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正在显示第 1 - 10 项,共 187 项条目
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总时数 52.1 小时
Honestly, many instances during the early-to-middle portions of the game were frustrating and user-unfriendly that had really marred the experience, but it eased up after those egregious portions were through and I started unlocking a fair amount of power-ups (key abilities like dashing/dodging, and so on). By the end of my 100% playthrough, I think I like the game enough to still give it a thumb-up review. I hope Team Cherry will continue to polish up on the balance as the first beta patch has, as the game does still has many qualities from its predecessor that fans of the genre can enjoy.

Expect genuine difficulty that will take many, many frustrating attempts to succeed.
发布于 9 月 10 日。 最后编辑于 9 月 10 日。
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总时数 4.7 小时 (评测时 4.5 小时)
Played on Quest 3 with a mix of Steam Link wireless and Meta Link wired.

It's a bit short, as with Fireproof's other games (and VR titles in general), and I do wish there were more puzzles to solve - but I thoroughly enjoyed the playthrough. The environments are well detailed (albeit limited in physics and interactivity on generic props), character models & animations satisfactory, and overall rather engaging and immersive story & set pieces. It's a lot heavier on narrative than The Room, and the puzzles not exceedingly challenging, but I wasn't unsatisfied with it.

No issues with PC performance as the art and graphics are pretty but not excessively demanding.
发布于 7 月 18 日。 最后编辑于 7 月 18 日。
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总时数 45.4 小时 (评测时 33.1 小时)
The second worst Resident Evil game, but it's bearable to do a run of the story with a friend.
发布于 7 月 9 日。
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总时数 8.4 小时
抢先体验版本评测
Not an immense amount of "action", but plenty of skin and nudity through the whole story. The story is not extremely eventful either (somewhat slow pacing) but the writing and dialogue were genuinely fun and had me hooked. The CG quality (alas mostly static images; few anims) really stood out to me. Alas, as some other reviews say, expect a LONG time before this story reaches a conclusion for Season 1 (let alone the whole storyline).
发布于 7 月 5 日。 最后编辑于 7 月 5 日。
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总时数 61.9 小时 (评测时 44.5 小时)
As far as action slash-em-up's go, this one's pretty neat. Exposition and storytelling isn't the best (drawn out dialogue, non-clarity), but other aspects including gameplay, music, and visuals are A-OK.
发布于 6 月 21 日。
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总时数 1.9 小时
Fundamentally simple and not a very long game story-wise, but genuinely charming. I had a fun time swinging.
发布于 3 月 30 日。
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总时数 25.6 小时
It's "alright", if one could adjust their expectations to more "big map action game" rather than "open world survival sim" - with a little lower budget than the big-hits one might be used to (Fallout, Far Cry, STALKER). Engaging enough and hadn't encountered much technical issues beyond some 'AA' jank here and there, but the bit that annoyed me the most while playing was the extremely limited inventory and dependence on trekking back and forth for ages.

Enemy AI is also a bit too rudimentary and incapable for combat to remain engaging for too long - by late-game I've had an over abundance of supplies and little challenge taking down enemies that didn't pose much threat anymore.

However, overall I still feel it's reasonable for the asking price (great regional pricing too, kudos) and I liked it enough to drop this Thumbs Up.
发布于 3 月 28 日。 最后编辑于 3 月 28 日。
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总时数 22.6 小时 (评测时 21.5 小时)
As a newcomer to the series and no prior experience with this original game, this was an entertaining experience. Tense horror without relying atmosphere rather than shock and jumpscares. Somewhat little variety in combat or enemies.
发布于 3 月 23 日。
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总时数 5.4 小时
Mixed feelings about this one. It's "OK" given the budget/scope of the game, but there were several instances and design choices throughout the game that I found quite peculiar or annoying.
发布于 3 月 16 日。
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总时数 137.2 小时 (评测时 49.2 小时)
Cool game. This is my first entry to the series and I find it reasonably entertaining and engaging, albeit somewhat repetitive in its gameplay loop. It's a little "easier" difficulty-wise than I'd expected (perhaps I'm simply used to many games trying to be Souls-difficult), but I find it's completely fair through the story's duration -- just that it hits a ceiling in terms of challenge at some point.

Performance wise: The visuals don't quite match up to the performance demand, and I'm simply lucky to be able to force through with ample hardware.
发布于 3 月 15 日。
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正在显示第 1 - 10 项,共 187 项条目