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ranozenth 最近的评测

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正在显示第 1 - 10 项,共 12 项条目
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总时数 33.7 小时 (评测时 20.7 小时)
I can start this when I start working and my notepad, pomodoro timer and to do list all open up with one application. Saves time setting up to start working, compared to running multiple applications. The little sprite working at the desk also encourages me not to slack off.
While unlocking decor for the room is nice, I wish that the sprites available for one room were available for all the rooms, since it's hard to make new decorating decisions with such a small pool of options.
发布于 4 月 12 日。
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总时数 57.2 小时 (评测时 49.4 小时)
抢先体验版本评测
Do you like claw machines? Do you love gambling for more items?
Perhaps you would like to see if your claw can pick up just treats and no spikes. Perhaps you'd like to see how much poison you can stack up on both you and the enemy to see if they'll die before you can heal it off. Perhaps you'd like to fill up the tank with fluff, but give all that fluff the effect of healing you. This might be the game for you.
发布于 2025 年 12 月 18 日。
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总时数 0.7 小时
Interesting loop mechanic. Don't double up on too many identical trains, the more trains you have that aren't identical but share a characteristic, they get better buffs.

Con - Hard to tell how many of the same unit of different ranks I have without taking them off the track. Placing on tracks, picking up items and reading info about currently running trains is a bit fussy
发布于 2025 年 12 月 6 日。
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总时数 0.8 小时
Why play Vampire Survivors when flashy bishoujos have the same weapons and mechanics but way more pretty illustrations?

Maybe because you've gotten fed up with the aggressively annoying collision boxes on the set dressing constantly tripping you up and getting his because your dash got hung up on a bit of rock that blended into the background.

Or maybe because the boss/elite attack indicator is difficult to see in the mess of detailed enemy art, background art, and particle effects and your dash accidentally went off twice instead of once so you get one shot by a dodge-able attack if only it hadn't already been used up.

I look forward to this game being refined into an enjoyable final release, but it isn't there yet. I'll wait for now
发布于 2025 年 10 月 16 日。 最后编辑于 2025 年 10 月 16 日。
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总时数 4.1 小时 (评测时 2.5 小时)
Delightfully clever demo.
Very charming theming and visual design.
Choices are compelling and every choice has a downside. Feels like I consistently have a good chance of getting a combo to come together in any given run, but it's not guaranteed. The RNG has a pretty fair swing.
Card abilities and obstacles are interesting.
Got a bit easier - finally won a run! - once I understood that it's balanced assuming that you'll let some guys die in battle. I lost some runs because when you recruit after exceeding deck size the new units are debuffed.

Critiques:
I wish that it was a bit more transparent what things do - like having tooltips for cards you'll receive from a thing [ex: you'll get x on trigger, tell me what x is, not just it's name!!!] and having a way to know what the events on the map are And when I'm in an event tell me what things will do - I wasn't clear that on Horse Betting that you get more Promotion cards for winning the riskier bet- I thought it was merely paying more money to get better odds. And I didn't understand Copy Artist was [Replacing card to be overwritten with card you want to copy] - I thought it was [Copy some effect or stats from one card to another]
Let me hit a button to see the map, my deck, and my discard at any time. Often I would spend a bunch of money only to find the next map node also cost money, for example.
Overall there were many situations where I cried out in chagrin and wished for an Undo button because I didn't realize one consequence or another and there was a intensely superior choice right there on the same screen.
发布于 2025 年 6 月 17 日。
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总时数 167.3 小时 (评测时 6.7 小时)
Do you like Monster Train? It's more Monster Train.
Even more money-making game combos made possible by the gold hoarding dragon faction.
发布于 2025 年 5 月 25 日。
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总时数 3.1 小时
Earnestly charming game. The unfolding of mechanics moves along at a good pace, so you're not doing the same thing until it gets boring. The main action is clicking to "dig" at the excavation site, and the feedback makes it increasingly satisfying to do as you unlock more stuff.
发布于 2025 年 5 月 10 日。
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总时数 1.9 小时 (评测时 1.9 小时)
Very cute demo
Skill ceiling is pretty low, nice and relaxing to play. Charming presentation. Full clear playtime is within the 20-50 min window the description states,
The automation for petting cats is easy to use and effective. The BGM is relaxing and easy to listen to. Lower resolutions in windowed mode make the UI harder to read, which is unfortunate given this game works well for multitasking - you can setup the shops, let them sell for a few days while you work on something in another window, then come back and adjust recipes and add new shops.
发布于 2025 年 2 月 10 日。
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总时数 30.9 小时 (评测时 26.1 小时)
It's a survivor-like with Diablo I graphics and setting, what's not to like?
发布于 2024 年 11 月 29 日。
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总时数 7.0 小时 (评测时 3.8 小时)
Doesn't just teach you about eco-topics in a easy to digest manner, but also is an interesting card game with a variety of viable strategies and win conditions. Definitely worth playing at least a few times, if not full clear.
发布于 2023 年 11 月 23 日。
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