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cannonInspector 最近的评测

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正在显示第 1 - 10 项,共 49 项条目
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总时数 5.6 小时
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Interesting game with many feature. I can afford!
发布于 3 月 1 日。
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总时数 4.5 小时
It's literally Kingdoms and Castles with a roman coat of paint. I don't know if I'm happy or disappointed they didn't make it a DLC. I'm going to go with 'neutral'. I am yet again asking for Steam to allow me to leave Neutral reviews.
发布于 2 月 16 日。
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总时数 1.4 小时
Feels like an early access game despite not being one. Gameplay is boring and the addition of a wave shooter and base management doesn't improve the formula at all. The wave shooter is decidedly the worst part of the game, but that's putting it very mildly.
发布于 1 月 26 日。
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总时数 9.5 小时 (评测时 9.2 小时)
You'll notice everyone who's reviewing this game has about 20 hours played. Because that's all the gameplay that this has. Misery is another Lethal-like with a STALKER coat of paint and some base-building. While sometimes fun and consuming, Misery's gameplay is painfully unpolished and the mechanics are often quite buggy.

One of the highlights for the game is the lack of a map, which is a feature. Using whistles and VOIP to communicate with your friends is part of the experience. The atmosphere is absolutely something that was done right and manages to be eponymous. Switching between rural slav countryside and more urban soviet-y block housing, and the underground areas provides a somewhat interesting form of progression, however the difficulty curve in this is non-existent: You are either immediately screwed or the area is a complete piss-take with nothing hostile.

However, what was not particularly well thought out is the gameplay cycle. Players are expected to enter a semi-randomly generated sandbox area which has random loot and story vignettes. While interesting the first few times, the re-use of a number of vignettes can make the world feel very small and the game's scope very limited. Enemy variation is very limited outside of the underground area and the enemy lethality is either minimal or exceedingly high, as mentioned before.

Basebuilding is "fine", but the game's electricity and power systems are decidedly very buggy, with cables and batteries occasionally "forgetting" what they're connected to between map reloads and requiring complete rewires of your carefully or not-so-carefully positioned system. Check your battery voltage regularly.

Gasoline generators operate on the bizarre logic of instantly transforming all gasoline inserted into them into power, regardless of whether or not there is currently any capacity for it. This is extremely un-intuitive, as filling a 'full' generator with gas leads to a significant loss. The dwarf hampster wheel generator additionally doesn't play nice with any of the other power systems, acting as if 'clogging' the wires with a different kind of power.

Anyway, for $10? Maybe, but this Dream Game needs quite a bit more work.
发布于 2025 年 11 月 3 日。 最后编辑于 2025 年 11 月 3 日。
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1
总时数 49.4 小时 (评测时 25.9 小时)
A fun and addicting shop-running simulator with surprisingly intricate mechanics. While very fun, there are still a number of bugs that need to be reported and hammered out, and the variety of shoppers could be improved. As a demo? It's fantastic, but the game needs a bit more work before it's set for release.
发布于 2025 年 9 月 20 日。
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总时数 34.7 小时 (评测时 12.2 小时)
I think of problems and the dev solves them, simple as.
发布于 2024 年 10 月 21 日。
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总时数 146.7 小时 (评测时 28.5 小时)
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Why would anyone buy ARK a second time? Wasn't the first time enough? Didn't that game run poorly, already, on Unreal? Why would anyone pay more money for a worse product that they already own? Ask yourself all of these questions before you decide to pay for this game. And in the event your friend buys it for you, shake your head in disappointment.
发布于 2024 年 8 月 10 日。
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总时数 8.7 小时
Mediocre nu-gen tactical game with thoroughly itemized DLC factions. The game is clearly designed for multiplayer, so anyone playing on their own will have a limited experience. While polished, the gameplay was rarely satisfying and the AI wiggled somewhere between inept and broken.
发布于 2024 年 5 月 31 日。
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总时数 15.3 小时 (评测时 4.1 小时)
For a game made in 8 months by 5 college students and is free, this is a fantastic game to play with friends. I do not recommend playing it solo, however.
发布于 2024 年 5 月 19 日。
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总时数 1,398.7 小时 (评测时 1,260.2 小时)
Nah
发布于 2024 年 4 月 4 日。
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正在显示第 1 - 10 项,共 49 项条目