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1 人觉得这篇评测有价值
总时数 2,673.7 小时 (评测时 1,400.3 小时)
Game made by a very rare type of developers that understand what the players want or don't want in their game.
发布于 2020 年 9 月 22 日。
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总时数 124.9 小时 (评测时 12.7 小时)
SPOILER SPOILER SPOILER SPOILER

I am a huge fan of the HL series, I read the wiki maybe a thousand of times, played the games thousand of times and made a ton of custom maps. I'm also a huge fan of VR, been playing with it since 2018 and have been heavily defending the idea of HL game in VR. I still want it, but what we have is not that.

*No physical interaction with characters
*You are almost always separated from other story characters by some distance
*Lack of scripted scenes. Russel in the beginning, a few very very short and minor non-hostile encounters, 9 hours of combat and ending sequence. In what world is this considered a "Full Half-Life game"?
*Can't grab headcrabs and smash them into walls
*Can't use stuff as melee weapons. Smash a hammer on zombie's head? No reaction. Only if you throw it and it just staggers i
*3 weapons, none of them are two-handed, no melee
*Except for Eli and a shadow of Mossman on the wall, literally no returning characters. No Dog, no familiar locations.
*Can't walk the streets in the beginning and harass other people and metrocops. All of them are always behind windows and gates, you are literally walking an empty map in the beginning.
*Game starts as a fade-in into City 17 and the construction of the citadel is explained in a hecking whiteboard drawing. How about showing us, for example, burning Black Mesa as Gman saves baby Alyx, showing her youth in C17, progression of Combine rule spreading across the city, Citadel appearing with roaring thunder, etc.
*Gameplay is just: Headcrabs, Zombies, Combine soldiers, Antlions. That is literally all there is. No gunships, no choppers, no rocket launchers, no bullsquids, no houndeyes, no nothing.
*Gameplay encounters themselves drag for way too long with the content we have. It feels like they padded out the length to barely 10 hours (And I spent a TON of time playing with props through all the game, and reloading because playing on hard). Imagine all of the play time of HL2 between the sewers where the shooting starts and black mesa east was just the c17 sewer corridors with metrocops and zombies. No airboat, almost no open spaces. just corridors for all of that length. That's the first half of HL: Alyx.

Boneworks did amazing physical interaction with everything. You could stagger and drop enemies on the floor by pushing them, you could take their arms while they are shooting and make them shoot themselves. You could pick up headcrabs and beat other headcrabs with them like nunchucks. You could jump, you could climb, you could use ANY prop as a melee weapon, you could use two-handed guns. You could use segways, flying guns, climbing suction cups. Boneworks is the real Half-Life 2 of VR games. Something that made something new and revolutionary. Not a generic shooter with zero interaction except for the useless physics props littering the levels.

I had a lot of fun with HLA, but I expected oh so much, much much more from a "full" half life game.
发布于 2020 年 3 月 24 日。 最后编辑于 2020 年 3 月 24 日。
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有 12 人觉得这篇评测有价值
总时数 9.0 小时 (评测时 5.7 小时)
抢先体验版本评测
Simple Rockets 2 - KSP with free-form part editing and configuration

Bought it yesterday, it's pretty fun. The game doesn't have many parts, but they are all extremely customizeable. For example, you can change shape, size, texture (and even its alignment). You can skew the 3d models with advanced editing, etc. That rover cockpit in the above screenshot is not a pre-made part.

That being said, it does have some parts that vanilla KSP lacks. And those are robotics. Hinges, pistons, rotators, you name it. Feature-set is surprisingly similar. I say surprisingly, because KSP got some of them after years of development or not at all. Orbital nodes for planning? Check. But also, you can choose to automatically execute them! WASD rocket control? Check. But also, you can rotate the compass thingy seen above to make your rocket follow that heading precisely, no need to fiddle with WASD for smooth ascents! It also features workshop support, though it's hosted on the developers website, but accessible right from the game!

