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War Omelette 最近的评测

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正在显示第 1 - 10 项,共 21 项条目
有 12 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 3.1 小时 (评测时 2.5 小时)
It's gross, but lord help me, I just can't stop shakin' and squeezin' that rat.
发布于 2025 年 8 月 28 日。
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有 6 人觉得这篇评测有价值
总时数 3.6 小时
By all purposes, Titan Chaser should be a mess. It's lacking options, the walking movement feels very hitchy, and it has loads of that early Unity bolted-together feel for someone who's played and seen a few too many indie horror titles. It can easily be finished 100% in 3-4 hours, too, so it's not exactly long.

If I set that all aside and try to immerse myself in the world the game's putting down, it's an absolute delight. This is somehow punching way above its weight -- I've not had a monster handling game experience quite like this. It's not action-packed, the puzzles might feel tedious, but it's chill, it's unsettling, and I'm shocked at how much I enjoyed playing through the main story. Worth consideration, especially if its visual aesthetic piques your interest.
发布于 2025 年 8 月 28 日。
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有 4 人觉得这篇评测有价值
总时数 5.1 小时 (评测时 4.8 小时)
I had a great experience S-ranking every level with a full team online over the course of about four hours. We were left wanting for more levels and bigger levels afterwards, which I feel is pretty good praise for a game like this. The gameplay loop scratches that Viscera Cleanup Detail itch nicely, with less drudgery involved (aside from a *lot* of poop cleanup).

There's a fair amount of bugs, but nothing I considered terribly annoying. Of note, the vacuum should be AVOIDED at all costs. Every time we used it, it would cause something in a level to have netcode issues or break, and usually said issue would cost us our S rank and force a redo. Beyond that, collision on objects bumping other players to the upper floor or out of bounds were more amusing than annoying -- obviously still needs fixing -- and the threshold for auto-finishing items when they're mostly clean, especially the full level for S-rank, is slightly too generous.

It's a great cleanup game for at least a few hours, and I hope the devs are able to do more here. There's so much potential.
发布于 2025 年 8 月 23 日。
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有 6 人觉得这篇评测有价值
总时数 14.6 小时 (评测时 14.3 小时)
抢先体验版本评测
I expected a REPO/Lethal-style game in a fishing context, and instead I enjoyed a chill fishing game with bits of dark tension and spooky adversity.

It's still very early in development, and it shows in its simplicity at the moment, but the core concept of fishing under pressure is solid. I've had a genuinely surprising amount of fun ferrying my friends around fishing spots while dodging a giant fish and watching eels physicsball themselves into god knows where. Definitely recommended for the quirky fishing game aficionados.
发布于 2025 年 7 月 3 日。
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尚未有人觉得这篇评测有价值
总时数 3.6 小时
Dark humor, a great story, highly enjoyable gameplay beats, and a fishing minigame full of tension. While I was very satisfied by the standard ending, the staff went above and beyond for the good endings. Excited to dine here again in the future!
发布于 2025 年 6 月 17 日。
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1 人觉得这篇评测有价值
总时数 2.8 小时 (评测时 1.9 小时)
A fun but short indie horror romp. A single playthrough's no more than ten minutes, the achievements for the various endings are kind of buggy, and once you pick up how this game's mechanics work, there's not a whole lot beyond that to unpack. That said, if none of those drawbacks (or the price) dissuade you and/or you find the aesthetics intriguing, then it'll be worth an hour or two of your time.
发布于 2025 年 6 月 17 日。
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有 17 人觉得这篇评测有价值
总时数 15.5 小时 (评测时 7.4 小时)
What a deeply unsettling game -- I love it. The atmosphere of this game is downright oppressive at times, and the tension and stress for something as innocuous as correcting OCR on mail is extremely good.

There's a lot of typing, so if you're not fond of typing a lot, potentially under stress, this might not be for you. Some of the content on postcards and the sort are exceptionally grim or edgy descriptions of events, so if that's something that might make you deeply uncomfortable, this might also not be for you. Otherwise, this is a wonderfully creepy experience, and if the idea of this game piques your interest at all, absolutely check it out.
发布于 2025 年 2 月 14 日。
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有 3 人觉得这篇评测有价值
总时数 19.0 小时 (评测时 8.4 小时)
As someone who's recently moved, Moving Houses gave me a place to vent all my frustrations about the process, letting me pack and throw stuff like a basketball prospect, while also giving me the lingering terror of getting deep into the packing of all those boxes. So many boxes.

It's a relatively short experience for the money, 1-2 hours or so, and I think the extra modes don't add a lot; if anything, they're best for understanding a few very good dev choices made for the main game. Still, it's a fun little game, and the ending tune is amazing.
发布于 2024 年 12 月 25 日。
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有 6 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 5.8 小时
抢先体验版本评测
EDIT: My same group of friends took on episode 3, and everything below in the original review still rings completely true. The quality and game design only gets better with each episode, and ZORT's even more of a ridiculous value now.

I went into this game knowing next to nothing about it. I highly recommend you do the same, and bring a group of friends. I had a full team of four, all of us clueless to what ZORT entailed.

This is a ridiculous, janky, and wonderful experience, full of off-beat whimsy and light horror. Sometimes figuring out where to go or what to do next isn't abundantly clear, but the menus and signposting helped the five of us figure out where we should have been heading. It just takes an occasional pause and deep breath, which is easy to forget to do amid all the chaos.

There are tremendous story beats and moments throughout, and the nine of us that escaped are eagerly awaiting future episodes.
发布于 2024 年 12 月 20 日。 最后编辑于 2025 年 10 月 8 日。
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有 11 人觉得这篇评测有价值
总时数 20.8 小时 (评测时 9.9 小时)
Streaming Note (Updated): The Twitch integration works fabulously and I highly recommend it, especially for a community unfamiliar with the game's nuances. At the time of this review, some unknown audio in the game was getting VODs muted in spots; however, this appears to be fixed now.

A fantastic take on anomaly hunting games. The "if it moves, it's haunted" rule makes this so much more palatable for me than other observation games I've watched or played. Trying to remember if a cup disappeared or a vent moved five feet upon looking away isn't nearly as fun as looking around for movement, so I hope this becomes more of a mainstay in these games.

The cabins are very creepy as well, with just enough unsettling objects around the place to have a constant dread that something's about to go wrong. There aren't any major jumpscares -- check the options if that's a problem for you -- but everything's unnerving enough to make it a great spooky experience.

I wish there were more cabins overall, but it's a good problem to have here. As it is, this game will take about 1-2 hours, depending on skill, and it's well worth the price.
发布于 2024 年 12 月 20 日。 最后编辑于 2025 年 1 月 29 日。
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一名开发者在 2024 年 12 月 20 日 上午 6:57 作出回复 (查看回复)
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正在显示第 1 - 10 项,共 21 项条目