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PtrkPtrk 最近的评测

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有 3 人觉得这篇评测有价值
总时数 342.5 小时 (评测时 320.8 小时)
I have love hate relationship with that game. I thoroughly like the overall shape, but minor details spoil it for me thoroughly. So lets talk about those details:
- server stability and performance became horrible lately.
- matchmaking sux - this game attracted large amount of players, but cant manage to cater to all of them at once. If game matched you entirely randomly, i would not have an issue, but it attempts to match you by playstyle, and fails thoroughly in doing so. Also, i have often been in games with teams of different sizes, which totally wreaks balance
- trials - good idea, but horrible execution
- small qol is lacking in buying, crafting and preparing gear for the game, lots of minor bugs during crafting

i hope to change my review in a while to positive one
发布于 1 月 9 日。 最后编辑于 1 月 10 日。
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总时数 71.9 小时 (评测时 66.9 小时)
I have very mixed feelings about this game. I love the setting, puzzles and reguelite elements.
But this game does not put it together well enough - in late game, you want to focus on specific clues and puzzles, but randomness elements often make it just annoying. You don't get enough powers to offset the randomness (in early game, before room 46, you quite often have enough clues to chase and powerups to permanently unlock), game does not reward you for your success in solving puzzles after certain point. And this is even when I account for few hidden unlocks.
I will leave positive review (and hope Tonda Ros make something more), but in this game there is still quite a lot of space for improvment.
发布于 2025 年 10 月 18 日。
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总时数 23.6 小时 (评测时 2.3 小时)
I booted it and i dont even know when 2h passed. Great game, for great price. Its a steal when you buy it at discount.
发布于 2025 年 9 月 11 日。
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总时数 187.1 小时
I 100% the game. All achievements and 540 LLLs. Took me 187h.
By this you could see that i clearly enjoyed the main game loop, that is logistics, traversal and making deliveries.
I leave positive review, but that does not mean this game is flawless.
Nice graphics, fitting audio, interesing world building and deep, advanced gameplay mechanics are main strengths of the game.
Sadly, those gameplay mechancis still seem to lack QoL, fixing or adjusting - movement is slow and clunky - that is OK if you play the main part of the game - delivering packages - but it sucks for combat (very much as there are 3 chapters that are just combat. There are also other forced combat bits, that are ruined by bad combat mechanics (i literally regret i didn't think about lowering game difficulty for those bits earlier) and just as bad vehicle handling. This is very important, since half of the time you drive something and lots of non-delivery-moments rely on combat. I expected better after playing MGSs.
I wrote earlier that I enjoyed worldbuilding - by that I meant I loved world that Kojima crafted for us. This does not mean I enjoyed how it is presented to player - quite the opposite, I hated this (I mean, of course, there were really really good moments, but overall it was not even OK). Every character is way too much 'in-your-face' character, that speaks ♥♥♥♥ and explains everything to you like you are 5yo. Most of the plot presentation lacks subtlety and is borderline cringe and/or stupid. Add to that cutscenes that can go for 20 minutes without breal - it really bores player and kills all the continuity.
Going back to gameplay, it feels somewhat disjoined in places, where pieces of what you are given feel like they don't fit to eachother. For example ziplines, that are borderline boring and kill most of fun. Other example is you have: you get lots of tools and toys, but you probably won't use them. That's because they are borderline useless and they take away from total amount of items you can place in world. OOOOR they are quite usefull, but you need to carry them on your back and they can take quite a lot of place.
Still, positives quite outweight the negatives - which is why i spent near 200h in game and leave positive review.
发布于 2025 年 7 月 27 日。
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有 2 人觉得这篇评测有价值
总时数 1.0 小时
lol no
发布于 2025 年 7 月 26 日。
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总时数 30.9 小时 (评测时 28.9 小时)
This game scratches this weird itch in my head i didnt know i had. It is quite good game, if it had a bit more variety in terms of task, tools, banknotes and events it would be even greater.
发布于 2025 年 6 月 30 日。
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总时数 32.3 小时 (评测时 30.0 小时)
Would recommend.
Great attempt of answering eternal 'what if' question. Game around it is quite good too.

For it to be even better, it would need to have way more randomness, tools or alters. But this is nitpicking. I would love the game to be more meta with itself.
There is also a bit of small technical issues with clipping and such, but they are minor thing.
Greater problem for me, was that there are issues with triggering personal quests of some alters or the quests being locked and not progressing.
This needs fixing ASAP.
发布于 2025 年 6 月 20 日。 最后编辑于 2025 年 6 月 22 日。
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1 人觉得这篇评测有价值
总时数 59.4 小时
抢先体验版本评测
I leave positive review, as game is quite fun now, but this is on basis this game will be improved.
So I will post only about things i thing are needed badly:
* more rpg :) - higher level cap needed, more skill + reworked skills, since lots of important abilities and activities are closed behind skills, that you can not have unlocked because of limited amount of skill points
* more items to craft, buy and equip - for 50h i barelyu changed my items. would love to see more stats on those as well, especially clothes + small storages that could be placed would be great to change eq
* better clarity on ingredients player has, ingredients players consume when opening restaurant, ingredients player order from npc, items on menu when enhancing dishes
* access to fridge/ storage when enhanicing dishes, using ingredients in machines, etc
* more varied/ more places to upgrade
* ability to pin shopping lists
* way more clarity about what i may want to buy, eg. shopping list for ingredients or furniture
Overall there are quite big issues with progression in terms of equipment and readability of business - setting up dishes and ingredients. Also - balance between dishes (price/ required ingredients/ ingredients availability) is way off and dish enhancing alongside its minigames gets tedious very fast
发布于 2025 年 6 月 16 日。 最后编辑于 2025 年 6 月 16 日。
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总时数 1.5 小时
Great idea, but it stops being fun after 1 hour.
Game is too simplistic in current form and for me to keep playing it, it would need to have something more to offer in terms of gameplay - be it some QoL, more varied gameplay, upgrades, etc. I really like the concept, but there is not enough.
发布于 2025 年 6 月 2 日。
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总时数 4.4 小时
Its disapointing. If it was in development, I would give it pass, but it was released, and current state is not good enough to warrant positive review.
发布于 2025 年 6 月 1 日。
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