Of course, many high-level features are missing, like fuel mining, science gathering, humanoids to control (but they do have a test dummy with sensors), etc. Right now, it's simply a space vehicle building game that allows for almost infinite creativity thanks to part manipulation tools, and I hope it will have great future!
发布于 2018 年 11 月 9 日。
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有 5 人觉得这篇评测有价值
总时数 32.7 小时 (评测时 24.5 小时)
One of a kind game. Beat it just now, after 22 hours. It's very hard, even if you have hundreds of hours in KSP like me. And I haven't even got into module design, which is just out of my depth. There were some annoying moments like fleets constantly evading your intercepts or drones acting weird, but in retrospective, I have nothing but positive emotions. Anyone who saw the store page and wasn't turned away by it's realism should get it immediately.
发布于 2018 年 7 月 5 日。
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总时数 17.0 小时
This is a textbook case of "It's ♥♥♥♥, but we don't have anything better". If you don't care about 3D, Don't Starve does everything The Forest does but infinitely better. If you want a first person 3D survival experience that is focused on Singleplayer and COOP with no human enemies killing you unfairly, there is no better game than this currently. Problem is, if you judge it in a vacuum, it's bad. I tried to write long paragraphs about each system and why it's bad, but here's a much simpler way to explain it: Imagine a game that just now entered Early Access with all of it's mechanics in their very first proto stages of development. The Forest feels like that game. It felt like it in 2015 when I first played, and, for some reason, it feels exactly the same now. Only get it if you specifically want this exact game, and be ready for some serious immersion breaking bugs.
发布于 2018 年 6 月 11 日。 最后编辑于 2018 年 6 月 11 日。
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1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 137.0 小时 (评测时 133.4 小时)
A ♥♥♥♥♥♥ is having a trip
发布于 2018 年 1 月 20 日。
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总时数 24.6 小时 (评测时 12.1 小时)
Was a heavy critic of this game, tried it through Family Sharing before buying, bought it after a night of playing.

Surprisingly, a very good game. The handling is different to Dirt Rally as much as as Dirt Rally's handling is different to RBR. I never drove a rally car, or any car in the last 15 years, so I can't say which one is more realistic, but I can say that they (RBR and DR) are very different in handling and fans of their respective games will fight over it until they break their keyboards. Most people just enjoy both games for their respective merits, though.

Performance:
gtx980, i7 6700k, 16gb ram, new-isn HDD. 75fps on ultra, no issues what so ever so far. I realize some people have problems, but I'm lucky.
Handling:
Anyway, back to D4. I didn't feel that rally handling was easier or harder, in general. It's harder to lose traction on gravel which makes driving on it easier and harder - depending on what you're trying to do at the moment. Driving on asphalt is much harder, at least for somebody who thought it was the easiest thing ever according to DR. Crashed many more times in Spain than in Germany.

Stages:
Mixed feelings. Generator is better than expected, and certainly not what early refunders said - there are plenty of hard technical spots, you just have to get out of the rookie championships. The game generates easier stages for those. I feel like the proportion of long stretches and narrow technical paths is about right and differs between each stage. One can be a nightmare and another a cakewalk. Still, having fully custom made stages like in older games would have been better. Keep the generator, but only to extend replayability. Having stages longer than 16km would have been nice, too. Just generate a longer track, how hard can it be?

Everything that's not stages or handling:
Objectively better. Career is more in-depth. You can race for other teams, have positive or negative relationships with them, buy your own cars (used or new), sell them on auctions! Customize your team's livery and colors and stuff. Repair is more in-depth, too. You can clean your car which costs time but makes diagnosing more reliable - mechanics don't magically know what is broken. You can take a quick look or do a full examination of the part. Repair times are not certain, it can be a bit shorter or longer than expected. A lot of stuff can get broken on your car, much more detailed than in DR. A lot of stuff can happen on the stage, too! A helicopter flying too low stirring up dust! Can't see ♥♥♥♥. A car crash ahead, tech people signalling you by waving and placing bright signs on the road! Idiot drone pilots giving you a mini heart attack when they fly too close! Weather can change during a single stage, you can find fog patches, etc.

There is probably much more stuff that I forgot to tell about, but I believe that this game, even if you get it for rally and nothing else, is a worthy successor.
发布于 2017 年 6 月 11 日。 最后编辑于 2017 年 6 月 11 日。
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有 4 人觉得这篇评测有价值
总时数 6.4 小时
It was a fun ride. It's kinda hard in some moments even on normal. The aesthetic is wonderful and robots are fun to fight once you unlock more gun combinations. Game + DLC took me 6 hours.
发布于 2016 年 6 月 29 日。
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总时数 10.2 小时
A great 10 hour detective.
发布于 2015 年 11 月 5 日。
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总时数 1.5 小时
Discovered this game when sorting by cheapest price during a massive sale. It costed less than a Euro, and I bought it right away. The sole reason was... because of how it looked. I love drawing, and this was a nice inspiration to draw some more.

The game itself was surprisingly competent, too. A very simple 90-minute puzzle game. It's shortness works in it's favor. The mechanic is extremely simple, and would not be amusing if I had to solve increasingly hard puzzles requiring pixel perfect accuracy for 6 hours.
发布于 2015 年 11 月 1 日。 最后编辑于 2015 年 11 月 1 日。
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