5
已评测
产品
1008
帐户内
产品

rickswan 最近的评测

正在显示第 1 - 5 项,共 5 项条目
尚未有人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 7.5 小时 (评测时 2.8 小时)
抢先体验版本评测
Dive in slow motion like Max Payne, go guns akimbo like Inspector Tequila, and glitch out like a tilted Goldeneye N64 cartridge.

All it needs is the ability to save replays and a few more levels and it's perfect.
发布于 2019 年 6 月 23 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
1
总时数 83.1 小时
Picture this: you are a monster hunter, a person wielding a weapon 3 times your mass, you are jacked up on various potions, and you are tracking your prey, a giant dragon/dinosaur, when suddenly a carnivorous pickle appears and tries to eat it, so you shoot a dung pod in its face, freeing you to mount your prey like a wild bull and beat it senseless as your sentient cat wearing a culturally insensitive turban with mustache throws a batarang at it and your friends shoot it with light machine guns Heavy Bowguns until it runs home to rest... you follow it and wake it up with comically large exploding barrels, and then finish it off by either tasing it or hacking it to pieces in the name of science. That is what the daily grind in Monster Hunter: World consists of.

10/10 would pet Poogie and research monsters to death again.
发布于 2018 年 11 月 23 日。
这篇评测是否有价值? 欢乐 奖励
有 57 人觉得这篇评测有价值
有 11 人觉得这篇评测很欢乐
总时数 92.0 小时 (评测时 41.6 小时)
I rarely post reviews, but I view recent news as such a shame and injustice that I had to speak up. Up until the time of this review, Stellaris has been advertised as having 3 types of FTL travel: warp, wormhole, and hyperlanes. Hyperlanes should be familiar if you have experienced most other 4X space strategy games such as Sins of a Solar Empire. At this time, the development team has announced that an upcoming patch will be removing warp and wormholes, a huge distinguishing feature of Stellaris. Here[forum.paradoxplaza.com] is the official announcement and forum reactions.

Why removing 2/3rds of the FTL is bad news:
False advertising. They promoted the game with the promise of 3 types of FTL. This was one of the things that intrigued me enough to buy it, and I even pitched this to a friend as one of its selling points.

Trust issues. With such a massive core mechanic change this late into the core game (not an optional expansion or mode, the core game), I can not trust this developer going forward. The game is not marked early access on Steam, so the player should not have to fear that existing core systems will get changed or removed like it's still in beta.

Reduction in scope and flexibility. Stellaris to me is as much a story-generating toolbox as it is a game, similar to another favorite game of mine, Rimworld. I always saw Stellaris as a dream game because its systems were uniquely suited to being both a simulator and a role-playing experience. No other game came close to offering this. Look at how perfect the Star Trek and Star Wars mods (New Horizons and a Galaxy Divided) work within Stellaris as it is - and these two universes use two fundamentally different types of FTL. Star Trek uses warp and Star Wars uses "hyperspace" which is closest to hyperlanes. In Stellaris, the options were limitless, and it seemed that the devs would only make the game bigger and better as time went on - not smaller and worse. Maybe one could argue that different types of FTL is unbalanced because one is functionally better than the other. Fine, then play with only one FTL type allowed to all factions at a time. Play a warp-only game for Star Trek, a hyperlanes only game for Star Wars, and a wormhole only game for Stargate (or whatever). This works for multiplayer balance as well - make a match where everyone uses the same type of FTL, and boom, it's balanced. Even the "messy" systems become less messy if you are only playing with one FTL type at a time. My point is, leave all the tools on the table, don't leave me with one tool to work with because I can't build as much with just one tool.

Realism. I understand the desire for "galactic terrain" like nebulae and whatnot. I understand the desire for fleets of ships to make lines of battle and whatnot. I also understand that in reality, space is big and empty and 3-dimensional, and you could fly around nebulae and attack other ships from any direction. Even in fiction, in the Wrath of Khan, it wasn't like Khan had no choice but to go into the nebula, he willingly pursued Kirk into it. Of the plausible methods of distant space travel, none relies on invisible naturally (or precursor technology, yuck) space highways of travel, but even if it were, come on man. It's space. It's meant to be free, the ultimate frontier, not like being forced to drive on man-made roads - it's more like piloting on the wide free ocean. Many players see warfare as the weakest aspect of the game and it's a reasonable thing to try and improve, but I cannot agree with how they choose to do this: by making space warfare more like land warfare, if land warfare was restricted to roads. It's silly.

