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Renaulde 最近的评测

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总时数 85.0 小时 (评测时 65.9 小时)
抢先体验版本评测
I picked this up expecting a janky conglomeration of game genres and I was not disappointed in the slightest. So far this game has captured a strange spread of Adventure RPG, Crafter, and Factorio-like that doesn't really hold your hand or tell you how to do much of anything. More for the veterans of automation and crafting games, but I'd say it has been worth the ride.
发布于 2021 年 6 月 27 日。
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总时数 293.1 小时 (评测时 240.0 小时)
I started playing this game around the time you'd have to dig up sand to get some resources. That was a number of years ago, and you couldn't explore more than the bare surface at the time. Now? This is the fleshed out, full-on ocean experience that has kept me coming back time after time, despite getting the ending multiple times.

You may find yourself afraid of the unknown. Afraid of the depths. Afraid of things larger than you. Take that fear and use it to drive you to learn more, build more, and, ultimately, go ever deeper. This game has such beauty that it makes pushing through that anxiety all the more worth it.

10/10 would pet the Stalker again.
发布于 2020 年 7 月 4 日。
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有 2 人觉得这篇评测有价值
总时数 587.9 小时 (评测时 246.1 小时)
TLDR: It's Starship Troopers meets Japan: The Game, The Life, The Experience.



Most of EDF 4.1 involves blowing up or blasting through giant bugs and robots with guns, lightning, lasers, tanks, missiles, helicopters, and sometimes other giant robots, while singing your way through it. Seriously, that's the entire point. Go out and have a blast. If you're looking for a game with a deep plot and story, you could look between the lines and probably overanalyze something into existence, but otherwise this game might not be for you.

Gameplay-wise, there's a number of things to get used to. Rangers play differently than Air Raiders, which play differently than Wing Divers, which are a totally different playstyle than Fencers. Each class is their own game to learn, with little tricks to figuring out each.

If you don't want to pay too much attention to the finer details and sally forth to kill something, Ranger is a good starting point. You have your basic infantry weapons, and some really interesting things (bouncing shots, ridiculous missiles and grenades, healguns). Their Buffalo shotguns are also hilarious for sending dead friends into the depths of the world or to outer space. Just try it, you'll understand~

Air Raiders are their own special cup of tea, but if you think they're just a "support class," you're dead wrong. Sure, they can be used as that, and in cave missions a lot of the times that's where they can really shine. You can pack your deployable thingies and heal your team back to perfection. Or, y'know, use that spider mech thing and crawl on some walls with really awkward controls or something. You can even put your deployables ON the awkward spider mech, and help your team that way! Outside, however, is where air strikes rain supreme! If you want to toss out a beacon and watch the fireworks, this is a class for you.

Wing Divers also have that unique kind of gameplay that you'll only find with EDF. Instead of normal infantry, they only use plasma-based weapons. Whether that's in the form of a laser chainsaw, explosive light balls, lightning machine guns, or pinpoint (or not-so-pinpoint) lasers, you'll be using your jetpack fuel for everything. That's right, jetpacks! You're like a portable charger that grew wings and electrified stingers. You're going to get into the fray quick and obliterate it just as quickly. Very high-risk-high-reward style though, for if you run out of your energy, you can't do anything other than hop around and pray that red bar fills faster (except for weapons that store a charge on their own. If they don't empty, you can still use those~). For those that like that all-in kind of style. Some sniping options are viable, but not as fun.

Fencers are a strange mixed bag of "fixed artillery" and "close air support craft." You'll start out with this class not knowing exactly what you're trying to do with it. You might think you know, but you know NOTHING. Don't worry, it happened to me too~. They can be played a number of different ways, their namesake being the slow-moving-but-tanky defensive lineman, that also happens to have 105mm howitzers strapped to its back. That's only really if you don't know how to do a dash-cancel. Look up guides for that. Once you get that down, you'll have one kit that gets you places and lets you stab bugs with beams of light, spears, axes, giant hammers, and whatever other nonsensical this-should-be-on-a-mech-stabby-thing. And you'll have a kit that deals with everything else (I do like me some howitzers). That's the way I do it at least, but mileage will vary between players. For players that like adaptable, technical styles of play, where positioning is almost as important as the shooting.

If I had to choose one thing about this game that's annoying, it's the online progress bar. You have to apply SO MANY hours just to see 1% increases at times. For those that haven't experienced it, you earn progression by both:
A) Beating the mission with 1 of 4 classes.
B) Beating the mission at 1 of 5 difficulties.

For the less math-inclined, you replay the same mission at minimum for 20 times to obtain full progression for that mission. Why would you do this to yourself? Well, once you can get 70% completion of the online mode, you can uncap weapon and armor level limits when you make a lobby. By that point, honestly, you won't need the uncapped stats. It's just there to make you feel like a ♥♥♥♥♥♥♥ superhero for putting in the work, and frankly that's amazing to me.

Now, that's probably my only real issue with the game. Progression for HP increasing and weapon pickups seems fair. Just pick up the boxes and you're good!

I've spent a ton of time just working my way through online progression, working with friends and unknowns online, and in general enjoying the pure PvE experience. You can play it however you really want, though blowing up friendlies isn't so recommended. The community, in my experience, is there for you, and as for those local to the Japan-side, the in-game chat works wonders. You can communicate nearly everything using them.

Highly recommended to play with controller. Choking hazard for those under the age of two. If you find yourself chanting the various songs in the game, don't bother consulting your doctor. That just means it's working.

The EDF deploys~
发布于 2017 年 12 月 17 日。 最后编辑于 2017 年 12 月 18 日。
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