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有 2 人觉得这篇评测有价值
总时数 79.7 小时 (评测时 68.5 小时)
Only now, about 6 months after release, can I properly recommend this game, primarily because of the progression loss (money & weapons) bug that was absurdly prevalent before. There are still best-practice recommendations (i.e. do not get pulled into a match or exit the game while in the armory), but I've not had any of weapons and money loss so far with the latest patch - and I'm feeling somewhat more confident now. The new QoL and balance changes are also a welcome addition. It's a pretty fun and "L4D in VR" game now, recommend fans of the genre to give this a go for sure.
发布于 2022 年 5 月 7 日。
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有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 32.4 小时 (评测时 27.7 小时)
It's an "all right" game, but there's too much reliance on RNG towards the success of your run. From character perks (ascensions), weapon drops, to power-up scrolls, everything is dependent on luck of the draw. The characters themselves have specializations that would benefit only certain types of weapons, limiting what weapons you'll *need* to use on that run to succeed well. If you don't get a weapon of the type that has RNG stats rolls (which can range wildly from incredibly helpful to completely negligible).

The levels are split into 4 "chapters" of different biomes, but the levels themselves are pre-made and don't have too much variety to them. After a few runs, you'll be running through the same familiar hallways each time. The rewards for completing runs aren't very exciting/rewarding, and you can only increase the difficulty by 1 step after each completion.

The hardest Reincarnation difficulty scales from 1-8, and it begins with introducing a couple new shop vendors in the levels, but that's about it. The enemies scale in health and damage, and you'll run into some new somewhat-boring Elite enemy types, but the player's power scaling isn't given any noticeable boost. I was personally hoping for the game to throw more power-ups my way to give a sense of more immense power to face more immense opponents, but that wasn't the case. It's simply the same thing again and again with just a bit of linear scaling on the enemies.

There are also enemies in the game that are just plain not-fun to fight. Some that hide behind an unbreakable shield and turn to face you with 100% precision (a huge pain in solo mode), others with invulnerability frames and endless teleportation, sniper enemies with crazy long range enemies and insanely high damage (making close range builds a detriment). There are also enemies that you simply can't hit without long range capabilities (snipers on unreachable heights, bosses that are off-ways from where you can traverse, etc.). All this is especially un-fun when you're playing solo where you do not have second chances of getting a res when downed (I know it's a co-op game at its core, but it would be immense if it could be fun for solo players too).

But all in all, there's still some fun to it when playing with friends (and strictly with friends, as most of my grievances surfaced when I started trying out some solo runs). I would give this game a neutral rating if Steam had one.
发布于 2022 年 4 月 22 日。 最后编辑于 2022 年 4 月 22 日。
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有 2 人觉得这篇评测有价值
总时数 28.3 小时 (评测时 20.7 小时)
The game that started it all for the genre. Gameplay and graphics simplicity from 1992, but you will not believe how addictive it is
发布于 2022 年 4 月 15 日。 最后编辑于 2022 年 11 月 22 日。
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有 4 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 98.1 小时 (评测时 62.7 小时)
I (foolishly) pre-ordered this game thinking if it launches poorly it will eventually turn-around for the better like BFV did. But there is zero sign of this happening AT ALL. Devs & the higher up suits have NOT ONCE mentioned accountability and desire to make up for it - only have been blaming players for their "brutal expectations". Patches have been put off again and again for the most basic of improvements (e.g. a damn scoreboard). Playerbase have dwindled to almost nothing, and the first "season" of live-service content updates have also been delayed with zero exciting news on it. The entire base gameplay mechanics and structures are unexciting and problematic, with zero chance that they'll ditch of it.

I've played for way too long now (62.7 hours) for a refund. There were some "OK-fun" moments but most of it was a slog and a lot of anger + cursing. At least CDPR offered refunds in some form. Give me my money back.
发布于 2022 年 2 月 25 日。
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总时数 47.3 小时
I enjoyed
发布于 2022 年 1 月 26 日。
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总时数 6.5 小时
Absolutely impressive fan-made creation. Great production quality all around (level design, voice acting, etc.) and very loyal to Portal's lore. Could very well consider this an "official" follow-up to Portal 2. Definitely play this if you enjoy Portal 1 and 2.
发布于 2022 年 1 月 3 日。
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总时数 0.4 小时
Very short game that's quite a fair homage to Valve's Portal games, with very similar visuals and narrative tone. Fans of Portal should give this a whirl for a fairly pleasant half-hour.
发布于 2021 年 12 月 30 日。
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总时数 0.6 小时
Tetris in mini-3D (two rows depth). It's really a simple game with simple modes (time limit, race to reach score) but is quite charming.
发布于 2021 年 12 月 19 日。
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总时数 6.5 小时
It's "bearable", but barely. To put it plainly, the levels of jank are quite extreme. The weaponry is surprisingly diverse, but melee is terrible and shooting at zombies is impactless and quite thoroughly unsatisfying. It's somewhat interesting to play through the different available storylines, but they are no masterpieces.

All in all: There are better VR games (shooters included) out there that are probably much more worth your time than this. If you absolutely intend to try this game out, make sure it's from the bargain bin.
发布于 2021 年 12 月 13 日。
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总时数 4.0 小时
Was kinda challenging on Normal difficulty on a first playthrough, but damn that last level was stupid ridiculous. I haven't played too many VR static arena shooters, but this one felt quite alright - like playing a Serious Sam game in VR but you can't move.
发布于 2021 年 12 月 6 日。
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