo. This is why every successful deflect feels like a small victory in itself.

Boss fights are truly adrenaline pumping. You can physically feel your heart rate increasing while fighting bosses. But at the same time, it teaches you to stay calm, train yourself, and think strategically. The game forces you to rely not just on your reflexes but also on your mental discipline.

The world of Sekiro is captivating the atmosphere and design are incredibly well crafted. Shinobi Prosthetic offers various gameplay options, but the game ultimately encourages you to stay loyal to your sword, which enhances its overall philosophy. Unlike rpgs that allow you to switch builds and create overpowered characters, Sekiro demands mastery of a single combat style. If it allowed cheesy builds to trivialize boss fights, it would undermine its core philosophy. The way Shinobi Prosthetic adds variety without being overpowered is a remarkable design choice.

That being said, I cant ignore the games flaws. The camera controls are really frustrating. Sometimes, even when I have locked onto a boss, the lock randomly breaks, and by the time I find the boss on screen again, I am already dead. This becomes especially problem in fast paced fights against highly aggressive bosses.

Additionally the AI occasionally breaks immersion. For example, I can kill an enemy right next to another npc, and they wont even react. Similarly, if a mini boss spots me, I can simply run away, wait for about 20 seconds, and they completely forget I was ever there allowing me to sneak up and take one of their health bars with ease. A more advanced AI system would have made the game not only harder but also more immersive and rewarding.

Btw I highly recommend playing Sekiro with a controller. The sheer satisfaction of performing a deflect, followed by an execution... It’s hard to put into words how something purely visual and auditory can feel so rewarding, but you will understand once you experience it.

I have only played for 25 hours so far. I hope I can finish it.

Score: 9.1/10
发布于 2025 年 3 月 26 日。
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1 人觉得这篇评测有价值
总时数 31.0 小时 (评测时 26.7 小时)
One more run
One more run
OK Just one more


``5 hours later``

I hate everything I stand for
发布于 2024 年 11 月 28 日。
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总时数 4.1 小时
best stockholm experience
发布于 2024 年 7 月 13 日。 最后编辑于 2025 年 5 月 12 日。
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有 2 人觉得这篇评测有价值
总时数 1,626.9 小时 (评测时 1,049.1 小时)
发布于 2017 年 6 月 27 日。 最后编辑于 2024 年 11 月 17 日。
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