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正在显示第 1 - 10 项,共 25 项条目
1 人觉得这篇评测有价值
总时数 3.4 小时 (评测时 0.5 小时)
Advertises itself as single player, but has no single player gameplay beyond the tutorial. What an overwhelming disappointment compared to the masterpiece that was Payday 2. I guess I'll have to wait until this game gets a clearance price cut and friends buy it. What a piece of ♥♥♥♥ publisher.
发布于 2023 年 11 月 13 日。
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总时数 108.9 小时 (评测时 37.0 小时)
A great casual game to play with friends. Sometimes the physics is a little wonky, but it doesn't spoil the fun. A few holes are ludicrously difficult in a not-fun way, but most are well designed. Really needs an instant replay feature and a pause for when someone has to step away.
发布于 2023 年 2 月 23 日。 最后编辑于 2023 年 2 月 23 日。
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有 4 人觉得这篇评测有价值
总时数 0.0 小时
Low-effort patch that adds almost nothing to the game. The few redeeming features are the handheld rocket launcher and target dummy. Oh, and the corridors are useful but they had to be badgered into adding more of but still didn't complete either set. Keen, please hire a competent game designer and heed their advice.
发布于 2022 年 1 月 19 日。
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有 18 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 0.0 小时
I love this game. I appreciate that the developer still develops and maintains it. I've got my money's worth several times over, and I don't mind paying for these DLC if it funds that attention. But ♥♥♥♥♥♥♥, KSH shows no interest in giving the community the core gameplay systems that we've been asking for for years. This update absolutely drops the ball yet again with superficial additions and half-measures. At least tell us if you're working on Space Engineers 2 and that you hired a competent game designer for it, because gawd knows there's no-one who knows anything about game design working on Space Engineers 1. This is such a disappointment.
发布于 2021 年 8 月 2 日。
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总时数 0.0 小时
Worth it for the button panels alone. Though it would be nice if they weren't quite such a pain to configure, it can add IMMENSELY to the usability of your bases and vehicles if you take the time to polish your builds. The other stuff in this pack is good too, but pales in comparison.
发布于 2020 年 12 月 5 日。
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有 178 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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总时数 0.0 小时
There's not many games where DLC is both 100% worth it, but at the same time isn't mandatory to enjoy the game. Space Engineers gets the balance right again.
发布于 2020 年 11 月 26 日。
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有 2 人觉得这篇评测有价值
总时数 0.0 小时
Another really stunning set of optional blocks. I already got ten times my money's worth from the base game, and Keen are not yet done tweaking and adding to the vanilla experience. So I'm 100% happy to spend my last few dollars (literally) on this decorative content.
发布于 2019 年 10 月 25 日。
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总时数 36.6 小时
Considering flight controller is one of the world's most stressful jobs, and this games speeds that task up to several times real life intensity, I should hate this game. Instead I loved it. When you finally find the zone, it's immensely satisfying. But it's also a game that you can happily just play one round 5-20 minutes, and walk away satisfied. It's refreshingly NOT addictive. A little pricey at 10 bucks, considering there's only half a dozen airports, but worth it on sale.
发布于 2018 年 3 月 8 日。
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总时数 3.3 小时
A passable tower defense with some fun thematic ideas but marred by poor execution, Sloppy unresponsive controls, bad art and animation, and just plain not satisfying to play. If you're gonna pick a theme as visceral as rock and roll, I expect something with more punch than a My Little Pony adventure (no offense to MLP). Someone who actually cares should remake this.
发布于 2018 年 2 月 24 日。
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有 9 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 10.7 小时
Cuteness, challenge, satisfying progression.
发布于 2017 年 11 月 27 日。
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