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Pseudorian 最近的评测

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总时数 28.2 小时 (评测时 21.2 小时)
I'll admit right now that I'm one of the players that purchased this game in its early alpha state. At the time, it looked like a fun little game to play with a couple of buddies. We played it a couple of times, had a bit of fun, and decided maybe we'd play again once it had been updated. I'd forgotten about it until someone had sent me a link to the Steam announcement article.

A lot of people loved the Alpha, so take my review as from the point of view of someone that had somewhat enjoyed the Alpha but realised that it needed work before I could really consider it as living up to expectations. I am reviewing the game as it is, but also taking into account the whole story and picture. I think it's best to just sum it up.

Keep in mind, I have played the game just over 20 hours, and this includes both the closed Beta leading up to the full release as well as the first release itself.

Pros:
- Graphics are pleasant with smooth frame rate (even on lower end specs).
- Gameplay is pretty enjoyable for the first while.
- Beautiful procedural landscapes and large variety in biomes.
- Decent variety in missions and character classes.
- Customizable equipment (almost pointless, but could be kind of fun if you were able to use your equipment for a bit longer).

Cons:
- Frequent terrain loading issues; often stuck in a void and have no choice but to reset the game just to see where I'm going.
- Broken (or poorly implemented) game mechanics, one of which causes you to miss enemies if you attack them while they are walking into a wall.
- AI path-finding is game-breakingly atrocious and will completely fail if CPU is under any load.
- Often, this is easy to exploit to defeat bosses much more powerful than you.
- Extremely repetitive - poor region-locking mechanic doesn't allow any real progression and you end up replaying the first 3 hours over and over again. Items exist that work in a few regions, but too infrequent to be worth the trouble.
- Multiplayer issues - even with small amounts of latency between client and host, the game's AI begins to break down and will (literally) run around itself in circles.
- Pointless progression incentives - each region has 1 to 3 artifacts that can be found by defeating a dungeon that improve your character stats permanently, but the improvements are so mundane and so minute (+2% swimming speed, for instance) that you decide to skip them rather than invest the 10 minutes to obtain them.

When it comes down to it, the game is fun for a quick little casual play of 20 minutes every once in a while and may be better suited to younger audiences, but I cannot see how this can be played for dozens of hours enjoyably.

The game relies on players not knowing how far they're able to progress in order to keep them on their seats. For example, finding frequent posts online about "++" items that work in every biome which do not exist. Also, finding many posts by the dev insisting that people give the game more of a chance and not to assume things; I'm sorry, but I assumed that there was more to this game than obtaining the same items every 4 hours in a different environment and I was severely let down.

Given the story the dev has provided on their ghosting of 6 years, I'm going to assume they'd fallen on hard times and figured they could salvage what they'd made earlier to make a quick buck. It's surely different than the Alpha, but, even if I were to prefer the new game mechanics, it is way more broken, unpolished, and poorly planned now than ever.
发布于 2019 年 10 月 11 日。 最后编辑于 2019 年 10 月 11 日。
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