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Rushyo 最近的评测

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正在显示第 1 - 10 项,共 32 项条目
有 3 人觉得这篇评测有价值
总时数 1.1 小时
Your basic pay-to-win strategy game.
发布于 3 月 14 日。
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总时数 10.0 小时
Silly shooty murdery game
发布于 2 月 5 日。
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1 人觉得这篇评测有价值
总时数 9.1 小时 (评测时 8.8 小时)
Legitimately fun and not *entirely* derivative of a certain other game involving mountain and climbing. Has some frustrating progress-blocking bugs that you eventually learn to work around (mostly). Never replaced a tyre once. Needs a bit of post-release love.

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Final review: amazing. 8/8 gr8 m8, no notes. loved it.
发布于 2025 年 10 月 26 日。 最后编辑于 2025 年 11 月 20 日。
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总时数 24.1 小时 (评测时 20.5 小时)
A cross between Stardew Valley and Satisfactory/Factorio. Cozy vibes and well-paced intricate building.
发布于 2025 年 10 月 17 日。
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总时数 0.8 小时
Requires always online DRM, then they just shut down the servers one day.
发布于 2025 年 3 月 8 日。
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有 7 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 53.8 小时 (评测时 19.3 小时)
I mean, it's not playable right now, so hard to recommend it. Might be playable later, who knows! So glad it's a "live service"!

If only Microsoft were aware their Azure servers were constantly going down with MSFS and could've possible foreseen this... and if only Azure's main marketing point was that it could scale to meet demand... if only!

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Update 16th Dec 2024:

Still unplayable. Only managed to complete a single flight without a CTD. No such issues with MSFS 2020.

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Update 9th March 2025:

Still unplayable, even after they've released SU1. 3 months of crash fixes and they still haven't gotten around to mine. Every other program works fine and half the components in the PC have been swapped out since. Passes all stress tests. Just this stupid game doesn't work.

Updated 9th April 2025:

No thanks to Asobo I've identified and solved the issue. The game just doesn't work with first-generation AMD RX 6000 series cards. You need to update the GPU with more recent VBIOS firmware; something no-one would ever do because games aren't supposed to rely on a particular VBIOS version. Somehow I can identify and fix this issue (after dozens of hours of testing), but Asobo can't after 4-5 months of professional testing and diagnostics data.

Also I tried playing it on XBox Cloud, i.e. Microsoft's own servers, and it crashed even more often than my own PC. Clown ♥♥♥♥.
发布于 2024 年 11 月 21 日。 最后编辑于 2025 年 4 月 10 日。
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总时数 7.4 小时
Was expecting a Fights in Tight Spaces-like tactical puzzle experience and got a really neat story, fun characters, and a cat. And a Fights In Tight Spaces-like tactical puzzle experience.
发布于 2024 年 8 月 27 日。
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总时数 309.3 小时 (评测时 183.0 小时)
抢先体验版本评测
Eco is an enjoyable experience with friends. I can't comment on single player or public multiplayer servers particularly; but with friends it's a nice world-building experience.

While the public multiplayer game focuses heavily on politics and trade, a private lobby game offers a much more relaxed experience with players cooperatively working towards their own goals with an eye on the wider objective. I'd like to see a more long-term objective (maybe something involving surviving occasional ongoing disasters rather than one definitive event) that would allow for a permanent server. The devs have said a new objective is on the roadmap, so fingers crossed.

Fundamentally the game focuses on building sustainable settlements with somewhat grindy but relaxing gameplay that benefits hugely from cooperation. It has the usual survival flow of hunting, crafting, mining, etc but the inability of a single player to do everything leads to a more memorable and enjoyable experience as you naturally specialise in different roles.

I'm looking forward to the new Adobes in Update 11 to deal with the game's early Hewn Logs obsession. I'm also kinda looking forward to the marketplace; I've been wondering for a while how the game would sustain itself after so many years from its initial funding - a simple cosmetic store seems a safe move in the right direction.
发布于 2024 年 8 月 3 日。
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1 人觉得这篇评测有价值
总时数 21.2 小时 (评测时 6.9 小时)
抢先体验版本评测
Sky: Children of the Light is a beautiful free game with a big heart. It embodies the sense of emotional journey that I can most accurately describe as akin to a Studio Ghibli film.

It's a game best gone in to cold, wearing your best headphones, seclude from the world for hours, armed with a warm beverage and maybe even a crackling fire.

There's something truly special to be had even if you forego the 'MMO' parts of this game entirely, and you will genuinely enjoy yourself for no money. I've always had a soft spot for Flower and, really, I've encountered a dearth of games that could really capture that same feeling. It makes sense that it would be rekindled by thatgamecompany.
发布于 2024 年 5 月 27 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 51.2 小时
抢先体验版本评测
I held off reviewing Kerbal Space Program 2 because ultimately whether it was worth the price came down to whether Take Two Interactive/Private Division actually delivered on the promised game instead of abandoning it in Early Access.

For what it is KSP 2 in its current (probably, final) state is inferior to KSP 1 in almost every significant way. I had given it a lot of slack 'early on' because I saw KSP 2 as a fresh, new platform that needed time and effort to catch up with KSP 1's feature set.

It's become clear now that there was no corporate appetite to take that approach at all. KSP 2 is basically just KSP 1 under the hood, wobbly rockets and all, not the fresh platform that would have facilitated the new features promised. It feels like nobody involved in the project above engineering level has the faintest clue what KSP 1 and how a sequel to it should have been made, yet it's obviously been crushed by management and publisher interference.

There's still some good experiences to be had with KSP 2, but it's not a full price game which is what Take Two/Private Division sold it as before pulling the rug. It's simply not competitive with KSP 1 which, with mods, will offer a better experience all around, so save your cash and pick that up for much less.

And let's never buy a Take Two Early Access game again.
发布于 2024 年 5 月 26 日。
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正在显示第 1 - 10 项,共 32 项条目