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总时数 33.4 小时
Fun and challenging! Really ramps into difficulty well, providing "a ha!" moments along the way.
发布于 2019 年 11 月 28 日。
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总时数 6.5 小时
Beautiful visuals and soundtrack; lovely way to spend an evening.
发布于 2019 年 6 月 29 日。
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总时数 4,518.7 小时 (评测时 2,927.7 小时)
Consistently delighted with the regular (league) updates to the game; new skills, build styles, content, etc..
发布于 2018 年 11 月 22 日。
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总时数 3.5 小时 (评测时 2.9 小时)
Worth the wait for this one; fast-paced and fun!
发布于 2018 年 5 月 27 日。
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总时数 24.2 小时 (评测时 23.2 小时)
抢先体验版本评测
Fantastic!
发布于 2018 年 2 月 19 日。
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总时数 23.1 小时 (评测时 14.4 小时)
"Through suffering, I will know my faith!"
发布于 2017 年 11 月 23 日。
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有 2 人觉得这篇评测有价值
总时数 74.4 小时
Interesting story, but combat is a chore designed around applying stun/KD/chicken. Enemies always -- predictably, monotonously -- start with position advantage, or negate yours on the first turn. If you're only mediocre at games, like me, expect to lose hours of your life to forgetting to hit Quick Save, just like the 20-year-old RPGs of your youth, maybe because one of your party members was teleported into a combat with 12 creatures 2 levels higher than you, or you chose a perfectly innoculous-looking dialog option that started an unwanted combat, or you didn't dump all of your attribute points into the randomly chosen challenge question stat.

Co-op is pretty fun but there are some bugged quests (notably, the arenas).

I'm most of the way through Act 2 and doubt I'll finish this one!
发布于 2017 年 10 月 11 日。
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总时数 810.2 小时 (评测时 403.7 小时)
I've played through the campaign 20-25 times trying different class combinations and abilities; I love it. The game is the perfect balance of punishing and forgiving. I played to maximum level (85) with a handful of combinations that found the right balance of recovery, defense and offense, others I abandoned or refactored until I got to maximum difficulty (Ultimate). Despite ~450 hours at the time of writing, there are still skills and builds I will be starting fresh characters to try.

Returned for 1.2 and I'm loving the changes to potions and the evade action; really makes run-and-gun builds feel a lot more defensive.

The multiplayer model is also very nice (though certain aura-related bugs make multiplayer hardcore a no-go despite several attempted bug fixes).
发布于 2017 年 2 月 6 日。 最后编辑于 2023 年 11 月 26 日。
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总时数 30.0 小时 (评测时 28.9 小时)
A mix of Dark Souls and roguelike with some rough edges. A very enjoyable multiplayer experience for me once we learned to work around friendly fire.
发布于 2016 年 9 月 13 日。
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总时数 90.5 小时 (评测时 87.9 小时)
There is nothing more to offer, you have done fine work.
发布于 2015 年 6 月 12 日。
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