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eisiger 最近的评测

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有 2 人觉得这篇评测有价值
总时数 5.6 小时 (评测时 3.5 小时)
It's Bombun.

"You can skip the content."
-Anonymous GameMaker Dev
发布于 3 月 28 日。
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总时数 57.8 小时 (评测时 7.1 小时)
"Waiter! Waiter! My idle game is too idly! My steak is too buttery!"
发布于 3 月 2 日。
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总时数 1.6 小时
A very cool and interesting premise that I'm actually now looking forward to seeing further in development. Really reminded me of older games like Illbleed and Gregory Horror in terms of style and a few mechanics, with its own ideas. Hoping that it gets the polish it deserves with the UI and possibly a way to add some more music to the town itself, as I thought the record player might provide. Otherwise, I liked what I got so far.
发布于 3 月 1 日。
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总时数 3.0 小时 (评测时 1.0 小时)
Saw the power button when I started the game and clicked it. Failed the first puzzle before the game even started.
发布于 2025 年 12 月 22 日。
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总时数 0.2 小时
the great prequel to churn vector still holds up to this day
发布于 2025 年 12 月 5 日。
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总时数 26.1 小时
Absolutely nice and ambitious classic JRPG, with a very rocky foundation. Despite the softlocks and the game feeling a bit rushed -- especially later into the game, -- the whole package with visuals, music, and story kept me going all the way to the end. I really want to see how far this game can go when it gets the polish a story this big truly deserves, and the developer's close eye on feedback and releasing frequent fixes is a good sign that it will happen sooner than later.

Highly recommended, with a heavy asterisk warning you to be very careful with your saves if you feel like exploring the game maps a bit farther than others.
发布于 2025 年 11 月 25 日。
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有 1 人觉得这篇评测很欢乐
总时数 342.5 小时 (评测时 291.6 小时)
Tried a new save unmodded just for "fun"/challenge. Actually unplayable, as crashes will get so bad that they force you to attempt shutdown just to get the game to close. WIll continue to suffer as I find legal workarounds for the challenge, but you'd think after 15 years of this there would be an official patch instead of fan patches.




lol
发布于 2025 年 11 月 5 日。
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总时数 6.3 小时
Very foreword. It keeps everything interesting about STALKER and adds meaningful procgen survival crafting sloppa supplementary features, with a simple substantial core gameplay to hold it together. could use more difficulty options and more downsides for constant deaths.
发布于 2025 年 10 月 18 日。
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总时数 567.8 小时 (评测时 531.2 小时)
Very cool game. I've spent about 8 minutes thinking about anything else to write about, but writing sucks. Just finished it with a group of friends and I still want back in even if there's nothing substantial to have missed. if dev is reading this add pirate anteverse pls
发布于 2025 年 8 月 28 日。
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总时数 74.7 小时
抢先体验版本评测
You changed your capsule images, semiwork. Good work!
发布于 2025 年 3 月 2 日。 最后编辑于 2025 年 11 月 7 日。
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