Taking the easy way out. Sure they gave their argument in their announcement post: keeping the other types of FTL would be messy. The fact that their thread has 250 pages of people disagreeing (at the time of this writing) shows that people don't exactly concur. Hell, even the "messy" solutions given in the original post sound far more interesting and fun than a restrictive hyperlane-only playstyle! Like, why not have the interdiction bubble cover all 3 types of FTL, forcing warp civs to use hyperlanes within the bubble? People aren't stupid, especially people who play grand strategy games, and I would give them the benefit of the doubt on being able to grasp new systems. The devs could have come up with systems that build upon what they have in a fun way if they only tried instead of dismissing it outright. People do like the game how it is, and want more of it, not less. Save massive changes for dumbed-down sequels, not mandatory updates (choosing not to update isn't a real solution). Build upon what you have, don't do things just because it makes your job easier. If they couldn't find a balance with 3 FTL types, I'm sure modders could have - but they have even taken that away from us! They could even have kept all 3 FTL types but segregated them into different modes, but instead it seems like the easiest path was taken to ease the burden on their shoulders - make it more like every other 4X space strategy game out there, because it's easier. Yes, it's easier to handle things when you don't have to juggle rock, paper and scissors, but it's not nearly as fun when you have just rock.

Favoritism. I prefer warp. If they announced that they were getting rid of every travel type but warp, I admit I wouldn't be as peeved as I am right now - but it would still be wrong, and anger the wormhole and hyperlane players. It would still be restricting. I like the idea that I can freshen up the replay value by playing as wormhole next time, or hyperlane, or warp - like it's a whole new game. I can't help but think that the current development team prefers hyperlanes and using static defenses, other playstyles be damned. They try and rationalize and justify the removal of the other two FTL types by saying how they couldn't achieve the goals they want (land-style warfare and terrain... in space) and that the removal of features will bring more features, but that's all it is - rationalization and justification. But hey, you can build still play worm-hole kinda (extra-long hyperlanes) and practically play warp still if you increase the number of hyperlanes (... sure). It's like if Adobe's developers didn't use some features of Photoshop, so in the latest patch they stripped filters and tools because they didn't like them personally and didn't feel like keeping them updated - customers that used those features would be rightfully livid.

Slippery slope. For many, this isn't just one change, it's writing on the wall: raw gameplay over all else. I don't see Paradox's strength as being a traditional game developer, I see it as being a role-playing simulation sandbox developer that lets you play out "what if?" scenarios (like what if Poland invaded Germany first in Hearts of Iron?). This focus on dumbing down systems and on multiplayer balance is troubling because it feels like they are changing focus to the more casual, to the e-sports and multiplayer streaming crowd, rather than on what many people bought the game for - role-playing their dream civilization in an open-ended and flexible simulation. It seems Paradox is stepping on the toes of the latter to please the former, and as a consumer I find broad changes like this without our input to be an uncaring and unfriendly act on their part. It's like if you signed a marriage contract and then your spouse started changing for the worse, and then started doing things without your input and stopped caring about how you feel, they just do whatever they want because that's how they like it and it makes their lives easier... but at least in that scenario, you can get a divorce.

TL;DR: this is not the game I married.
发布于 2017 年 11 月 17 日。 最后编辑于 2017 年 11 月 17 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 46.0 小时 (评测时 40.5 小时)
I didn't really enjoy the Left 4 Dead games. I hate zombies and the whole zombie craze. I think tower defense games and wave defence games are stupid. However, somehow I can't get enough of this game.

Maybe it's because it isn't endless wave after wave like the stupid Call of Duty zombies games; there's a definite end goal you're working toward (the Patriarch after the 10th wave in a long game). Maybe it's because of the Counter-strike-ish way you earn money to spend at the end of every "round" (every wave). It's a challenge in its own right to save up for the high-tier weapons every match. Maybe it's because it's a rare game that encourages teamwork and selecting different classes, even on a public server; playing solo or with a team that doesn't help one another is a sure way to get wiped out. Maybe it's because it's extremely well balanced, with no class or weapon being definitively better than the rest. Maybe it's because it has some awesome mods (AKF aliens mod, Shrekriarch, etc.). Maybe it's because the game doesn't take itself too seriously and the devs seem to care about the fans.

And maybe it's because it's just fun as hell to tear monsters apart with katanas, rocket launchers, and AA-12's.
发布于 2015 年 1 月 2 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 0.4 小时
It crashed explorer twice and AVG thought its punkbuster was a virus. If you want to join the army, trying to play this will make you not want to join the army. Hoo-ugh.
发布于 2014 年 6 月 18 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 5 项,共 5 项条目